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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/android/vr_shell/vr_controller.h" | 5 #include "chrome/browser/android/vr_shell/vr_controller.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <cmath> | 8 #include <cmath> |
9 #include <utility> | 9 #include <utility> |
10 | 10 |
11 #include "base/logging.h" | 11 #include "base/logging.h" |
12 #include "base/memory/ptr_util.h" | |
12 #include "base/time/time.h" | 13 #include "base/time/time.h" |
14 #include "chrome/browser/android/vr_shell/elbow_model.h" | |
13 #include "device/vr/vr_math.h" | 15 #include "device/vr/vr_math.h" |
14 #include "third_party/gvr-android-sdk/src/libraries/headers/vr/gvr/capi/include/ gvr.h" | 16 #include "third_party/gvr-android-sdk/src/libraries/headers/vr/gvr/capi/include/ gvr.h" |
15 #include "third_party/gvr-android-sdk/src/libraries/headers/vr/gvr/capi/include/ gvr_controller.h" | 17 #include "third_party/gvr-android-sdk/src/libraries/headers/vr/gvr/capi/include/ gvr_controller.h" |
16 | 18 |
17 namespace vr_shell { | 19 namespace vr_shell { |
18 | 20 |
19 namespace { | 21 namespace { |
20 | 22 |
21 constexpr float kDisplacementScaleFactor = 300.0f; | 23 constexpr float kDisplacementScaleFactor = 300.0f; |
22 | 24 |
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34 // not equal. Also, minimum time distance needed to call two timestamps | 36 // not equal. Also, minimum time distance needed to call two timestamps |
35 // not equal. | 37 // not equal. |
36 constexpr float kDelta = 1.0e-7f; | 38 constexpr float kDelta = 1.0e-7f; |
37 | 39 |
38 constexpr float kCutoffHz = 10.0f; | 40 constexpr float kCutoffHz = 10.0f; |
39 constexpr float kRC = static_cast<float>(1.0 / (2.0 * M_PI * kCutoffHz)); | 41 constexpr float kRC = static_cast<float>(1.0 / (2.0 * M_PI * kCutoffHz)); |
40 constexpr float kNanoSecondsPerSecond = 1.0e9f; | 42 constexpr float kNanoSecondsPerSecond = 1.0e9f; |
41 | 43 |
42 constexpr int kMaxNumOfExtrapolations = 2; | 44 constexpr int kMaxNumOfExtrapolations = 2; |
43 | 45 |
44 static constexpr gfx::Point3F kControllerPosition = {0.2f, -0.5f, -0.15f}; | 46 // Distance from the center of the controller to start rendering the laser. |
47 constexpr float kLaserStartDisplacement = 0.045; | |
45 | 48 |
46 void ClampTouchpadPosition(gfx::Vector2dF* position) { | 49 void ClampTouchpadPosition(gfx::Vector2dF* position) { |
47 position->set_x(std::min(std::max(0.0f, position->x()), 1.0f)); | 50 position->set_x(vr::Clampf(position->x(), 0.0f, 1.0f)); |
48 position->set_y(std::min(std::max(0.0f, position->y()), 1.0f)); | 51 position->set_y(vr::Clampf(position->y(), 0.0f, 1.0f)); |
49 } | 52 } |
50 | 53 |
51 } // namespace | 54 } // namespace |
52 | 55 |
53 VrController::VrController(gvr_context* vr_context) { | 56 VrController::VrController(gvr_context* vr_context) { |
54 DVLOG(1) << __FUNCTION__ << "=" << this; | 57 DVLOG(1) << __FUNCTION__ << "=" << this; |
55 Initialize(vr_context); | 58 Initialize(vr_context); |
59 elbow_model_ = base::MakeUnique<ElbowModel>(handedness_); | |
56 Reset(); | 60 Reset(); |
61 last_timestamp_nanos_ = | |
62 gvr::GvrApi::GetTimePointNow().monotonic_system_time_nanos; | |
57 } | 63 } |
58 | 64 |
59 VrController::~VrController() { | 65 VrController::~VrController() { |
60 DVLOG(1) << __FUNCTION__ << "=" << this; | 66 DVLOG(1) << __FUNCTION__ << "=" << this; |
61 } | 67 } |
62 | 68 |
63 void VrController::OnResume() { | 69 void VrController::OnResume() { |
64 if (controller_api_) | 70 if (controller_api_) |
65 controller_api_->Resume(); | 71 controller_api_->Resume(); |
66 } | 72 } |
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107 float VrController::TouchPosY() { | 113 float VrController::TouchPosY() { |
108 return controller_state_->GetTouchPos().y; | 114 return controller_state_->GetTouchPos().y; |
109 } | 115 } |
110 | 116 |
111 vr::Quatf VrController::Orientation() const { | 117 vr::Quatf VrController::Orientation() const { |
