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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef SERVICES_UI_GPU_GPU_MAIN_H_ | 5 #ifndef SERVICES_UI_GPU_GPU_MAIN_H_ |
| 6 #define SERVICES_UI_GPU_GPU_MAIN_H_ | 6 #define SERVICES_UI_GPU_GPU_MAIN_H_ |
| 7 | 7 |
| 8 #include "base/power_monitor/power_monitor.h" | 8 #include "base/power_monitor/power_monitor.h" |
| 9 #include "base/threading/thread.h" | 9 #include "base/threading/thread.h" |
| 10 #include "gpu/ipc/in_process_command_buffer.h" | 10 #include "gpu/ipc/in_process_command_buffer.h" |
| 11 #include "gpu/ipc/service/gpu_init.h" | 11 #include "gpu/ipc/service/gpu_init.h" |
| 12 #include "mojo/public/cpp/bindings/binding.h" |
| 12 #include "services/ui/gpu/interfaces/gpu_main.mojom.h" | 13 #include "services/ui/gpu/interfaces/gpu_main.mojom.h" |
| 13 #include "services/ui/gpu/interfaces/gpu_service.mojom.h" | 14 #include "services/ui/gpu/interfaces/gpu_service.mojom.h" |
| 14 #include "services/ui/surfaces/display_provider.h" | |
| 15 #include "services/ui/surfaces/mojo_frame_sink_manager.h" | |
| 16 | 15 |
| 17 namespace gpu { | 16 namespace gpu { |
| 18 class GpuMemoryBufferFactory; | 17 class GpuMemoryBufferFactory; |
| 19 class ImageFactory; | 18 class ImageFactory; |
| 20 } | 19 } |
| 21 | 20 |
| 21 namespace viz { |
| 22 class DisplayProvider; |
| 23 class MojoFrameSinkManager; |
| 24 } |
| 25 |
| 22 namespace ui { | 26 namespace ui { |
| 23 | 27 |
| 24 class GpuService; | 28 class GpuService; |
| 25 | 29 |
| 26 class GpuMain : public gpu::GpuSandboxHelper, public mojom::GpuMain { | 30 class GpuMain : public gpu::GpuSandboxHelper, public mojom::GpuMain { |
| 27 public: | 31 public: |
| 28 explicit GpuMain(mojom::GpuMainRequest request); | 32 explicit GpuMain(mojom::GpuMainRequest request); |
| 29 ~GpuMain() override; | 33 ~GpuMain() override; |
| 30 | 34 |
| 31 // mojom::GpuMain implementation: | 35 // mojom::GpuMain implementation: |
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| 78 // The InCommandCommandBuffer::Service used by the frame sink manager. | 82 // The InCommandCommandBuffer::Service used by the frame sink manager. |
| 79 scoped_refptr<gpu::InProcessCommandBuffer::Service> gpu_command_service_; | 83 scoped_refptr<gpu::InProcessCommandBuffer::Service> gpu_command_service_; |
| 80 | 84 |
| 81 // If the gpu service is not yet ready then we stash pending MessagePipes in | 85 // If the gpu service is not yet ready then we stash pending MessagePipes in |
| 82 // these member variables. | 86 // these member variables. |
| 83 cc::mojom::FrameSinkManagerRequest pending_frame_sink_manager_request_; | 87 cc::mojom::FrameSinkManagerRequest pending_frame_sink_manager_request_; |
| 84 cc::mojom::FrameSinkManagerClientPtrInfo | 88 cc::mojom::FrameSinkManagerClientPtrInfo |
| 85 pending_frame_sink_manager_client_info_; | 89 pending_frame_sink_manager_client_info_; |
| 86 | 90 |
| 87 // Provides mojo interfaces for creating and managing FrameSinks. | 91 // Provides mojo interfaces for creating and managing FrameSinks. |
| 88 std::unique_ptr<MojoFrameSinkManager> frame_sink_manager_; | 92 std::unique_ptr<viz::MojoFrameSinkManager> frame_sink_manager_; |
| 89 std::unique_ptr<DisplayProvider> display_provider_; | 93 std::unique_ptr<viz::DisplayProvider> display_provider_; |
| 90 | 94 |
| 91 std::unique_ptr<gpu::GpuMemoryBufferFactory> gpu_memory_buffer_factory_; | 95 std::unique_ptr<gpu::GpuMemoryBufferFactory> gpu_memory_buffer_factory_; |
| 92 | 96 |
| 93 // The main thread for Gpu. | 97 // The main thread for Gpu. |
| 94 base::Thread gpu_thread_; | 98 base::Thread gpu_thread_; |
| 95 scoped_refptr<base::SingleThreadTaskRunner> gpu_thread_task_runner_; | 99 scoped_refptr<base::SingleThreadTaskRunner> gpu_thread_task_runner_; |
| 96 | 100 |
| 97 // The thread that handles IO events for Gpu. | 101 // The thread that handles IO events for Gpu. |
| 98 base::Thread io_thread_; | 102 base::Thread io_thread_; |
| 99 | 103 |
| 100 // The frame sink manager gets its own thread in mus-gpu. The gpu service, | 104 // The frame sink manager gets its own thread in mus-gpu. The gpu service, |
| 101 // where GL commands are processed resides on its own thread. Various | 105 // where GL commands are processed resides on its own thread. Various |
| 102 // components of the frame sink manager such as Display, ResourceProvider, | 106 // components of the frame sink manager such as Display, ResourceProvider, |
| 103 // and GLRenderer block on sync tokens from other command buffers. Thus, | 107 // and GLRenderer block on sync tokens from other command buffers. Thus, |
| 104 // the gpu service must live on a separate thread. | 108 // the gpu service must live on a separate thread. |
| 105 base::Thread compositor_thread_; | 109 base::Thread compositor_thread_; |
| 106 scoped_refptr<base::SingleThreadTaskRunner> compositor_thread_task_runner_; | 110 scoped_refptr<base::SingleThreadTaskRunner> compositor_thread_task_runner_; |
| 107 | 111 |
| 108 base::PowerMonitor power_monitor_; | 112 base::PowerMonitor power_monitor_; |
| 109 mojo::Binding<mojom::GpuMain> binding_; | 113 mojo::Binding<mojom::GpuMain> binding_; |
| 110 | 114 |
| 111 DISALLOW_COPY_AND_ASSIGN(GpuMain); | 115 DISALLOW_COPY_AND_ASSIGN(GpuMain); |
| 112 }; | 116 }; |
| 113 | 117 |
| 114 } // namespace ui | 118 } // namespace ui |
| 115 | 119 |
| 116 #endif // SERVICES_UI_GPU_GPU_MAIN_H_ | 120 #endif // SERVICES_UI_GPU_GPU_MAIN_H_ |
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