Index: chrome/browser/android/vr_shell/vr_controller.h |
diff --git a/chrome/browser/android/vr_shell/vr_controller.h b/chrome/browser/android/vr_shell/vr_controller.h |
index 3b9ff1ca8e757d0383896d55e687d75ad7686d29..debbf9f6bdf23d86f60ff33cc6acd3b7c5c4abe4 100644 |
--- a/chrome/browser/android/vr_shell/vr_controller.h |
+++ b/chrome/browser/android/vr_shell/vr_controller.h |
@@ -9,6 +9,7 @@ |
#include <vector> |
#include "base/macros.h" |
+#include "chrome/browser/android/vr_shell/elbow_model.h" |
#include "chrome/browser/android/vr_shell/vr_controller_model.h" |
#include "device/vr/android/gvr/gvr_gamepad_data_provider.h" |
#include "third_party/WebKit/public/platform/WebGestureEvent.h" |
@@ -24,6 +25,9 @@ class ControllerState; |
namespace vr_shell { |
+// Angle (radians) the beam down from the controller axis, for wrist comfort. |
+static constexpr float kErgoAngleOffset = 0.26f; |
asimjour1
2017/04/19 18:58:12
Why does it need to be static and outside of contr
acondor_
2017/04/21 21:04:32
Removed the static, but it's also used in VrShellG
|
+ |
class VrController { |
public: |
// Controller API entry point. |
@@ -42,7 +46,7 @@ class VrController { |
device::GvrGamepadData GetGamepadData(); |
// Must be called when the GL renderer gets OnDrawFrame(). |
- void UpdateState(); |
+ void UpdateState(const gvr::Vec3f& head_direction); |
std::vector<std::unique_ptr<WebGestureEvent>> DetectGestures(); |
@@ -53,8 +57,9 @@ class VrController { |
float TouchPosY(); |
gvr::Quatf Orientation() const; |
- |
gvr::Mat4f GetTransform() const; |
+ float GetOpacity() const; |
+ gvr::Vec3f GetPointerStart() const; |
VrControllerModel::State GetModelState() const; |
@@ -169,6 +174,8 @@ class VrController { |
// Number of consecutively extrapolated touch points |
int extrapolated_touch_ = 0; |
+ std::unique_ptr<ElbowModel> elbow_model_; |
+ |
DISALLOW_COPY_AND_ASSIGN(VrController); |
}; |