112 const gvr::Quatf& orientation = controller_state_->GetOrientation(); | 118 const gvr::Quatf& orientation = controller_state_->GetOrientation(); |
113 return *reinterpret_cast<vr::Quatf*>(const_cast<gvr::Quatf*>(&orientation)); | 119 return *reinterpret_cast<vr::Quatf*>(const_cast<gvr::Quatf*>(&orientation)); |
114 } | 120 } |
115 | 121 |
116 void VrController::GetTransform(vr::Mat4f* out) const { | 122 void VrController::GetTransform(vr::Mat4f* out) const { |
117 // TODO(acondor): Position and orientation needs to be obtained | 123 QuatToMatrix(elbow_model_->GetControllerRotation(), out); |
118 // from an elbow model. | 124 auto position = elbow_model_->GetControllerPosition(); |
119 // Placing the controller in a fixed position for now. | 125 vr::TranslateM(*out, vr::ToVector(position), out); |
120 vr::SetIdentityM(out); | 126 } |
121 // Changing rotation point. | 127 |
122 vr::TranslateM(*out, gfx::Vector3dF(0, 0, 0.05), out); | 128 float VrController::GetOpacity() const { |
123 vr::Mat4f quat_to_matrix; | 129 return elbow_model_->GetAlphaValue(); |
124 vr::QuatToMatrix(Orientation(), &quat_to_matrix); | 130 } |
125 vr::MatrixMul(quat_to_matrix, *out, out); | 131 |
126 gfx::Vector3dF translation(kControllerPosition.x(), kControllerPosition.y(), | 132 gfx::Point3F VrController::GetPointerStart() const { |
127 kControllerPosition.z() - 0.05); | 133 auto controller_position = elbow_model_->GetControllerPosition(); |
128 vr::TranslateM(*out, translation, out); | 134 gfx::Vector3dF pointer_direction{0.0f, -sin(kErgoAngleOffset), |
135 -cos(kErgoAngleOffset)}; | |
136 vr::Mat4f rotation_mat; | |
137 vr::QuatToMatrix(Orientation(), &rotation_mat); | |
138 pointer_direction = vr::MatrixVectorRotate(rotation_mat, pointer_direction); | |
139 return controller_position + | |
140 gfx::ScaleVector3d(pointer_direction, kLaserStartDisplacement); | |
129 } | 141 } |
130 | 142 |
131 VrControllerModel::State VrController::GetModelState() const { | 143 VrControllerModel::State VrController::GetModelState() const { |
132 if (ButtonState(gvr::ControllerButton::GVR_CONTROLLER_BUTTON_CLICK)) | 144 if (ButtonState(gvr::ControllerButton::GVR_CONTROLLER_BUTTON_CLICK)) |
133 return VrControllerModel::TOUCHPAD; | 145 return VrControllerModel::TOUCHPAD; |
134 if (ButtonState(gvr::ControllerButton::GVR_CONTROLLER_BUTTON_APP)) | 146 if (ButtonState(gvr::ControllerButton::GVR_CONTROLLER_BUTTON_APP)) |
135 return VrControllerModel::APP; | 147 return VrControllerModel::APP; |
136 if (ButtonState(gvr::ControllerButton::GVR_CONTROLLER_BUTTON_HOME)) | 148 if (ButtonState(gvr::ControllerButton::GVR_CONTROLLER_BUTTON_HOME)) |
137 return VrControllerModel::SYSTEM; | 149 return VrControllerModel::SYSTEM; |
138 return VrControllerModel::IDLE; | 150 return VrControllerModel::IDLE; |
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155 } | 167 } |
156 | 168 |
157 bool VrController::ButtonState(gvr::ControllerButton button) const { | 169 bool VrController::ButtonState(gvr::ControllerButton button) const { |
158 return controller_state_->GetButtonState(button); | 170 return controller_state_->GetButtonState(button); |
159 } | 171 } |
160 | 172 |
161 bool VrController::IsConnected() { | 173 bool VrController::IsConnected() { |
162 return controller_state_->GetConnectionState() == gvr::kControllerConnected; | 174 return controller_state_->GetConnectionState() == gvr::kControllerConnected; |
163 } | 175 } |
164 | 176 |
165 void VrController::UpdateState() { | 177 void VrController::UpdateState(const gfx::Vector3dF& head_direction) { |
166 const int32_t old_status = controller_state_->GetApiStatus(); | 178 const int32_t old_status = controller_state_->GetApiStatus(); |
167 const int32_t old_connection_state = controller_state_->GetConnectionState(); | 179 const int32_t old_connection_state = controller_state_->GetConnectionState(); |
168 // Read current controller state. | 180 // Read current controller state. |
169 controller_state_->Update(*controller_api_); | 181 controller_state_->Update(*controller_api_); |
