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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_SHELL_GL_H_ | 5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_SHELL_GL_H_ |
6 #define CHROME_BROWSER_ANDROID_VR_SHELL_VR_SHELL_GL_H_ | 6 #define CHROME_BROWSER_ANDROID_VR_SHELL_VR_SHELL_GL_H_ |
7 | 7 |
8 #include <memory> | 8 #include <memory> |
9 #include <queue> | 9 #include <queue> |
10 #include <utility> | 10 #include <utility> |
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127 const std::vector<const ContentRectangle*>& elements); | 127 const std::vector<const ContentRectangle*>& elements); |
128 std::vector<const ContentRectangle*> GetElementsInDrawOrder( | 128 std::vector<const ContentRectangle*> GetElementsInDrawOrder( |
129 const gvr::Mat4f& view_matrix, | 129 const gvr::Mat4f& view_matrix, |
130 const std::vector<const ContentRectangle*>& elements); | 130 const std::vector<const ContentRectangle*>& elements); |
131 void DrawCursor(const gvr::Mat4f& render_matrix); | 131 void DrawCursor(const gvr::Mat4f& render_matrix); |
132 void DrawController(const gvr::Mat4f& view_proj_matrix); | 132 void DrawController(const gvr::Mat4f& view_proj_matrix); |
133 bool ShouldDrawWebVr(); | 133 bool ShouldDrawWebVr(); |
134 void DrawWebVr(); | 134 void DrawWebVr(); |
135 bool WebVrPoseByteIsValid(int pose_index_byte); | 135 bool WebVrPoseByteIsValid(int pose_index_byte); |
136 | 136 |
137 void UpdateController(); | 137 void UpdateController(const gvr::Vec3f& head_direction); |
138 void HandleControllerInput(const gvr::Vec3f& forward_vector); | 138 void HandleControllerInput(const gvr::Vec3f& head_direction); |
139 void HandleControllerAppButtonActivity( | 139 void HandleControllerAppButtonActivity( |
140 const gvr::Vec3f& controller_direction); | 140 const gvr::Vec3f& controller_direction); |
141 void SendEventsToTarget(InputTarget input_target, int pixel_x, int pixel_y); | 141 void SendEventsToTarget(InputTarget input_target, int pixel_x, int pixel_y); |
142 void SendGesture(InputTarget input_target, | 142 void SendGesture(InputTarget input_target, |
143 std::unique_ptr<blink::WebInputEvent> event); | 143 std::unique_ptr<blink::WebInputEvent> event); |
144 void CreateUiSurface(); | 144 void CreateUiSurface(); |
145 void OnUIFrameAvailable(); | 145 void OnUIFrameAvailable(); |
146 void OnContentFrameAvailable(); | 146 void OnContentFrameAvailable(); |
147 void OnWebVRFrameAvailable(); | 147 void OnWebVRFrameAvailable(); |
148 bool GetPixelEncodedFrameIndex(uint16_t* frame_index); | 148 bool GetPixelEncodedFrameIndex(uint16_t* frame_index); |
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234 base::WeakPtr<VrShell> weak_vr_shell_; | 234 base::WeakPtr<VrShell> weak_vr_shell_; |
235 scoped_refptr<base::SingleThreadTaskRunner> main_thread_task_runner_; | 235 scoped_refptr<base::SingleThreadTaskRunner> main_thread_task_runner_; |
236 | 236 |
237 uint8_t frame_index_ = 0; | 237 uint8_t frame_index_ = 0; |
238 // Larger than frame_index_ so it can be initialized out-of-band. | 238 // Larger than frame_index_ so it can be initialized out-of-band. |
239 uint16_t last_frame_index_ = -1; | 239 uint16_t last_frame_index_ = -1; |
240 | 240 |
241 // Attributes for gesture detection while holding app button. | 241 // Attributes for gesture detection while holding app button. |
242 gvr::Vec3f controller_start_direction_; | 242 gvr::Vec3f controller_start_direction_; |
243 | 243 |
| 244 gvr::Vec3f pointer_start_; |
| 245 |
244 base::WeakPtrFactory<VrShellGl> weak_ptr_factory_; | 246 base::WeakPtrFactory<VrShellGl> weak_ptr_factory_; |
245 | 247 |
246 DISALLOW_COPY_AND_ASSIGN(VrShellGl); | 248 DISALLOW_COPY_AND_ASSIGN(VrShellGl); |
247 }; | 249 }; |
248 | 250 |
249 } // namespace vr_shell | 251 } // namespace vr_shell |
250 | 252 |
251 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_SHELL_GL_H_ | 253 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_SHELL_GL_H_ |
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