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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp

Issue 2791813003: Fix broken draw/upload paths from videos to 2D canvas and WebGL. (Closed)
Patch Set: Fix per review feedback from sandersd@. Created 3 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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5274 IntRect(0, 0, video->videoWidth(), video->videoHeight()); 5274 IntRect(0, 0, video->videoWidth(), video->videoHeight());
5275 if (functionID == TexImage2D && sourceImageRectIsDefault && depth == 1 && 5275 if (functionID == TexImage2D && sourceImageRectIsDefault && depth == 1 &&
5276 GL_TEXTURE_2D == target && Extensions3DUtil::canUseCopyTextureCHROMIUM( 5276 GL_TEXTURE_2D == target && Extensions3DUtil::canUseCopyTextureCHROMIUM(
5277 target, internalformat, type, level)) { 5277 target, internalformat, type, level)) {
5278 DCHECK_EQ(xoffset, 0); 5278 DCHECK_EQ(xoffset, 0);
5279 DCHECK_EQ(yoffset, 0); 5279 DCHECK_EQ(yoffset, 0);
5280 DCHECK_EQ(zoffset, 0); 5280 DCHECK_EQ(zoffset, 0);
5281 // Go through the fast path doing a GPU-GPU textures copy without a readback 5281 // Go through the fast path doing a GPU-GPU textures copy without a readback
5282 // to system memory if possible. Otherwise, it will fall back to the normal 5282 // to system memory if possible. Otherwise, it will fall back to the normal
5283 // SW path. 5283 // SW path.
5284 5284 if (video->copyVideoTextureToPlatformTexture(
5285 // Note that neither 5285 contextGL(), texture->object(), internalformat, type,
5286 // HTMLVideoElement::copyVideoTextureToPlatformTexture nor 5286 m_unpackPremultiplyAlpha, m_unpackFlipY)) {
5287 // ImageBuffer::copyToPlatformTexture allocate the destination texture
5288 // any more.
5289 texImage2DBase(target, level, internalformat, video->videoWidth(),
5290 video->videoHeight(), 0, format, type, nullptr);
5291
5292 if (video->copyVideoTextureToPlatformTexture(contextGL(), texture->object(),
5293 m_unpackPremultiplyAlpha,
5294 m_unpackFlipY)) {
5295 texture->updateLastUploadedVideo(video->webMediaPlayer()); 5287 texture->updateLastUploadedVideo(video->webMediaPlayer());
5296 return; 5288 return;
5297 } 5289 }
5298 5290
5299 // Try using an accelerated image buffer, this allows YUV conversion to be 5291 // Try using an accelerated image buffer, this allows YUV conversion to be
5300 // done on the GPU. 5292 // done on the GPU.
5301 std::unique_ptr<ImageBufferSurface> surface = 5293 std::unique_ptr<ImageBufferSurface> surface =
5302 WTF::wrapUnique(new AcceleratedImageBufferSurface( 5294 WTF::wrapUnique(new AcceleratedImageBufferSurface(
5303 IntSize(video->videoWidth(), video->videoHeight()))); 5295 IntSize(video->videoWidth(), video->videoHeight())));
5304 if (surface->isValid()) { 5296 if (surface->isValid()) {
5305 std::unique_ptr<ImageBuffer> imageBuffer( 5297 std::unique_ptr<ImageBuffer> imageBuffer(
5306 ImageBuffer::create(std::move(surface))); 5298 ImageBuffer::create(std::move(surface)));
5307 if (imageBuffer) { 5299 if (imageBuffer) {
5308 // The video element paints an RGBA frame into our surface here. By 5300 // The video element paints an RGBA frame into our surface here. By
5309 // using an AcceleratedImageBufferSurface, we enable the WebMediaPlayer 5301 // using an AcceleratedImageBufferSurface, we enable the WebMediaPlayer
5310 // implementation to do any necessary color space conversion on the GPU 5302 // implementation to do any necessary color space conversion on the GPU
5311 // (though it may still do a CPU conversion and upload the results). 5303 // (though it may still do a CPU conversion and upload the results).
5312 video->paintCurrentFrame( 5304 video->paintCurrentFrame(
5313 imageBuffer->canvas(), 5305 imageBuffer->canvas(),
5314 IntRect(0, 0, video->videoWidth(), video->videoHeight()), nullptr); 5306 IntRect(0, 0, video->videoWidth(), video->videoHeight()), nullptr);
5315 5307
5316 // This is a straight GPU-GPU copy, any necessary color space conversion 5308 // This is a straight GPU-GPU copy, any necessary color space conversion
5317 // was handled in the paintCurrentFrameInContext() call. 5309 // was handled in the paintCurrentFrameInContext() call.
5318 5310
5311 // Note that copyToPlatformTexture no longer allocates the destination
5312 // texture.
5313 texImage2DBase(target, level, internalformat, video->videoWidth(),
5314 video->videoHeight(), 0, format, type, nullptr);
5315
5319 if (imageBuffer->copyToPlatformTexture( 5316 if (imageBuffer->copyToPlatformTexture(
5320 functionIDToSnapshotReason(functionID), contextGL(), 5317 functionIDToSnapshotReason(functionID), contextGL(),
5321 texture->object(), internalformat, type, level, 5318 texture->object(), internalformat, type, level,
5322 m_unpackPremultiplyAlpha, m_unpackFlipY, IntPoint(0, 0), 5319 m_unpackPremultiplyAlpha, m_unpackFlipY, IntPoint(0, 0),
5323 IntRect(0, 0, video->videoWidth(), video->videoHeight()))) { 5320 IntRect(0, 0, video->videoWidth(), video->videoHeight()))) {
5324 texture->updateLastUploadedVideo(video->webMediaPlayer()); 5321 texture->updateLastUploadedVideo(video->webMediaPlayer());
5325 return; 5322 return;
5326 } 5323 }
5327 } 5324 }
5328 } 5325 }
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7849 7846
7850 void WebGLRenderingContextBase::getHTMLOrOffscreenCanvas( 7847 void WebGLRenderingContextBase::getHTMLOrOffscreenCanvas(
7851 HTMLCanvasElementOrOffscreenCanvas& result) const { 7848 HTMLCanvasElementOrOffscreenCanvas& result) const {
7852 if (canvas()) 7849 if (canvas())
7853 result.setHTMLCanvasElement(canvas()); 7850 result.setHTMLCanvasElement(canvas());
7854 else 7851 else
7855 result.setOffscreenCanvas(offscreenCanvas()); 7852 result.setOffscreenCanvas(offscreenCanvas());
7856 } 7853 }
7857 7854
7858 } // namespace blink 7855 } // namespace blink
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