Chromium Code Reviews| Index: remoting/protocol/connection_to_host.h |
| diff --git a/remoting/protocol/connection_to_host.h b/remoting/protocol/connection_to_host.h |
| index e50e041f2b907755a828e0424a89d600a1090a93..0c2479ade63a65584c836314bebdcb4ef55cb50c 100644 |
| --- a/remoting/protocol/connection_to_host.h |
| +++ b/remoting/protocol/connection_to_host.h |
| @@ -23,10 +23,6 @@ |
| #include "remoting/protocol/session.h" |
| #include "remoting/protocol/session_manager.h" |
| -namespace pp { |
| -class Instance; |
| -} // namespace pp |
| - |
| namespace remoting { |
| class XmppProxy; |
| @@ -87,26 +83,38 @@ class ConnectionToHost : public SignalStrategy::Listener, |
| ConnectionToHost(bool allow_nat_traversal); |
| virtual ~ConnectionToHost(); |
| - // |signal_strategy| must outlive connection. |audio_stub| may be |
| - // null, in which case audio will not be requested. |
| + // Initiates a connection to the host specified by |host_jid|. |
| + // |signal_strategy| is used to signal to the host, and must outlive the |
| + // connection. Data channels will be negotiated over |transport_factory|. |
| + // |authenticator| will be used to authenticate the session and data channels. |
| + // |event_callback| will be notified of changes in the state of the connection |
| + // and must outlive the ConnectionToHost. |
| + // Caller must set stubs (see below) before calling Connect. |
| virtual void Connect(SignalStrategy* signal_strategy, |
| - const std::string& host_jid, |
| - const std::string& host_public_key, |
| scoped_ptr<TransportFactory> transport_factory, |
| scoped_ptr<Authenticator> authenticator, |
| - HostEventCallback* event_callback, |
| - ClientStub* client_stub, |
| - ClipboardStub* clipboard_stub, |
| - VideoStub* video_stub, |
| - AudioStub* audio_stub); |
| + const std::string& host_jid, |
| + const std::string& host_public_key, |
| + HostEventCallback* event_callback); |
| + // Returns the session configuration that was negotiated with the host. |
| virtual const SessionConfig& config(); |
| // Stubs for sending data to the host. |
| - virtual ClipboardStub* clipboard_stub(); |
| + virtual ClipboardStub* clipboard_forwarder(); |
| virtual HostStub* host_stub(); |
| virtual InputStub* input_stub(); |
| + // Set the stubs which will handle messages from the host. |
|
Sergey Ulanov
2014/05/21 03:42:33
nit: put this above Connect(), because they are no
Wez
2014/05/21 05:14:21
Done.
|
| + // The caller must ensure that stubs out-live the connection. |
| + // Unless otherwise specified, all stubs must be set before Connect() |
| + // is called. |
| + virtual void set_client_stub(ClientStub* client_stub); |
|
Sergey Ulanov
2014/05/21 03:42:33
Do these need to be virtual?
Can they be inlined?
Wez
2014/05/21 05:14:21
Nope. Fixed.
|
| + virtual void set_clipboard_stub(ClipboardStub* clipboard_stub); |
| + virtual void set_video_stub(VideoStub* video_stub); |
| + // If no audio stub is specified then audio will not be requested. |
| + virtual void set_audio_stub(AudioStub* audio_stub); |
| + |
| // SignalStrategy::StatusObserver interface. |
| virtual void OnSignalStrategyStateChange( |
| SignalStrategy::State state) OVERRIDE; |