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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef PrePaintTreeWalk_h | 5 #ifndef PrePaintTreeWalk_h |
| 6 #define PrePaintTreeWalk_h | 6 #define PrePaintTreeWalk_h |
| 7 | 7 |
| 8 #include "core/paint/ClipRect.h" | 8 #include "core/paint/ClipRect.h" |
| 9 #include "core/paint/PaintInvalidator.h" | 9 #include "core/paint/PaintInvalidator.h" |
| 10 #include "core/paint/PaintPropertyTreeBuilder.h" | 10 #include "core/paint/PaintPropertyTreeBuilder.h" |
| (...skipping 13 matching lines...) Expand all Loading... | |
| 24 PrePaintTreeWalk(GeometryMapper& geometryMapper) | 24 PrePaintTreeWalk(GeometryMapper& geometryMapper) |
| 25 : m_geometryMapper(geometryMapper) {} | 25 : m_geometryMapper(geometryMapper) {} |
| 26 void walk(FrameView& rootFrame); | 26 void walk(FrameView& rootFrame); |
| 27 | 27 |
| 28 private: | 28 private: |
| 29 void walk(FrameView&, const PrePaintTreeWalkContext&); | 29 void walk(FrameView&, const PrePaintTreeWalkContext&); |
| 30 void walk(const LayoutObject&, const PrePaintTreeWalkContext&); | 30 void walk(const LayoutObject&, const PrePaintTreeWalkContext&); |
| 31 | 31 |
| 32 // Invalidates paint-layer painting optimizations, such as subsequence caching | 32 // Invalidates paint-layer painting optimizations, such as subsequence caching |
| 33 // and empty paint phase optimizations if clips from the context have changed. | 33 // and empty paint phase optimizations if clips from the context have changed. |
| 34 void invalidatePaintLayerOptimizationsIfNeeded(const LayoutObject&, | 34 ALWAYS_INLINE void invalidatePaintLayerOptimizationsIfNeeded( |
| 35 PrePaintTreeWalkContext&); | 35 const LayoutObject&, |
| 36 PrePaintTreeWalkContext&); | |
| 36 | 37 |
| 37 // Returns in |clipRect| the clip applied to children for the given | 38 // Returns in |clipRect| the clip applied to children for the given |
| 38 // contaiing block context + effect, in the space of ancestorState adjusted | 39 // contaiing block context + effect, in the space of ancestorState adjusted |
| 39 // by ancestorPaintOffset. Sets hasClip to true if a clip was applied. | 40 // by ancestorPaintOffset. Sets hasClip to true if a clip was applied. |
|
Xianzhu
2017/04/03 16:30:15
Remove the sentence about 'hasClip'.
chrishtr
2017/04/03 16:36:42
Done.
| |
| 40 void computeClipRectForContext( | 41 ALWAYS_INLINE void computeClipRectForContext( |
| 41 const PaintPropertyTreeBuilderContext::ContainingBlockContext&, | 42 const PaintPropertyTreeBuilderContext::ContainingBlockContext&, |
| 42 const EffectPaintPropertyNode*, | 43 const EffectPaintPropertyNode*, |
| 43 const PropertyTreeState& ancestorState, | 44 const PropertyTreeState& ancestorState, |
| 44 const LayoutPoint& ancestorPaintOffset, | 45 const LayoutPoint& ancestorPaintOffset, |
| 45 bool& hasClip, | |
| 46 FloatClipRect&); | 46 FloatClipRect&); |
| 47 | 47 |
| 48 bool ALWAYS_INLINE | 48 bool ALWAYS_INLINE |
| 49 needsTreeBuilderContextUpdate(const FrameView&, | 49 needsTreeBuilderContextUpdate(const FrameView&, |
| 50 const PrePaintTreeWalkContext&); | 50 const PrePaintTreeWalkContext&); |
| 51 bool ALWAYS_INLINE | 51 bool ALWAYS_INLINE |
| 52 needsTreeBuilderContextUpdate(const LayoutObject&, | 52 needsTreeBuilderContextUpdate(const LayoutObject&, |
| 53 const PrePaintTreeWalkContext&); | 53 const PrePaintTreeWalkContext&); |
| 54 | 54 |
| 55 PaintPropertyTreeBuilder m_propertyTreeBuilder; | 55 PaintPropertyTreeBuilder m_propertyTreeBuilder; |
| 56 PaintInvalidator m_paintInvalidator; | 56 PaintInvalidator m_paintInvalidator; |
| 57 GeometryMapper& m_geometryMapper; | 57 GeometryMapper& m_geometryMapper; |
| 58 }; | 58 }; |
| 59 | 59 |
| 60 } // namespace blink | 60 } // namespace blink |
| 61 | 61 |
| 62 #endif // PrePaintTreeWalk_h | 62 #endif // PrePaintTreeWalk_h |
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