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Side by Side Diff: src/debug.h

Issue 279423004: Remove DebuggerAgent. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: remove some more includes. Created 6 years, 7 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_DEBUG_H_ 5 #ifndef V8_DEBUG_H_
6 #define V8_DEBUG_H_ 6 #define V8_DEBUG_H_
7 7
8 #include "allocation.h" 8 #include "allocation.h"
9 #include "arguments.h" 9 #include "arguments.h"
10 #include "assembler.h" 10 #include "assembler.h"
11 #include "debug-agent.h"
12 #include "execution.h" 11 #include "execution.h"
13 #include "factory.h" 12 #include "factory.h"
14 #include "flags.h" 13 #include "flags.h"
15 #include "frames-inl.h" 14 #include "frames-inl.h"
16 #include "hashmap.h" 15 #include "hashmap.h"
17 #include "platform.h" 16 #include "platform.h"
18 #include "string-stream.h" 17 #include "string-stream.h"
19 #include "v8threads.h" 18 #include "v8threads.h"
20 19
21 #include "../include/v8-debug.h" 20 #include "../include/v8-debug.h"
(...skipping 754 matching lines...) Expand 10 before | Expand all | Expand 10 after
776 void OnScriptCollected(int id); 775 void OnScriptCollected(int id);
777 void ProcessDebugEvent(v8::DebugEvent event, 776 void ProcessDebugEvent(v8::DebugEvent event,
778 Handle<JSObject> event_data, 777 Handle<JSObject> event_data,
779 bool auto_continue); 778 bool auto_continue);
780 void NotifyMessageHandler(v8::DebugEvent event, 779 void NotifyMessageHandler(v8::DebugEvent event,
781 Handle<JSObject> exec_state, 780 Handle<JSObject> exec_state,
782 Handle<JSObject> event_data, 781 Handle<JSObject> event_data,
783 bool auto_continue); 782 bool auto_continue);
784 void SetEventListener(Handle<Object> callback, Handle<Object> data); 783 void SetEventListener(Handle<Object> callback, Handle<Object> data);
785 void SetMessageHandler(v8::Debug::MessageHandler2 handler); 784 void SetMessageHandler(v8::Debug::MessageHandler2 handler);
786 void SetDebugMessageDispatchHandler(
787 v8::Debug::DebugMessageDispatchHandler handler,
788 bool provide_locker);
789
790 // Invoke the message handler function.
791 void InvokeMessageHandler(MessageImpl message);
792 785
793 // Add a debugger command to the command queue. 786 // Add a debugger command to the command queue.
794 void ProcessCommand(Vector<const uint16_t> command, 787 void EnqueueCommandMessage(Vector<const uint16_t> command,
795 v8::Debug::ClientData* client_data = NULL); 788 v8::Debug::ClientData* client_data = NULL);
796 789
797 // Check whether there are commands in the command queue. 790 // Check whether there are commands in the command queue.
798 bool HasCommands(); 791 bool HasCommands();
799 792
800 // Enqueue a debugger command to the command queue for event listeners. 793 // Enqueue a debugger command to the command queue for event listeners.
801 void EnqueueDebugCommand(v8::Debug::ClientData* client_data = NULL); 794 void EnqueueDebugCommand(v8::Debug::ClientData* client_data = NULL);
802 795
803 MUST_USE_RESULT MaybeHandle<Object> Call(Handle<JSFunction> fun, 796 MUST_USE_RESULT MaybeHandle<Object> Call(Handle<JSFunction> fun,
804 Handle<Object> data); 797 Handle<Object> data);
805 798
806 // Start the debugger agent listening on the provided port.
807 bool StartAgent(const char* name, int port,
808 bool wait_for_connection = false);
809
810 // Stop the debugger agent.
811 void StopAgent();
812
813 // Blocks until the agent has started listening for connections
814 void WaitForAgent();
815
816 void CallMessageDispatchHandler();
817
818 Handle<Context> GetDebugContext(); 799 Handle<Context> GetDebugContext();
819 800
820 // Unload the debugger if possible. Only called when no debugger is currently 801 // Unload the debugger if possible. Only called when no debugger is currently
821 // active. 802 // active.
