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Side by Side Diff: ash/wm/lock_state_controller.h

Issue 2797743002: ash: Merge LoginStatus update code path (Closed)
Patch Set: for #2 comments Created 3 years, 8 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_WM_LOCK_STATE_CONTROLLER_H_ 5 #ifndef ASH_WM_LOCK_STATE_CONTROLLER_H_
6 #define ASH_WM_LOCK_STATE_CONTROLLER_H_ 6 #define ASH_WM_LOCK_STATE_CONTROLLER_H_
7 7
8 #include <memory> 8 #include <memory>
9 9
10 #include "ash/ash_export.h" 10 #include "ash/ash_export.h"
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115 void OnLockScreenHide(base::Closure& callback); 115 void OnLockScreenHide(base::Closure& callback);
116 116
117 // Sets up the callback that should be called once lock animation is finished. 117 // Sets up the callback that should be called once lock animation is finished.
118 // Callback is guaranteed to be called once and then discarded. 118 // Callback is guaranteed to be called once and then discarded.
119 void SetLockScreenDisplayedCallback(const base::Closure& callback); 119 void SetLockScreenDisplayedCallback(const base::Closure& callback);
120 120
121 // aura::WindowTreeHostObserver override: 121 // aura::WindowTreeHostObserver override:
122 void OnHostCloseRequested(const aura::WindowTreeHost* host) override; 122 void OnHostCloseRequested(const aura::WindowTreeHost* host) override;
123 123
124 // ShellObserver overrides: 124 // ShellObserver overrides:
125 void OnLoginStateChanged(LoginStatus status) override;
126 void OnAppTerminating() override; 125 void OnAppTerminating() override;
127 void OnLockStateChanged(bool locked) override; 126 void OnLockStateChanged(bool locked) override;
128 127
129 void set_animator_for_test(SessionStateAnimator* animator) { 128 void set_animator_for_test(SessionStateAnimator* animator) {
130 animator_.reset(animator); 129 animator_.reset(animator);
131 } 130 }
132 131
133 private: 132 private:
134 friend class test::LockStateControllerTest; 133 friend class test::LockStateControllerTest;
135 friend class test::LockStateControllerTestApi; 134 friend class test::LockStateControllerTestApi;
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192 ash::SessionStateAnimator::AnimationSpeed speed, 191 ash::SessionStateAnimator::AnimationSpeed speed,
193 SessionStateAnimator::AnimationSequence* animation_sequence); 192 SessionStateAnimator::AnimationSequence* animation_sequence);
194 193
195 // Fades out wallpaper layer with |speed| if it was hidden in unlocked state. 194 // Fades out wallpaper layer with |speed| if it was hidden in unlocked state.
196 void AnimateWallpaperHidingIfNecessary( 195 void AnimateWallpaperHidingIfNecessary(
197 ash::SessionStateAnimator::AnimationSpeed speed, 196 ash::SessionStateAnimator::AnimationSpeed speed,
198 SessionStateAnimator::AnimationSequence* animation_sequence); 197 SessionStateAnimator::AnimationSequence* animation_sequence);
199 198
200 std::unique_ptr<SessionStateAnimator> animator_; 199 std::unique_ptr<SessionStateAnimator> animator_;
201 200
202 // The current login status, or original login status from before we locked.
203 LoginStatus login_status_;
204
205 // Current lock status. 201 // Current lock status.
206 bool system_is_locked_; 202 bool system_is_locked_;
207 203
208 // Are we in the process of shutting the machine down? 204 // Are we in the process of shutting the machine down?
209 bool shutting_down_; 205 bool shutting_down_;
210 206
211 // Indicates whether controller should proceed to (cancellable) shutdown after 207 // Indicates whether controller should proceed to (cancellable) shutdown after
212 // locking. 208 // locking.
213 bool shutdown_after_lock_; 209 bool shutdown_after_lock_;
214 210
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247 base::Closure lock_screen_displayed_callback_; 243 base::Closure lock_screen_displayed_callback_;
248 244
249 base::WeakPtrFactory<LockStateController> weak_ptr_factory_; 245 base::WeakPtrFactory<LockStateController> weak_ptr_factory_;
250 246
251 DISALLOW_COPY_AND_ASSIGN(LockStateController); 247 DISALLOW_COPY_AND_ASSIGN(LockStateController);
252 }; 248 };
253 249
254 } // namespace ash 250 } // namespace ash
255 251
256 #endif // ASH_WM_LOCK_STATE_CONTROLLER_H_ 252 #endif // ASH_WM_LOCK_STATE_CONTROLLER_H_
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