Index: content/gpu/gpu_main.cc |
diff --git a/content/gpu/gpu_main.cc b/content/gpu/gpu_main.cc |
index 0dac81d459486c2f04a8a862b9afedc92e47e284..37309affa509fc80c4ced87a41776d70721cfcc6 100644 |
--- a/content/gpu/gpu_main.cc |
+++ b/content/gpu/gpu_main.cc |
@@ -51,6 +51,10 @@ |
#include "content/public/common/sandbox_init.h" |
#endif |
+#if defined(OS_MACOSX) |
+#include "base/message_loop/message_pump_mac.h" |
+#endif |
+ |
const int kGpuTimeout = 10000; |
namespace content { |
@@ -129,8 +133,8 @@ int GpuMain(const MainFunctionParams& parameters) { |
// GpuMsg_Initialize message from the browser. |
bool dead_on_arrival = false; |
- base::MessageLoop::Type message_loop_type = base::MessageLoop::TYPE_IO; |
#if defined(OS_WIN) |
ccameron
2014/05/12 20:06:50
IMO the MessageLoop type enums are of limited util
Robert Sesek
2014/05/12 20:11:43
They do have limited utility, but we're starting t
|
+ base::MessageLoop::Type message_loop_type = base::MessageLoop::TYPE_IO; |
// Unless we're running on desktop GL, we don't need a UI message |
// loop, so avoid its use to work around apparent problems with some |
// third-party software. |
@@ -139,11 +143,19 @@ int GpuMain(const MainFunctionParams& parameters) { |
gfx::kGLImplementationDesktopName) { |
message_loop_type = base::MessageLoop::TYPE_UI; |
} |
+ base::MessageLoop main_message_loop(message_loop_type); |
#elif defined(OS_LINUX) |
- message_loop_type = base::MessageLoop::TYPE_DEFAULT; |
+ base::MessageLoop main_message_loop(base::MessageLoop::TYPE_DEFAULT); |
+#elif defined(OS_MACOSX) |
+ // This is necessary for CoreAnimation layers hosted in the GPU process to be |
Robert Sesek
2014/05/12 20:11:43
Do you know what specifically requires this? I'm a
ccameron
2014/05/12 20:30:44
Not sure. I've verified in Chrome and in stand-alo
Robert Sesek
2014/05/12 22:11:50
Interesting. What about CFRunLoopAddSource?
|
+ // drawn. See: |
+ // http://crbug.com/312462 |
Robert Sesek
2014/05/12 20:11:43
nit: No need for this to be on its own line.
ccameron
2014/05/12 20:30:44
Done.
|
+ scoped_ptr<base::MessagePump> pump(new base::MessagePumpCFRunLoop()); |
+ base::MessageLoop main_message_loop(pump.Pass()); |
+#else |
+ base::MessageLoop main_message_loop(base::MessageLoop::TYPE_IO); |
#endif |
- base::MessageLoop main_message_loop(message_loop_type); |
base::PlatformThread::SetName("CrGpuMain"); |
// In addition to disabling the watchdog if the command line switch is |