Index: src/debug-agent.h |
diff --git a/src/debug-agent.h b/src/debug-agent.h |
deleted file mode 100644 |
index 3e3f25a5ddd37f54e635aa185a3e3e926a2a6379..0000000000000000000000000000000000000000 |
--- a/src/debug-agent.h |
+++ /dev/null |
@@ -1,93 +0,0 @@ |
-// Copyright 2006-2008 the V8 project authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef V8_DEBUG_AGENT_H_ |
-#define V8_DEBUG_AGENT_H_ |
- |
-#include "../include/v8-debug.h" |
-#include "platform.h" |
- |
-namespace v8 { |
-namespace internal { |
- |
-// Forward decelrations. |
-class DebuggerAgentSession; |
-class Socket; |
- |
- |
-// Debugger agent which starts a socket listener on the debugger port and |
-// handles connection from a remote debugger. |
-class DebuggerAgent: public Thread { |
- public: |
- DebuggerAgent(Isolate* isolate, const char* name, int port); |
- ~DebuggerAgent(); |
- |
- void Shutdown(); |
- void WaitUntilListening(); |
- |
- Isolate* isolate() { return isolate_; } |
- |
- private: |
- void Run(); |
- void CreateSession(Socket* socket); |
- void DebuggerMessage(const v8::Debug::Message& message); |
- void CloseSession(); |
- void OnSessionClosed(DebuggerAgentSession* session); |
- |
- Isolate* isolate_; |
- SmartArrayPointer<const char> name_; // Name of the embedding application. |
- int port_; // Port to use for the agent. |
- Socket* server_; // Server socket for listen/accept. |
- bool terminate_; // Termination flag. |
- RecursiveMutex session_access_; // Mutex guarding access to session_. |
- DebuggerAgentSession* session_; // Current active session if any. |
- Semaphore terminate_now_; // Semaphore to signal termination. |
- Semaphore listening_; |
- |
- friend class DebuggerAgentSession; |
- friend void DebuggerAgentMessageHandler(const v8::Debug::Message& message); |
- |
- DISALLOW_COPY_AND_ASSIGN(DebuggerAgent); |
-}; |
- |
- |
-// Debugger agent session. The session receives requests from the remote |
-// debugger and sends debugger events/responses to the remote debugger. |
-class DebuggerAgentSession: public Thread { |
- public: |
- DebuggerAgentSession(DebuggerAgent* agent, Socket* client) |
- : Thread("v8:DbgAgntSessn"), |
- agent_(agent), client_(client) {} |
- ~DebuggerAgentSession(); |
- |
- void DebuggerMessage(Vector<uint16_t> message); |
- void Shutdown(); |
- |
- private: |
- void Run(); |
- |
- void DebuggerMessage(Vector<char> message); |
- |
- DebuggerAgent* agent_; |
- Socket* client_; |
- |
- DISALLOW_COPY_AND_ASSIGN(DebuggerAgentSession); |
-}; |
- |
- |
-// Utility methods factored out to be used by the D8 shell as well. |
-class DebuggerAgentUtil { |
- public: |
- static const char* const kContentLength; |
- |
- static SmartArrayPointer<char> ReceiveMessage(Socket* conn); |
- static bool SendConnectMessage(Socket* conn, const char* embedding_host); |
- static bool SendMessage(Socket* conn, const Vector<uint16_t> message); |
- static bool SendMessage(Socket* conn, const v8::Handle<v8::String> message); |
- static int ReceiveAll(Socket* conn, char* data, int len); |
-}; |
- |
-} } // namespace v8::internal |
- |
-#endif // V8_DEBUG_AGENT_H_ |