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Issue 2795703002: ui: Add debug flag to show composited layer borders in ChromeOS UI. (Closed)
Patch Set: add debug border bitset Created 3 years, 8 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/debug.h" 5 #include "ash/debug.h"
6 6
7 #include "ash/shell.h" 7 #include "ash/shell.h"
8 #include "cc/debug/layer_tree_debug_state.h" 8 #include "cc/debug/layer_tree_debug_state.h"
9 #include "ui/aura/window_tree_host.h" 9 #include "ui/aura/window_tree_host.h"
10 #include "ui/compositor/compositor.h" 10 #include "ui/compositor/compositor.h"
11 11
12 namespace ash { 12 namespace ash {
13 namespace debug { 13 namespace debug {
14 14
15 void ToggleShowDebugBorders() { 15 void ToggleShowDebugBorders() {
16 aura::Window::Windows root_windows = 16 aura::Window::Windows root_windows =
17 Shell::GetInstance()->GetAllRootWindows(); 17 Shell::GetInstance()->GetAllRootWindows();
18 std::unique_ptr<bool> value; 18 std::unique_ptr<cc::DebugBorderTypes> value;
19 for (aura::Window::Windows::iterator it = root_windows.begin(); 19 for (aura::Window::Windows::iterator it = root_windows.begin();
20 it != root_windows.end(); ++it) { 20 it != root_windows.end(); ++it) {
21 ui::Compositor* compositor = (*it)->GetHost()->compositor(); 21 ui::Compositor* compositor = (*it)->GetHost()->compositor();
22 cc::LayerTreeDebugState state = compositor->GetLayerTreeDebugState(); 22 cc::LayerTreeDebugState state = compositor->GetLayerTreeDebugState();
23 if (!value.get()) 23 if (!value.get())
24 value.reset(new bool(!state.show_debug_borders)); 24 value.reset(new cc::DebugBorderTypes(state.show_debug_borders.flip()));
25 state.show_debug_borders = *value.get(); 25 state.show_debug_borders = *value.get();
26 compositor->SetLayerTreeDebugState(state); 26 compositor->SetLayerTreeDebugState(state);
27 } 27 }
28 } 28 }
29 29
30 void ToggleShowFpsCounter() { 30 void ToggleShowFpsCounter() {
31 aura::Window::Windows root_windows = 31 aura::Window::Windows root_windows =
32 Shell::GetInstance()->GetAllRootWindows(); 32 Shell::GetInstance()->GetAllRootWindows();
33 std::unique_ptr<bool> value; 33 std::unique_ptr<bool> value;
34 for (aura::Window::Windows::iterator it = root_windows.begin(); 34 for (aura::Window::Windows::iterator it = root_windows.begin();
(...skipping 17 matching lines...) Expand all
52 cc::LayerTreeDebugState state = compositor->GetLayerTreeDebugState(); 52 cc::LayerTreeDebugState state = compositor->GetLayerTreeDebugState();
53 if (!value.get()) 53 if (!value.get())
54 value.reset(new bool(!state.show_paint_rects)); 54 value.reset(new bool(!state.show_paint_rects));
55 state.show_paint_rects = *value.get(); 55 state.show_paint_rects = *value.get();
56 compositor->SetLayerTreeDebugState(state); 56 compositor->SetLayerTreeDebugState(state);
57 } 57 }
58 } 58 }
59 59
60 } // namespace debug 60 } // namespace debug
61 } // namespace ash 61 } // namespace ash
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