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Issue 2795703002: ui: Add debug flag to show composited layer borders in ChromeOS UI. (Closed)
Patch Set: nits Created 3 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/base/switches.h" 5 #include "cc/base/switches.h"
6 6
7 #include "base/command_line.h" 7 #include "base/command_line.h"
8 8
9 namespace cc { 9 namespace cc {
10 namespace switches { 10 namespace switches {
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52 52
53 // Enables multi-client Surface synchronization. In practice, this indicates 53 // Enables multi-client Surface synchronization. In practice, this indicates
54 // that LayerTreeHost expects to be given a valid LocalSurfaceId provided by 54 // that LayerTreeHost expects to be given a valid LocalSurfaceId provided by
55 // the parent compositor. 55 // the parent compositor.
56 const char kEnableSurfaceSynchronization[] = "enable-surface-synchronization"; 56 const char kEnableSurfaceSynchronization[] = "enable-surface-synchronization";
57 57
58 // Renders a border around compositor layers to help debug and study 58 // Renders a border around compositor layers to help debug and study
59 // layer compositing. 59 // layer compositing.
60 const char kShowCompositedLayerBorders[] = "show-composited-layer-borders"; 60 const char kShowCompositedLayerBorders[] = "show-composited-layer-borders";
61 const char kUIShowCompositedLayerBorders[] = "ui-show-layer-borders"; 61 const char kUIShowCompositedLayerBorders[] = "ui-show-layer-borders";
62 const char kCompositedRenderPassBorders[] = "renderpass";
63 const char kCompositedSurfaceBorders[] = "surface";
64 const char kCompositedLayerBorders[] = "layer";
62 65
63 // Renders a green border around GL composited texture quads to help 66 // Renders a green border around GL composited texture quads to help
64 // debug and study overlay support. 67 // debug and study overlay support.
65 const char kGlCompositedTextureQuadBorder[] = 68 const char kGlCompositedTextureQuadBorder[] =
66 "gl-composited-texture-quad-border"; 69 "gl-composited-texture-quad-border";
67 70
68 // Draws a heads-up-display showing Frames Per Second as well as GPU memory 71 // Draws a heads-up-display showing Frames Per Second as well as GPU memory
69 // usage. If you also use --enable-logging=stderr --vmodule="head*=1" then FPS 72 // usage. If you also use --enable-logging=stderr --vmodule="head*=1" then FPS
70 // will also be output to the console log. 73 // will also be output to the console log.
71 const char kShowFPSCounter[] = "show-fps-counter"; 74 const char kShowFPSCounter[] = "show-fps-counter";
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109 const char kCCLayerTreeTestNoTimeout[] = "cc-layer-tree-test-no-timeout"; 112 const char kCCLayerTreeTestNoTimeout[] = "cc-layer-tree-test-no-timeout";
110 113
111 // Increases timeout for memory checkers. 114 // Increases timeout for memory checkers.
112 const char kCCLayerTreeTestLongTimeout[] = "cc-layer-tree-test-long-timeout"; 115 const char kCCLayerTreeTestLongTimeout[] = "cc-layer-tree-test-long-timeout";
113 116
114 // Makes pixel tests write their output instead of read it. 117 // Makes pixel tests write their output instead of read it.
115 const char kCCRebaselinePixeltests[] = "cc-rebaseline-pixeltests"; 118 const char kCCRebaselinePixeltests[] = "cc-rebaseline-pixeltests";
116 119
117 } // namespace switches 120 } // namespace switches
118 } // namespace cc 121 } // namespace cc
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