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1 /* | 1 /* |
2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #include "modules/indexeddb/IDBKeyPath.h" | 26 #include "modules/indexeddb/IDBKeyPath.h" |
27 | 27 |
28 #include "wtf/ASCIICType.h" | 28 #include "wtf/ASCIICType.h" |
29 #include "wtf/dtoa.h" | 29 #include "wtf/dtoa.h" |
30 #include "wtf/text/CharacterNames.h" | 30 #include "wtf/text/CharacterNames.h" |
31 #include "wtf/text/Unicode.h" | 31 #include "wtf/text/Unicode.h" |
32 | 32 |
33 using namespace WTF::Unicode; | |
34 | |
35 namespace blink { | 33 namespace blink { |
36 | 34 |
37 namespace { | 35 namespace { |
38 | 36 |
39 using namespace WTF::Unicode; | 37 using namespace WTF::Unicode; |
40 | 38 |
41 // The following correspond to grammar in ECMA-262. | 39 // The following correspond to grammar in ECMA-262. |
42 const uint32_t unicodeLetter = Letter_Uppercase | Letter_Lowercase | | 40 const uint32_t unicodeLetter = Letter_Uppercase | Letter_Lowercase | |
43 Letter_Titlecase | Letter_Modifier | | 41 Letter_Titlecase | Letter_Modifier | |
44 Letter_Other | Number_Letter; | 42 Letter_Other | Number_Letter; |
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194 case StringType: | 192 case StringType: |
195 return m_string == other.m_string; | 193 return m_string == other.m_string; |
196 case ArrayType: | 194 case ArrayType: |
197 return m_array == other.m_array; | 195 return m_array == other.m_array; |
198 } | 196 } |
199 ASSERT_NOT_REACHED(); | 197 ASSERT_NOT_REACHED(); |
200 return false; | 198 return false; |
201 } | 199 } |
202 | 200 |
203 } // namespace blink | 201 } // namespace blink |
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