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Side by Side Diff: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py

Issue 2798083005: Roll WebGL d0783b8..32cfddc (Closed)
Patch Set: More suppressions. Created 3 years, 8 months ago
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1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved.
2 # Use of this source code is governed by a BSD-style license that can be 2 # Use of this source code is governed by a BSD-style license that can be
3 # found in the LICENSE file. 3 # found in the LICENSE file.
4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation s 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation s
5 5
6 # See the GpuTestExpectations class for documentation. 6 # See the GpuTestExpectations class for documentation.
7 7
8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
9 def __init__(self, conformance_path, url_prefixes=None, is_asan=False): 9 def __init__(self, conformance_path, url_prefixes=None, is_asan=False):
10 super(WebGL2ConformanceExpectations, self).__init__( 10 super(WebGL2ConformanceExpectations, self).__init__(
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37 # Conformance expectations 37 # Conformance expectations
38 # ======================== 38 # ========================
39 39
40 # Too slow (take about one hour to run) 40 # Too slow (take about one hour to run)
41 self.Skip('deqp/functional/gles3/builtinprecision/*.html', bug=619403) 41 self.Skip('deqp/functional/gles3/builtinprecision/*.html', bug=619403)
42 42
43 # All platforms. 43 # All platforms.
44 self.Flaky('conformance2/query/occlusion-query.html', bug=603168) 44 self.Flaky('conformance2/query/occlusion-query.html', bug=603168)
45 self.Fail('conformance2/glsl3/tricky-loop-conditions.html', bug=483282) 45 self.Fail('conformance2/glsl3/tricky-loop-conditions.html', bug=483282)
46 46
47 # Temporary suppression; will be removed after bug fix.
48 self.Fail('conformance/textures/misc/texture-corner-case-videos.html',
49 bug=701060)
50
47 self.Fail('conformance2/rendering/depth-stencil-feedback-loop.html', 51 self.Fail('conformance2/rendering/depth-stencil-feedback-loop.html',
48 bug=660844) # WebGL 2.0.1 52 bug=660844) # WebGL 2.0.1
49 self.Fail('conformance2/rendering/rendering-sampling-feedback-loop.html', 53 self.Fail('conformance2/rendering/rendering-sampling-feedback-loop.html',
50 bug=660844) # WebGL 2.0.1 54 bug=660844) # WebGL 2.0.1
51 self.Fail('conformance2/textures/misc/' + 55 self.Fail('conformance2/textures/misc/' +
52 'integer-cubemap-specification-order-bug.html', 56 'integer-cubemap-specification-order-bug.html',
53 bug=483282) # owner:cwallez, test might be buggy 57 bug=483282) # owner:cwallez, test might be buggy
54 58
55 # Windows only. 59 # Windows only.
56 self.Fail('conformance2/rendering/blitframebuffer-outside-readbuffer.html', 60 self.Fail('conformance2/rendering/blitframebuffer-outside-readbuffer.html',
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196 200
197 # It's unfortunate that these suppressions need to be so broad, but it 201 # It's unfortunate that these suppressions need to be so broad, but it
198 # looks like the D3D11 device can be lost spontaneously on this 202 # looks like the D3D11 device can be lost spontaneously on this
199 # configuration while running basically any test. 203 # configuration while running basically any test.
200 self.Flaky('conformance/*', ['win', 'intel', 'd3d11'], bug=628395) 204 self.Flaky('conformance/*', ['win', 'intel', 'd3d11'], bug=628395)
201 self.Flaky('conformance2/*', ['win', 'intel', 'd3d11'], bug=628395) 205 self.Flaky('conformance2/*', ['win', 'intel', 'd3d11'], bug=628395)
202 self.Flaky('deqp/*', ['win', 'intel', 'd3d11'], bug=628395) 206 self.Flaky('deqp/*', ['win', 'intel', 'd3d11'], bug=628395)
203 207
204 # Mac only. 208 # Mac only.
205 209
210 # Fails on all GPU types.
