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| 1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "src/compiler/escape-analysis.h" | 5 #include "src/compiler/escape-analysis.h" |
| 6 #include "src/bit-vector.h" | 6 #include "src/bit-vector.h" |
| 7 #include "src/compiler/escape-analysis-reducer.h" | 7 #include "src/compiler/escape-analysis-reducer.h" |
| 8 #include "src/compiler/graph-visualizer.h" | 8 #include "src/compiler/graph-visualizer.h" |
| 9 #include "src/compiler/js-graph.h" | 9 #include "src/compiler/js-graph.h" |
| 10 #include "src/compiler/node-properties.h" | 10 #include "src/compiler/node-properties.h" |
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| 59 return effect_ = graph()->NewNode(common()->FinishRegion(), value, effect); | 59 return effect_ = graph()->NewNode(common()->FinishRegion(), value, effect); |
| 60 } | 60 } |
| 61 | 61 |
| 62 Node* Allocate(Node* size, Node* effect = nullptr, Node* control = nullptr) { | 62 Node* Allocate(Node* size, Node* effect = nullptr, Node* control = nullptr) { |
| 63 if (!effect) { | 63 if (!effect) { |
| 64 effect = effect_; | 64 effect = effect_; |
| 65 } | 65 } |
| 66 if (!control) { | 66 if (!control) { |
| 67 control = control_; | 67 control = control_; |
| 68 } | 68 } |
| 69 return effect_ = graph()->NewNode(simplified()->Allocate(), size, effect, | 69 return effect_ = graph()->NewNode(simplified()->Allocate(Type::Any()), size, |
| 70 control); | 70 effect, control); |
| 71 } | 71 } |
| 72 | 72 |
| 73 Node* Constant(int num) { | 73 Node* Constant(int num) { |
| 74 return graph()->NewNode(common()->NumberConstant(num)); | 74 return graph()->NewNode(common()->NumberConstant(num)); |
| 75 } | 75 } |
| 76 | 76 |
| 77 Node* Store(const FieldAccess& access, Node* allocation, Node* value, | 77 Node* Store(const FieldAccess& access, Node* allocation, Node* value, |
| 78 Node* effect = nullptr, Node* control = nullptr) { | 78 Node* effect = nullptr, Node* control = nullptr) { |
| 79 if (!effect) { | 79 if (!effect) { |
| 80 effect = effect_; | 80 effect = effect_; |
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| 514 ASSERT_EQ(object1, NodeProperties::GetValueInput(object_state, 0)); | 514 ASSERT_EQ(object1, NodeProperties::GetValueInput(object_state, 0)); |
| 515 ASSERT_EQ(object_state, NodeProperties::GetValueInput(object_state, 1)); | 515 ASSERT_EQ(object_state, NodeProperties::GetValueInput(object_state, 1)); |
| 516 | 516 |
| 517 Node* object_state2 = NodeProperties::GetValueInput(state_values1, 0); | 517 Node* object_state2 = NodeProperties::GetValueInput(state_values1, 0); |
| 518 ASSERT_EQ(object_state, object_state2); | 518 ASSERT_EQ(object_state, object_state2); |
| 519 } | 519 } |
| 520 | 520 |
| 521 } // namespace compiler | 521 } // namespace compiler |
| 522 } // namespace internal | 522 } // namespace internal |
| 523 } // namespace v8 | 523 } // namespace v8 |
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