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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
9 #include "SkEmptyShader.h" | 9 #include "SkEmptyShader.h" |
10 #include "SkReadBuffer.h" | 10 #include "SkReadBuffer.h" |
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53 fLocalMatrix.reset(); | 53 fLocalMatrix.reset(); |
54 } | 54 } |
55 } | 55 } |
56 | 56 |
57 SkShader::~SkShader() { | 57 SkShader::~SkShader() { |
58 dec_shader_counter(); | 58 dec_shader_counter(); |
59 } | 59 } |
60 | 60 |
61 void SkShader::flatten(SkWriteBuffer& buffer) const { | 61 void SkShader::flatten(SkWriteBuffer& buffer) const { |
62 this->INHERITED::flatten(buffer); | 62 this->INHERITED::flatten(buffer); |
63 bool hasLocalM = this->hasLocalMatrix(); | 63 bool hasLocalM = !fLocalMatrix.isIdentity(); |
64 buffer.writeBool(hasLocalM); | 64 buffer.writeBool(hasLocalM); |
65 if (hasLocalM) { | 65 if (hasLocalM) { |
66 buffer.writeMatrix(fLocalMatrix); | 66 buffer.writeMatrix(fLocalMatrix); |
67 } | 67 } |
68 } | 68 } |
69 | 69 |
70 bool SkShader::computeTotalInverse(const ContextRec& rec, SkMatrix* totalInverse
) const { | 70 bool SkShader::computeTotalInverse(const ContextRec& rec, SkMatrix* totalInverse
) const { |
71 const SkMatrix* m = rec.fMatrix; | 71 SkMatrix total; |
72 SkMatrix total; | 72 total.setConcat(*rec.fMatrix, fLocalMatrix); |
73 | 73 |
74 if (this->hasLocalMatrix()) { | 74 const SkMatrix* m = &total; |
75 total.setConcat(*m, this->getLocalMatrix()); | |
76 m = &total; | |
77 } | |
78 if (rec.fLocalMatrix) { | 75 if (rec.fLocalMatrix) { |
79 total.setConcat(*m, *rec.fLocalMatrix); | 76 total.setConcat(*m, *rec.fLocalMatrix); |
80 m = &total; | 77 m = &total; |
81 } | 78 } |
82 return m->invert(totalInverse); | 79 return m->invert(totalInverse); |
83 } | 80 } |
84 | 81 |
85 SkShader::Context* SkShader::createContext(const ContextRec& rec, void* storage)
const { | 82 SkShader::Context* SkShader::createContext(const ContextRec& rec, void* storage)
const { |
86 if (!this->computeTotalInverse(rec, NULL)) { | 83 if (!this->computeTotalInverse(rec, NULL)) { |
87 return NULL; | 84 return NULL; |
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228 return ::CreateBitmapShader(src, tmx, tmy, localMatrix, NULL); | 225 return ::CreateBitmapShader(src, tmx, tmy, localMatrix, NULL); |
229 } | 226 } |
230 | 227 |
231 SkShader* SkShader::CreatePictureShader(SkPicture* src, TileMode tmx, TileMode t
my, | 228 SkShader* SkShader::CreatePictureShader(SkPicture* src, TileMode tmx, TileMode t
my, |
232 const SkMatrix* localMatrix) { | 229 const SkMatrix* localMatrix) { |
233 return SkPictureShader::Create(src, tmx, tmy, localMatrix); | 230 return SkPictureShader::Create(src, tmx, tmy, localMatrix); |
234 } | 231 } |
235 | 232 |
236 #ifndef SK_IGNORE_TO_STRING | 233 #ifndef SK_IGNORE_TO_STRING |
237 void SkShader::toString(SkString* str) const { | 234 void SkShader::toString(SkString* str) const { |
238 if (this->hasLocalMatrix()) { | 235 if (!fLocalMatrix.isIdentity()) { |
239 str->append(" "); | 236 str->append(" "); |
240 this->getLocalMatrix().toString(str); | 237 fLocalMatrix.toString(str); |
241 } | 238 } |
242 } | 239 } |
243 #endif | 240 #endif |
244 | 241 |
245 ////////////////////////////////////////////////////////////////////////////// | 242 ////////////////////////////////////////////////////////////////////////////// |
246 | 243 |
247 #include "SkColorShader.h" | 244 #include "SkColorShader.h" |
248 #include "SkUtils.h" | 245 #include "SkUtils.h" |
249 | 246 |
250 SkColorShader::SkColorShader(SkColor c) | 247 SkColorShader::SkColorShader(SkColor c) |
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363 #include "SkEmptyShader.h" | 360 #include "SkEmptyShader.h" |
364 | 361 |
365 void SkEmptyShader::toString(SkString* str) const { | 362 void SkEmptyShader::toString(SkString* str) const { |
366 str->append("SkEmptyShader: ("); | 363 str->append("SkEmptyShader: ("); |
367 | 364 |
368 this->INHERITED::toString(str); | 365 this->INHERITED::toString(str); |
369 | 366 |
370 str->append(")"); | 367 str->append(")"); |
371 } | 368 } |
372 #endif | 369 #endif |
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