211 self.Fail('conformance2/glsl3/vector-dynamic-indexing-swizzled-lvalue.html',
212 ['mac'], bug=709351)
213
206 self.Fail('conformance2/rendering/' + 214 self.Fail('conformance2/rendering/' +
207 'framebuffer-completeness-unaffected.html', 215 'framebuffer-completeness-unaffected.html',
208 ['mac'], bug=630800) 216 ['mac'], bug=630800)
209 self.Fail('deqp/functional/gles3/fbocompleteness.html', 217 self.Fail('deqp/functional/gles3/fbocompleteness.html',
210 ['mac'], bug=630800) 218 ['mac'], bug=630800)
211 self.Fail('deqp/functional/gles3/sync.html', ['mac'], bug=676848) 219 self.Fail('deqp/functional/gles3/sync.html', ['mac'], bug=676848)
212 # self.Fail('deqp/functional/gles3/fbocompleteness.html', 220 # self.Fail('deqp/functional/gles3/fbocompleteness.html',
213 # ['mac', ('nvidia', 0xfe9)], bug=616562) 221 # ['mac', ('nvidia', 0xfe9)], bug=616562)
214 222
215 self.Fail('conformance2/renderbuffers/framebuffer-test.html', 223 self.Fail('conformance2/renderbuffers/framebuffer-test.html',
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687 self.Fail('conformance2/rendering/clipping-wide-points.html', 695 self.Fail('conformance2/rendering/clipping-wide-points.html',
688 ['linux', 'amd', 'intel'], bug=662644) # WebGL 2.0.1 696 ['linux', 'amd', 'intel'], bug=662644) # WebGL 2.0.1
689 697
690 # Linux NVIDIA 698 # Linux NVIDIA
691 # This test is flaky both with and without ANGLE. 699 # This test is flaky both with and without ANGLE.
692 self.Flaky('deqp/functional/gles3/texturespecification/' + 700 self.Flaky('deqp/functional/gles3/texturespecification/' +
693 'random_teximage2d_2d.html', 701 'random_teximage2d_2d.html',
694 ['linux', 'nvidia'], bug=618447) 702 ['linux', 'nvidia'], bug=618447)
695 self.Fail('conformance/glsl/bugs/unary-minus-operator-float-bug.html', 703 self.Fail('conformance/glsl/bugs/unary-minus-operator-float-bug.html',
696 ['linux', 'nvidia'], bug=672380) 704 ['linux', 'nvidia'], bug=672380)
705 self.Fail('conformance2/glsl3/vector-dynamic-indexing-swizzled-lvalue.html',
706 ['linux', 'nvidia'], bug=709351)
697 self.Fail('conformance2/textures/canvas_sub_rectangle/' + 707 self.Fail('conformance2/textures/canvas_sub_rectangle/' +
698 'tex-2d-r11f_g11f_b10f-rgb-half_float.html', 708 'tex-2d-r11f_g11f_b10f-rgb-half_float.html',
699 ['linux', 'nvidia'], bug=694359) 709 ['linux', 'nvidia'], bug=694359)
710 self.Fail('conformance2/textures/canvas_sub_rectangle/' +
711 'tex-2d-rgb16f-rgb-half_float.html',
712 ['linux', 'nvidia'], bug=694359)
700 self.Fail('conformance2/textures/image_bitmap_from_canvas/' + 713 self.Fail('conformance2/textures/image_bitmap_from_canvas/' +
701 'tex-3d-srgb8_alpha8-rgba-unsigned_byte.html', 714 'tex-3d-srgb8_alpha8-rgba-unsigned_byte.html',
702 ['linux', 'nvidia'], bug=679677) 715 ['linux', 'nvidia'], bug=679677)
703 self.Fail('conformance2/rendering/framebuffer-texture-level1.html', 716 self.Fail('conformance2/rendering/framebuffer-texture-level1.html',
704 ['linux', 'nvidia', 'opengl'], bug=680278) 717 ['linux', 'nvidia', 'opengl'], bug=680278)
705 self.Fail('conformance2/textures/image/' + 718 self.Fail('conformance2/textures/image/' +
706 'tex-3d-rg8ui-rg_integer-unsigned_byte.html', 719 'tex-3d-rg8ui-rg_integer-unsigned_byte.html',
707 ['linux', ('nvidia', 0xf02)], bug=680282) 720 ['linux', ('nvidia', 0xf02)], bug=680282)
708 self.Flaky('conformance2/textures/image_bitmap_from_image_data/' + 721 self.Flaky('conformance2/textures/image_bitmap_from_image_data/' +
709 'tex-2d-srgb8-rgb-unsigned_byte.html', 722 'tex-2d-srgb8-rgb-unsigned_byte.html',
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1078 # self.Fail(page_name, 1091 # self.Fail(page_name,
1079 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) 1092 # ['linux', ('nvidia', 0x1), 'debug', 'opengl'])
1080 # self.Fail(page_name, 1093 # self.Fail(page_name,
1081 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) 1094 # ['win', ('nvidia', 0x1), 'debug', 'opengl'])
1082 1095
1083 # Conflicts if between a generic os condition and a specific version 1096 # Conflicts if between a generic os condition and a specific version
1084 # self.Fail(page_name, 1097 # self.Fail(page_name,
1085 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) 1098 # ['xp', ('nvidia', 0x1), 'debug', 'opengl'])
1086 # self.Fail(page_name, 1099 # self.Fail(page_name,
1087 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) 1100 # ['win', ('nvidia', 0x1), 'debug', 'opengl'])
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