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| 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef V8_DEBUG_AGENT_H_ | |
| 6 #define V8_DEBUG_AGENT_H_ | |
| 7 | |
| 8 #include "../include/v8-debug.h" | |
| 9 #include "platform.h" | |
| 10 | |
| 11 namespace v8 { | |
| 12 namespace internal { | |
| 13 | |
| 14 // Forward decelrations. | |
| 15 class DebuggerAgentSession; | |
| 16 class Socket; | |
| 17 | |
| 18 | |
| 19 // Debugger agent which starts a socket listener on the debugger port and | |
| 20 // handles connection from a remote debugger. | |
| 21 class DebuggerAgent: public Thread { | |
| 22 public: | |
| 23 DebuggerAgent(Isolate* isolate, const char* name, int port); | |
| 24 ~DebuggerAgent(); | |
| 25 | |
| 26 void Shutdown(); | |
| 27 void WaitUntilListening(); | |
| 28 | |
| 29 Isolate* isolate() { return isolate_; } | |
| 30 | |
| 31 private: | |
| 32 void Run(); | |
| 33 void CreateSession(Socket* socket); | |
| 34 void DebuggerMessage(const v8::Debug::Message& message); | |
| 35 void CloseSession(); | |
| 36 void OnSessionClosed(DebuggerAgentSession* session); | |
| 37 | |
| 38 Isolate* isolate_; | |
| 39 SmartArrayPointer<const char> name_; // Name of the embedding application. | |
| 40 int port_; // Port to use for the agent. | |
| 41 Socket* server_; // Server socket for listen/accept. | |
| 42 bool terminate_; // Termination flag. | |
| 43 RecursiveMutex session_access_; // Mutex guarding access to session_. | |
| 44 DebuggerAgentSession* session_; // Current active session if any. | |
| 45 Semaphore terminate_now_; // Semaphore to signal termination. | |
| 46 Semaphore listening_; | |
| 47 | |
| 48 friend class DebuggerAgentSession; | |
| 49 friend void DebuggerAgentMessageHandler(const v8::Debug::Message& message); | |
| 50 | |
| 51 DISALLOW_COPY_AND_ASSIGN(DebuggerAgent); | |
| 52 }; | |
| 53 | |
| 54 | |
| 55 // Debugger agent session. The session receives requests from the remote | |
| 56 // debugger and sends debugger events/responses to the remote debugger. | |
| 57 class DebuggerAgentSession: public Thread { | |
| 58 public: | |
| 59 DebuggerAgentSession(DebuggerAgent* agent, Socket* client) | |
| 60 : Thread("v8:DbgAgntSessn"), | |
| 61 agent_(agent), client_(client) {} | |
| 62 ~DebuggerAgentSession(); | |
| 63 | |
| 64 void DebuggerMessage(Vector<uint16_t> message); | |
| 65 void Shutdown(); | |
| 66 | |
| 67 private: | |
| 68 void Run(); | |
| 69 | |
| 70 void DebuggerMessage(Vector<char> message); | |
| 71 | |
| 72 DebuggerAgent* agent_; | |
| 73 Socket* client_; | |
| 74 | |
| 75 DISALLOW_COPY_AND_ASSIGN(DebuggerAgentSession); | |
| 76 }; | |
| 77 | |
| 78 | |
| 79 // Utility methods factored out to be used by the D8 shell as well. | |
| 80 class DebuggerAgentUtil { | |
| 81 public: | |
| 82 static const char* const kContentLength; | |
| 83 | |
| 84 static SmartArrayPointer<char> ReceiveMessage(Socket* conn); | |
| 85 static bool SendConnectMessage(Socket* conn, const char* embedding_host); | |
| 86 static bool SendMessage(Socket* conn, const Vector<uint16_t> message); | |
| 87 static bool SendMessage(Socket* conn, const v8::Handle<v8::String> message); | |
| 88 static int ReceiveAll(Socket* conn, char* data, int len); | |
| 89 }; | |
| 90 | |
| 91 } } // namespace v8::internal | |
| 92 | |
| 93 #endif // V8_DEBUG_AGENT_H_ | |
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