822 void UnloadDebugger(); 803 void UnloadDebugger();
823 friend void ForceUnloadDebugger(); // In test-debug.cc 804 friend void ForceUnloadDebugger(); // In test-debug.cc
824 805
825 inline bool EventActive() { 806 inline bool EventActive() {
826 LockGuard<RecursiveMutex> lock_guard(&debugger_access_); 807 LockGuard<RecursiveMutex> lock_guard(&debugger_access_);
827 808
(...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after
875 v8::Debug::ClientData* client_data); 856 v8::Debug::ClientData* client_data);
876 void CallCEventCallback(v8::DebugEvent event, 857 void CallCEventCallback(v8::DebugEvent event,
877 Handle<Object> exec_state, 858 Handle<Object> exec_state,
878 Handle<Object> event_data, 859 Handle<Object> event_data,
879 v8::Debug::ClientData* client_data); 860 v8::Debug::ClientData* client_data);
880 void CallJSEventCallback(v8::DebugEvent event, 861 void CallJSEventCallback(v8::DebugEvent event,
881 Handle<Object> exec_state, 862 Handle<Object> exec_state,
882 Handle<Object> event_data); 863 Handle<Object> event_data);
883 void ListenersChanged(); 864 void ListenersChanged();
884 865
866 // Invoke the message handler function.
867 void InvokeMessageHandler(MessageImpl message);
868
885 RecursiveMutex debugger_access_; // Mutex guarding debugger variables. 869 RecursiveMutex debugger_access_; // Mutex guarding debugger variables.
886 Handle<Object> event_listener_; // Global handle to listener. 870 Handle<Object> event_listener_; // Global handle to listener.
887 Handle<Object> event_listener_data_; 871 Handle<Object> event_listener_data_;
888 bool is_active_; 872 bool is_active_;
889 bool ignore_debugger_; // Are we temporarily ignoring the debugger? 873 bool ignore_debugger_; // Are we temporarily ignoring the debugger?
890 bool live_edit_enabled_; // Enable LiveEdit. 874 bool live_edit_enabled_; // Enable LiveEdit.
891 bool never_unload_debugger_; // Can we unload the debugger? 875 bool never_unload_debugger_; // Can we unload the debugger?
892 v8::Debug::MessageHandler2 message_handler_; 876 v8::Debug::MessageHandler2 message_handler_;
893 bool debugger_unload_pending_; // Was message handler cleared? 877 bool debugger_unload_pending_; // Was message handler cleared?
894 878
895 Mutex dispatch_handler_access_; // Mutex guarding dispatch handler.
896 v8::Debug::DebugMessageDispatchHandler debug_message_dispatch_handler_;
897 MessageDispatchHelperThread* message_dispatch_helper_thread_;
898
899 DebuggerAgent* agent_;
900
901 static const int kQueueInitialSize = 4; 879 static const int kQueueInitialSize = 4;
902 LockingCommandMessageQueue command_queue_; 880 LockingCommandMessageQueue command_queue_;
903 Semaphore command_received_; // Signaled for each command received. 881 Semaphore command_received_; // Signaled for each command received.
904 LockingCommandMessageQueue event_command_queue_; 882 LockingCommandMessageQueue event_command_queue_;
905 883
906 Isolate* isolate_; 884 Isolate* isolate_;
907 885
908 friend class EnterDebugger; 886 friend class EnterDebugger;
909 friend class Isolate; 887 friend class Isolate;
910 888
(...skipping 76 matching lines...) Expand 10 before | Expand all | Expand 10 after
987 default: 965 default:
988 UNREACHABLE(); 966 UNREACHABLE();
989 return NULL; 967 return NULL;
990 } 968 }
991 } 969 }
992 970
993 private: 971 private:
994 Debug::AddressId id_; 972 Debug::AddressId id_;
995 }; 973 };
996 974
997 // The optional thread that Debug Agent may use to temporary call V8 to process
998 // pending debug requests if debuggee is not running V8 at the moment.
999 // Techincally it does not call V8 itself, rather it asks embedding program
1000 // to do this via v8::Debug::HostDispatchHandler
1001 class MessageDispatchHelperThread: public Thread {
1002 public:
1003 explicit MessageDispatchHelperThread(Isolate* isolate);
1004 ~MessageDispatchHelperThread() {}
1005
1006 void Schedule();
1007
1008 private:
1009 void Run();
1010
1011 Isolate* isolate_;
1012 Semaphore sem_;
1013 Mutex mutex_;
1014 bool already_signalled_;
1015
1016 DISALLOW_COPY_AND_ASSIGN(MessageDispatchHelperThread);
1017 };
1018
1019
1020 } } // namespace v8::internal 975 } } // namespace v8::internal
1021 976
1022 #endif // V8_DEBUG_H_ 977 #endif // V8_DEBUG_H_
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