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Unified Diff: cc/resources/resource_provider.cc

Issue 27973002: cc: Adding ETC1 support to UIResourceBitmap and ResourceProvider (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Addressed comments, added test, dcheck for compressed texture availability Created 7 years, 2 months ago
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Index: cc/resources/resource_provider.cc
diff --git a/cc/resources/resource_provider.cc b/cc/resources/resource_provider.cc
index d76fc4b45c9516bd90a4b5b9e9817ddd18ff8a85..c6c725fb487274b8fa9ae8336019492a531ebbe8 100644
--- a/cc/resources/resource_provider.cc
+++ b/cc/resources/resource_provider.cc
@@ -42,6 +42,7 @@ GLenum TextureToStorageFormat(ResourceFormat format) {
case BGRA_8888:
storage_format = GL_BGRA8_EXT;
break;
+ case ETC1:
case RGBA_4444:
case LUMINANCE_8:
case RGB_565:
@@ -57,6 +58,7 @@ bool IsFormatSupportedForStorage(ResourceFormat format) {
case RGBA_8888:
case BGRA_8888:
return true;
+ case ETC1:
case RGBA_4444:
case LUMINANCE_8:
case RGB_565:
@@ -803,9 +805,10 @@ bool ResourceProvider::InitializeGL() {
use_texture_storage_ext_ = caps.texture_storage;
use_shallow_flush_ = caps.shallow_flush;
use_texture_usage_hint_ = caps.texture_usage;
+ use_compressed_texture_etc1_ = caps.texture_format_etc1;
- texture_uploader_ =
- TextureUploader::Create(context3d, use_map_sub, use_shallow_flush_);
+ texture_uploader_ = TextureUploader::Create(
+ context3d, use_map_sub, use_shallow_flush_, use_compressed_texture_etc1_);
GLC(context3d, context3d->getIntegerv(GL_MAX_TEXTURE_SIZE,
&max_texture_size_));
best_texture_format_ = PlatformColor::BestTextureFormat(use_bgra);
@@ -1210,6 +1213,7 @@ void ResourceProvider::AcquirePixelBuffer(ResourceId id) {
DCHECK(!resource->external);
DCHECK_EQ(resource->exported_count, 0);
DCHECK(!resource->image_id);
+ DCHECK_NE(ETC1, resource->format);
if (resource->type == GLTexture) {
WebGraphicsContext3D* context3d = Context3d();
@@ -1219,7 +1223,7 @@ void ResourceProvider::AcquirePixelBuffer(ResourceId id) {
context3d->bindBuffer(
GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM,
resource->gl_pixel_buffer_id);
- unsigned bytes_per_pixel = BytesPerPixel(resource->format);
+ unsigned bytes_per_pixel = BitsPerPixel(resource->format) / 8;
context3d->bufferData(
GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM,
resource->size.height() * RoundUp(bytes_per_pixel
@@ -1367,6 +1371,7 @@ void ResourceProvider::BeginSetPixels(ResourceId id) {
DCHECK(ReadLockFenceHasPassed(resource));
DCHECK(!resource->image_id);
+ gfx::Size& size = resource->size;
aelias_OOO_until_Jul13 2013/10/23 19:54:07 Please delete the "&", it doesn't look like you're
powei 2013/10/23 22:20:07 Done.
bool allocate = !resource->allocated;
resource->allocated = true;
LockForWrite(id);
@@ -1386,27 +1391,58 @@ void ResourceProvider::BeginSetPixels(ResourceId id) {
GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM,
resource->gl_upload_query_id);
if (allocate) {
no sievers 2013/10/23 20:33:15 I think the change in here is wrong. Don't the UI
powei 2013/10/23 22:20:07 Done. Removed. You're right. I got careless and
- context3d->asyncTexImage2DCHROMIUM(
- GL_TEXTURE_2D,
- 0, /* level */
- GLInternalFormat(resource->format),
- resource->size.width(),
- resource->size.height(),
- 0, /* border */
- GLDataFormat(resource->format),
- GLDataType(resource->format),
- NULL);
+ if (resource->format == ETC1) {
+ DCHECK(use_compressed_texture_etc1_);
+ DCHECK_EQ(0, size.width() % 4);
+ DCHECK_EQ(0, size.height() % 4);
+ context3d->compressedTexImage2D(
+ GL_TEXTURE_2D,
+ 0, /* level */
+ GLInternalFormat(resource->format),
+ size.width(),
+ size.height(),
+ 0, /* border */
+ cc::Resource::MemorySizeBytes(size, resource->format),
+ NULL);
+ } else {
+ context3d->asyncTexImage2DCHROMIUM(
+ GL_TEXTURE_2D,
+ 0, /* level */
+ GLInternalFormat(resource->format),
+ size.width(),
+ size.height(),
+ 0, /* border */
+ GLDataFormat(resource->format),
+ GLDataType(resource->format),
+ NULL);
+ }
} else {
- context3d->asyncTexSubImage2DCHROMIUM(
- GL_TEXTURE_2D,
- 0, /* level */
- 0, /* x */
- 0, /* y */
- resource->size.width(),
- resource->size.height(),
- GLDataFormat(resource->format),
- GLDataType(resource->format),
- NULL);
+ if (resource->format == ETC1) {
+ DCHECK(use_compressed_texture_etc1_);
+ DCHECK_EQ(0, size.width() % 4);
+ DCHECK_EQ(0, size.height() % 4);
+ context3d->compressedTexSubImage2D(
+ GL_TEXTURE_2D,
+ 0, /* level */
+ 0, /* x */
+ 0, /* y */
+ size.width(),
+ size.height(),
+ GLDataFormat(resource->format),
+ cc::Resource::MemorySizeBytes(size, resource->format),
+ NULL);
+ } else {
+ context3d->asyncTexSubImage2DCHROMIUM(
+ GL_TEXTURE_2D,
+ 0, /* level */
+ 0, /* x */
+ 0, /* y */
+ size.width(),
+ size.height(),
+ GLDataFormat(resource->format),
+ GLDataType(resource->format),
+ NULL);
+ }
}
context3d->endQueryEXT(GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM);
context3d->bindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM, 0);
@@ -1542,15 +1578,32 @@ void ResourceProvider::LazyAllocate(Resource* resource) {
size.width(),
size.height()));
} else {
- GLC(context3d, context3d->texImage2D(GL_TEXTURE_2D,
- 0,
- GLInternalFormat(format),
- size.width(),
- size.height(),
- 0,
- GLDataFormat(format),
- GLDataType(format),
- NULL));
+ if (format == ETC1) {
+ DCHECK(use_compressed_texture_etc1_);
+ DCHECK_EQ(0, size.width() % 4);
+ DCHECK_EQ(0, size.height() % 4);
+ GLC(context3d,
+ context3d->compressedTexImage2D(
+ GL_TEXTURE_2D,
+ 0,
+ GLInternalFormat(format),
+ size.width(),
+ size.height(),
+ 0,
+ cc::Resource::MemorySizeBytes(size, format),
+ NULL));
+ } else {
+ GLC(context3d,
+ context3d->texImage2D(GL_TEXTURE_2D,
+ 0,
+ GLInternalFormat(format),
+ size.width(),
+ size.height(),
+ 0,
+ GLDataFormat(format),
+ GLDataType(format),
+ NULL));
+ }
}
}

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