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Side by Side Diff: services/ui/gpu/gpu_main.h

Issue 2795823003: Create //components/viz/frame_sinks and move code. (Closed)
Patch Set: Fix DEPS. Created 3 years, 8 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef SERVICES_UI_GPU_GPU_MAIN_H_ 5 #ifndef SERVICES_UI_GPU_GPU_MAIN_H_
6 #define SERVICES_UI_GPU_GPU_MAIN_H_ 6 #define SERVICES_UI_GPU_GPU_MAIN_H_
7 7
8 #include "base/power_monitor/power_monitor.h" 8 #include "base/power_monitor/power_monitor.h"
9 #include "base/threading/thread.h" 9 #include "base/threading/thread.h"
10 #include "gpu/ipc/in_process_command_buffer.h" 10 #include "gpu/ipc/in_process_command_buffer.h"
11 #include "gpu/ipc/service/gpu_init.h" 11 #include "gpu/ipc/service/gpu_init.h"
12 #include "mojo/public/cpp/bindings/binding.h"
12 #include "services/ui/gpu/interfaces/gpu_main.mojom.h" 13 #include "services/ui/gpu/interfaces/gpu_main.mojom.h"
13 #include "services/ui/gpu/interfaces/gpu_service.mojom.h" 14 #include "services/ui/gpu/interfaces/gpu_service.mojom.h"
14 #include "services/ui/surfaces/display_provider.h"
15 #include "services/ui/surfaces/mojo_frame_sink_manager.h"
16 15
17 namespace gpu { 16 namespace gpu {
18 class GpuMemoryBufferFactory; 17 class GpuMemoryBufferFactory;
19 class ImageFactory; 18 class ImageFactory;
20 } 19 }
21 20
21 namespace viz {
22 class DisplayProvider;
23 class MojoFrameSinkManager;
24 }
25
22 namespace ui { 26 namespace ui {
23 27
24 class GpuService; 28 class GpuService;
25 29
26 class GpuMain : public gpu::GpuSandboxHelper, public mojom::GpuMain { 30 class GpuMain : public gpu::GpuSandboxHelper, public mojom::GpuMain {
27 public: 31 public:
28 explicit GpuMain(mojom::GpuMainRequest request); 32 explicit GpuMain(mojom::GpuMainRequest request);
29 ~GpuMain() override; 33 ~GpuMain() override;
30 34
31 // mojom::GpuMain implementation: 35 // mojom::GpuMain implementation:
(...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after
78 // The InCommandCommandBuffer::Service used by the frame sink manager. 82 // The InCommandCommandBuffer::Service used by the frame sink manager.
79 scoped_refptr<gpu::InProcessCommandBuffer::Service> gpu_command_service_; 83 scoped_refptr<gpu::InProcessCommandBuffer::Service> gpu_command_service_;
80 84
81 // If the gpu service is not yet ready then we stash pending MessagePipes in 85 // If the gpu service is not yet ready then we stash pending MessagePipes in
82 // these member variables. 86 // these member variables.
83 cc::mojom::FrameSinkManagerRequest pending_frame_sink_manager_request_; 87 cc::mojom::FrameSinkManagerRequest pending_frame_sink_manager_request_;
84 cc::mojom::FrameSinkManagerClientPtrInfo 88 cc::mojom::FrameSinkManagerClientPtrInfo
85 pending_frame_sink_manager_client_info_; 89 pending_frame_sink_manager_client_info_;
86 90
87 // Provides mojo interfaces for creating and managing FrameSinks. 91 // Provides mojo interfaces for creating and managing FrameSinks.
88 std::unique_ptr<MojoFrameSinkManager> frame_sink_manager_; 92 std::unique_ptr<viz::MojoFrameSinkManager> frame_sink_manager_;
89 std::unique_ptr<DisplayProvider> display_provider_; 93 std::unique_ptr<viz::DisplayProvider> display_provider_;
90 94
91 std::unique_ptr<gpu::GpuMemoryBufferFactory> gpu_memory_buffer_factory_; 95 std::unique_ptr<gpu::GpuMemoryBufferFactory> gpu_memory_buffer_factory_;
92 96
93 // The main thread for Gpu. 97 // The main thread for Gpu.
94 base::Thread gpu_thread_; 98 base::Thread gpu_thread_;
95 scoped_refptr<base::SingleThreadTaskRunner> gpu_thread_task_runner_; 99 scoped_refptr<base::SingleThreadTaskRunner> gpu_thread_task_runner_;
96 100
97 // The thread that handles IO events for Gpu. 101 // The thread that handles IO events for Gpu.
98 base::Thread io_thread_; 102 base::Thread io_thread_;
99 103
100 // The frame sink manager gets its own thread in mus-gpu. The gpu service, 104 // The frame sink manager gets its own thread in mus-gpu. The gpu service,
101 // where GL commands are processed resides on its own thread. Various 105 // where GL commands are processed resides on its own thread. Various
102 // components of the frame sink manager such as Display, ResourceProvider, 106 // components of the frame sink manager such as Display, ResourceProvider,
103 // and GLRenderer block on sync tokens from other command buffers. Thus, 107 // and GLRenderer block on sync tokens from other command buffers. Thus,
104 // the gpu service must live on a separate thread. 108 // the gpu service must live on a separate thread.
105 base::Thread compositor_thread_; 109 base::Thread compositor_thread_;
106 scoped_refptr<base::SingleThreadTaskRunner> compositor_thread_task_runner_; 110 scoped_refptr<base::SingleThreadTaskRunner> compositor_thread_task_runner_;
107 111
108 base::PowerMonitor power_monitor_; 112 base::PowerMonitor power_monitor_;
109 mojo::Binding<mojom::GpuMain> binding_; 113 mojo::Binding<mojom::GpuMain> binding_;
110 114
111 DISALLOW_COPY_AND_ASSIGN(GpuMain); 115 DISALLOW_COPY_AND_ASSIGN(GpuMain);
112 }; 116 };
113 117
114 } // namespace ui 118 } // namespace ui
115 119
116 #endif // SERVICES_UI_GPU_GPU_MAIN_H_ 120 #endif // SERVICES_UI_GPU_GPU_MAIN_H_
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