| Index: device/vr/vr_math.h
|
| diff --git a/device/vr/vr_math.h b/device/vr/vr_math.h
|
| index 2426b3dccfd1b672bd5c9ceb7235794c4a736422..55c165c45f6c0b6f498347d263fec29d01fc9b1d 100644
|
| --- a/device/vr/vr_math.h
|
| +++ b/device/vr/vr_math.h
|
| @@ -33,6 +33,27 @@ gfx::Vector3dF DEVICE_VR_EXPORT GetTranslation(const Mat4f& matrix);
|
|
|
| void DEVICE_VR_EXPORT QuatToMatrix(const Quatf& quat, Mat4f* out);
|
|
|
| +// Creates a rotation which rotates `from` vector to `to`.
|
| +vr::Quatf DEVICE_VR_EXPORT GetVectorRotation(const gfx::Vector3dF& from,
|
| + const gfx::Vector3dF& to);
|
| +
|
| +vr::Quatf DEVICE_VR_EXPORT QuatSum(const vr::Quatf& a, const vr::Quatf& b);
|
| +vr::Quatf DEVICE_VR_EXPORT QuatProduct(const vr::Quatf& a, const vr::Quatf& b);
|
| +vr::Quatf DEVICE_VR_EXPORT ScaleQuat(const vr::Quatf& q, float s);
|
| +
|
| +vr::Quatf DEVICE_VR_EXPORT InvertQuat(const vr::Quatf& quat);
|
| +
|
| +float DEVICE_VR_EXPORT QuatAngleDegrees(const vr::Quatf& a, const vr::Quatf& b);
|
| +
|
| +vr::Quatf DEVICE_VR_EXPORT QuatLerp(const vr::Quatf& a,
|
| + const vr::Quatf& b,
|
| + float t);
|
| +
|
| +// Spherical linear interpolation.
|
| +gfx::Vector3dF DEVICE_VR_EXPORT QuatSlerp(const gfx::Vector3dF& v_start,
|
| + const gfx::Vector3dF& v_end,
|
| + float percent);
|
| +
|
| // Normalize a vector, and return its original length.
|
| float DEVICE_VR_EXPORT NormalizeVector(gfx::Vector3dF* vec);
|
|
|
| @@ -49,6 +70,20 @@ bool DEVICE_VR_EXPORT XZAngle(const gfx::Vector3dF& vec1,
|
| const gfx::Vector3dF& vec2,
|
| float* angle);
|
|
|
| +gfx::Vector3dF DEVICE_VR_EXPORT ToVector(const gfx::Point3F& p);
|
| +
|
| +gfx::Point3F DEVICE_VR_EXPORT ToPoint(const gfx::Vector3dF& p);
|
| +
|
| +// Scale components of the point by the components of the vector.
|
| +gfx::Point3F DEVICE_VR_EXPORT ScalePoint(const gfx::Point3F& p,
|
| + const gfx::Vector3dF& s);
|
| +
|
| +// Scale components of a vector by the components of another.
|
| +gfx::Vector3dF DEVICE_VR_EXPORT ScaleVector(const gfx::Vector3dF& p,
|
| + const gfx::Vector3dF& s);
|
| +
|
| +float DEVICE_VR_EXPORT Clampf(float value, float min, float max);
|
| +
|
| } // namespace vr
|
|
|
| #endif // DEVICE_VR_VR_MATH_H_
|
|
|