Index: ui/compositor/layer.cc |
diff --git a/ui/compositor/layer.cc b/ui/compositor/layer.cc |
index c235821bf6ae9a4e778f73442b8a7988169fae50..87edbdf6226dfe422f0f07fbf468d0a516177f9c 100644 |
--- a/ui/compositor/layer.cc |
+++ b/ui/compositor/layer.cc |
@@ -675,6 +675,21 @@ void Layer::SetShowPrimarySurface( |
mirror->dest()->SetShowPrimarySurface(surface_info, ref_factory); |
} |
+void Layer::SetFallbackSurface( |
+ const cc::SurfaceInfo& surface_info, |
+ scoped_refptr<cc::SurfaceReferenceFactory> ref_factory) { |
+ DCHECK(type_ == LAYER_TEXTURED || type_ == LAYER_SOLID_COLOR); |
+ DCHECK(surface_layer_); |
+ |
+ // TODO(fsamuel): We should compute the gutter in the display compositor. |
+ // If the SurfaceLayer is NOT opaque, then the parent client should manually |
+ // insert gutter layers. |
sadrul
2017/03/31 01:26:20
Maybe just comment that we need to fix for gutteri
Fady Samuel
2017/03/31 01:57:43
I've gotten rid of the second sentence. We should
|
+ surface_layer_->SetFallbackSurfaceInfo(surface_info); |
+ |
+ for (const auto& mirror : mirrors_) |
+ mirror->dest()->SetFallbackSurface(surface_info, ref_factory); |
+} |
+ |
void Layer::SetShowSolidColorContent() { |
DCHECK_EQ(type_, LAYER_SOLID_COLOR); |