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1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ScriptModule_h | 5 #ifndef ScriptModule_h |
6 #define ScriptModule_h | 6 #define ScriptModule_h |
7 | 7 |
8 #include "bindings/core/v8/ScriptState.h" | 8 #include "bindings/core/v8/ScriptState.h" |
9 #include "bindings/core/v8/SharedPersistent.h" | 9 #include "bindings/core/v8/SharedPersistent.h" |
10 #include "core/CoreExport.h" | 10 #include "core/CoreExport.h" |
11 #include "v8/include/v8.h" | 11 #include "v8/include/v8.h" |
12 #include "wtf/Allocator.h" | 12 #include "wtf/Allocator.h" |
13 #include "wtf/text/WTFString.h" | 13 #include "wtf/text/WTFString.h" |
14 | 14 |
15 namespace blink { | 15 namespace blink { |
16 | 16 |
17 // ScriptModule wraps a handle to a v8::Module for use in core. | |
18 // | |
19 // Using ScriptModules needs a ScriptState and its scope to operate in. You | |
20 // should always provide the same ScriptState and not try to reuse ScriptModules | |
21 // across different contexts. | |
22 // Currently all ScriptModule users can easily access its context Modulator, so | |
23 // we use it to fill ScriptState in. | |
haraken
2017/04/04 05:28:26
Would it be nicer to pass in the ScriptState to Sc
kouhei (in TOK)
2017/04/04 06:39:48
I'd like to try ScriptModule lightweight w/o Scrip
| |
17 class CORE_EXPORT ScriptModule final { | 24 class CORE_EXPORT ScriptModule final { |
18 DISALLOW_NEW_EXCEPT_PLACEMENT_NEW(); | 25 DISALLOW_NEW_EXCEPT_PLACEMENT_NEW(); |
19 | 26 |
20 public: | 27 public: |
21 static ScriptModule compile(v8::Isolate*, | 28 static ScriptModule compile(v8::Isolate*, |
22 const String& source, | 29 const String& source, |
23 const String& fileName); | 30 const String& fileName); |
24 | 31 |
25 ScriptModule() {} | 32 ScriptModule() {} |
26 ScriptModule(const ScriptModule& module) : m_module(module.m_module) {} | 33 ScriptModule(const ScriptModule& module) : m_module(module.m_module) {} |
27 ~ScriptModule(); | 34 ~ScriptModule(); |
28 | 35 |
29 bool instantiate(ScriptState*); | 36 bool instantiate(ScriptState*); |
30 void evaluate(ScriptState*); | 37 void evaluate(ScriptState*); |
31 | 38 |
32 bool isNull() const { return m_module->isEmpty(); } | 39 bool isNull() const { return m_module->isEmpty(); } |
33 | 40 |
34 private: | 41 private: |
35 ScriptModule(v8::Isolate*, v8::Local<v8::Module>); | 42 ScriptModule(v8::Isolate*, v8::Local<v8::Module>); |
36 | 43 |
37 RefPtr<SharedPersistent<v8::Module>> m_module; | 44 RefPtr<SharedPersistent<v8::Module>> m_module; |
38 }; | 45 }; |
39 | 46 |
40 } // namespace blink | 47 } // namespace blink |
41 | 48 |
42 #endif // ScriptModule_h | 49 #endif // ScriptModule_h |
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