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Side by Side Diff: content/shell/browser/shell_javascript_dialog_manager.cc

Issue 2791873002: How to fix WebContentsImplBrowserTest.NoResetOnBeforeUnloadCanceledOnCommit. (Closed)
Patch Set: Created 3 years, 8 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/shell/browser/shell_javascript_dialog_manager.h" 5 #include "content/shell/browser/shell_javascript_dialog_manager.h"
6 6
7 #include "base/command_line.h" 7 #include "base/command_line.h"
8 #include "base/logging.h" 8 #include "base/logging.h"
9 #include "base/strings/utf_string_conversions.h" 9 #include "base/strings/utf_string_conversions.h"
10 #include "build/build_config.h" 10 #include "build/build_config.h"
11 #include "components/url_formatter/url_formatter.h" 11 #include "components/url_formatter/url_formatter.h"
12 #include "content/public/browser/web_contents.h" 12 #include "content/public/browser/web_contents.h"
13 #include "content/shell/browser/shell_javascript_dialog.h" 13 #include "content/shell/browser/shell_javascript_dialog.h"
14 #include "content/shell/common/shell_switches.h" 14 #include "content/shell/common/shell_switches.h"
15 15
16 namespace content { 16 namespace content {
17 17
18 ShellJavaScriptDialogManager::ShellJavaScriptDialogManager() 18 ShellJavaScriptDialogManager::ShellJavaScriptDialogManager() {}
19 : should_proceed_on_beforeunload_(true) {}
20 19
21 ShellJavaScriptDialogManager::~ShellJavaScriptDialogManager() { 20 ShellJavaScriptDialogManager::~ShellJavaScriptDialogManager() {}
22 }
23 21
24 void ShellJavaScriptDialogManager::RunJavaScriptDialog( 22 void ShellJavaScriptDialogManager::RunJavaScriptDialog(
25 WebContents* web_contents, 23 WebContents* web_contents,
26 const GURL& origin_url, 24 const GURL& origin_url,
27 JavaScriptDialogType dialog_type, 25 JavaScriptDialogType dialog_type,
28 const base::string16& message_text, 26 const base::string16& message_text,
29 const base::string16& default_prompt_text, 27 const base::string16& default_prompt_text,
30 const DialogClosedCallback& callback, 28 const DialogClosedCallback& callback,
31 bool* did_suppress_message) { 29 bool* did_suppress_message) {
32 if (!dialog_request_callback_.is_null()) { 30 if (!dialog_request_callback_.is_null()) {
(...skipping 24 matching lines...) Expand all
57 // TODO: implement ShellJavaScriptDialog for other platforms, drop this #if 55 // TODO: implement ShellJavaScriptDialog for other platforms, drop this #if
58 *did_suppress_message = true; 56 *did_suppress_message = true;
59 return; 57 return;
60 #endif 58 #endif
61 } 59 }
62 60
63 void ShellJavaScriptDialogManager::RunBeforeUnloadDialog( 61 void ShellJavaScriptDialogManager::RunBeforeUnloadDialog(
64 WebContents* web_contents, 62 WebContents* web_contents,
65 bool is_reload, 63 bool is_reload,
66 const DialogClosedCallback& callback) { 64 const DialogClosedCallback& callback) {
67 // During tests, if the BeforeUnload should not proceed automatically, store
68 // the callback and return.
69 if (!dialog_request_callback_.is_null()) { 65 if (!dialog_request_callback_.is_null()) {
70 dialog_request_callback_.Run(); 66 dialog_request_callback_.Run();
71 if (should_proceed_on_beforeunload_) 67 callback.Run(true, base::string16());
72 callback.Run(true, base::string16());
73 else
74 before_unload_callback_ = callback;
75 dialog_request_callback_.Reset(); 68 dialog_request_callback_.Reset();
76 return; 69 return;
77 } 70 }
78 71
79 #if defined(OS_MACOSX) || defined(OS_WIN) 72 #if defined(OS_MACOSX) || defined(OS_WIN)
80 if (dialog_) { 73 if (dialog_) {
81 // Seriously!? 74 // Seriously!?
82 callback.Run(true, base::string16()); 75 callback.Run(true, base::string16());
83 return; 76 return;
84 } 77 }
(...skipping 17 matching lines...) Expand all
102 void ShellJavaScriptDialogManager::CancelDialogs(WebContents* web_contents, 95 void ShellJavaScriptDialogManager::CancelDialogs(WebContents* web_contents,
103 bool reset_state) { 96 bool reset_state) {
104 #if defined(OS_MACOSX) || defined(OS_WIN) 97 #if defined(OS_MACOSX) || defined(OS_WIN)
105 if (dialog_) { 98 if (dialog_) {
106 dialog_->Cancel(); 99 dialog_->Cancel();
107 dialog_.reset(); 100 dialog_.reset();
108 } 101 }
109 #else 102 #else
110 // TODO: implement ShellJavaScriptDialog for other platforms, drop this #if 103 // TODO: implement ShellJavaScriptDialog for other platforms, drop this #if
111 #endif 104 #endif
112
113 if (before_unload_callback_.is_null())
114 return;
115
116 if (reset_state) {
117 before_unload_callback_.Run(false, base::string16());
118 before_unload_callback_.Reset();
119 }
120 } 105 }
121 106
122 void ShellJavaScriptDialogManager::DialogClosed(ShellJavaScriptDialog* dialog) { 107 void ShellJavaScriptDialogManager::DialogClosed(ShellJavaScriptDialog* dialog) {
123 #if defined(OS_MACOSX) || defined(OS_WIN) 108 #if defined(OS_MACOSX) || defined(OS_WIN)
124 DCHECK_EQ(dialog, dialog_.get()); 109 DCHECK_EQ(dialog, dialog_.get());
125 dialog_.reset(); 110 dialog_.reset();
126 #else 111 #else
127 // TODO: implement ShellJavaScriptDialog for other platforms, drop this #if 112 // TODO: implement ShellJavaScriptDialog for other platforms, drop this #if
128 #endif 113 #endif
129 } 114 }
130 115
131 } // namespace content 116 } // namespace content
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