170 // Print new API status and connection state, if they changed. | 182 // Print new API status and connection state, if they changed. |
171 if (controller_state_->GetApiStatus() != old_status || | 183 if (controller_state_->GetApiStatus() != old_status || |
172 controller_state_->GetConnectionState() != old_connection_state) { | 184 controller_state_->GetConnectionState() != old_connection_state) { |
173 VLOG(1) << "Controller Connection status: " | 185 VLOG(1) << "Controller Connection status: " |
174 << gvr_controller_connection_state_to_string( | 186 << gvr_controller_connection_state_to_string( |
175 controller_state_->GetConnectionState()); | 187 controller_state_->GetConnectionState()); |
176 } | 188 } |
189 | |
190 const gvr::Vec3f& gvr_gyro = controller_state_->GetGyro(); | |
191 elbow_model_->Update({IsConnected(), Orientation(), | |
192 gfx::Vector3dF(gvr_gyro.x, gvr_gyro.y, gvr_gyro.z), | |
193 head_direction, DeltaTimeSeconds()}); | |
177 } | 194 } |
178 | 195 |
179 void VrController::UpdateTouchInfo() { | 196 void VrController::UpdateTouchInfo() { |
180 CHECK(touch_info_ != nullptr) << "touch_info_ not initialized properly."; | 197 CHECK(touch_info_ != nullptr) << "touch_info_ not initialized properly."; |
181 if (IsTouching() && state_ == SCROLLING && | 198 if (IsTouching() && state_ == SCROLLING && |
182 (controller_state_->GetLastTouchTimestamp() == last_touch_timestamp_ || | 199 (controller_state_->GetLastTouchTimestamp() == last_touch_timestamp_ || |
183 (cur_touch_point_->position == prev_touch_point_->position && | 200 (cur_touch_point_->position == prev_touch_point_->position && |
184 extrapolated_touch_ < kMaxNumOfExtrapolations))) { | 201 extrapolated_touch_ < kMaxNumOfExtrapolations))) { |
185 extrapolated_touch_++; | 202 extrapolated_touch_++; |
186 touch_position_changed_ = true; | 203 touch_position_changed_ = true; |
187 // Fill the touch_info | 204 // Fill the touch_info |
188 float duration = | 205 float duration = DeltaTimeSeconds(); |
189 (gvr::GvrApi::GetTimePointNow().monotonic_system_time_nanos - | |
190 last_timestamp_nanos_) / | |
191 kNanoSecondsPerSecond; | |
192 touch_info_->touch_point.position.set_x(cur_touch_point_->position.x() + | 206 touch_info_->touch_point.position.set_x(cur_touch_point_->position.x() + |
193 overall_velocity_.x() * duration); | 207 overall_velocity_.x() * duration); |
194 touch_info_->touch_point.position.set_y(cur_touch_point_->position.y() + | 208 touch_info_->touch_point.position.set_y(cur_touch_point_->position.y() + |
195 overall_velocity_.y() * duration); | 209 overall_velocity_.y() * duration); |
196 } else { | 210 } else { |
197 if (extrapolated_touch_ == kMaxNumOfExtrapolations) { | 211 if (extrapolated_touch_ == kMaxNumOfExtrapolations) { |
198 overall_velocity_ = {0, 0}; | 212 overall_velocity_ = {0, 0}; |
199 } | 213 } |
200 extrapolated_touch_ = 0; | 214 extrapolated_touch_ = 0; |
201 } | 215 } |
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419 touch_info_->touch_point.position - prev_touch_point_->position; | 433 touch_info_->touch_point.position - prev_touch_point_->position; |
420 | 434 |
421 const gfx::Vector2dF& velocity = ScaleVector2d(displacement, (1 / duration)); | 435 const gfx::Vector2dF& velocity = ScaleVector2d(displacement, (1 / duration)); |
422 | 436 |
423 float weight = duration / (kRC + duration); | 437 float weight = duration / (kRC + duration); |
424 | 438 |
425 overall_velocity_ = ScaleVector2d(overall_velocity_, (1 - weight)) + | 439 overall_velocity_ = ScaleVector2d(overall_velocity_, (1 - weight)) + |
426 ScaleVector2d(velocity, weight); | 440 ScaleVector2d(velocity, weight); |
427 } | 441 } |
428 | 442 |
443 float VrController::DeltaTimeSeconds() { | |
mthiesse
2017/04/26 17:46:48
nit: Take last_timestamp_nanos_ in as a parameter
acondor_
2017/04/26 18:42:26
Done.
| |
444 return (gvr::GvrApi::GetTimePointNow().monotonic_system_time_nanos - | |
445 last_timestamp_nanos_) / | |
446 kNanoSecondsPerSecond; | |
447 } | |
448 | |
429 } // namespace vr_shell | 449 } // namespace vr_shell |
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