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Unified Diff: ash/rotator/screen_rotation_animator.cc

Issue 2790583004: Add second copy request after screen rotation to flatten the layers in animation. (Closed)
Patch Set: Add a copy request after screen rotation to flatten the layers in animation. Created 3 years, 8 months ago
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Index: ash/rotator/screen_rotation_animator.cc
diff --git a/ash/rotator/screen_rotation_animator.cc b/ash/rotator/screen_rotation_animator.cc
index 5b11d929d0838acdffbc58fa049df290dcd444d1..e23169049b6e8a91d6d88e70f1c08d77313be28f 100644
--- a/ash/rotator/screen_rotation_animator.cc
+++ b/ash/rotator/screen_rotation_animator.cc
@@ -21,9 +21,9 @@
#include "cc/output/copy_output_request.h"
#include "cc/output/copy_output_result.h"
#include "ui/aura/window.h"
+#include "ui/compositor/callback_layer_animation_observer.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animation_element.h"
-#include "ui/compositor/layer_animation_observer.h"
#include "ui/compositor/layer_animation_sequence.h"
#include "ui/compositor/layer_animator.h"
#include "ui/compositor/layer_owner.h"
@@ -77,6 +77,14 @@ aura::Window* GetRootWindow(int64_t display_id) {
display_id);
}
+aura::Window* GetScreenRotationContainer(aura::Window* root_window) {
+ return root_window->GetChildById(kShellWindowId_ScreenRotationContainer);
+}
+
+aura::Window* GetScreenRotationContainer(int64_t display_id) {
+ return GetScreenRotationContainer(GetRootWindow(display_id));
+}
+
// Returns true if the rotation between |initial_rotation| and |new_rotation| is
// 180 degrees.
bool Is180DegreeFlip(display::Display::Rotation initial_rotation,
@@ -90,78 +98,66 @@ int GetInitialDegrees(display::Display::Rotation initial_rotation,
return (Is180DegreeFlip(initial_rotation, new_rotation) ? 180 : 90);
}
-// A LayerAnimationObserver that will destroy the contained LayerTreeOwner
-// when notified that a layer animation has ended or was aborted.
-class LayerCleanupObserver : public ui::LayerAnimationObserver {
- public:
- // Takes WeakPtr of ScreenRotationAnimator. |this| may outlive the |animator_|
- // instance and the |animator_| isn't detaching itself as an observer when
- // being destroyed. However, ideally, when |animator_| is destroying,
- // deleting |old_layer_tree_owner_| will trigger OnLayerAnimationAborted and
- // delete |this| before |animator_| deleted.
- explicit LayerCleanupObserver(base::WeakPtr<ScreenRotationAnimator> animator);
- ~LayerCleanupObserver() override;
-
- // ui::LayerAnimationObserver:
- void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override;
- void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override;
- void OnLayerAnimationScheduled(
- ui::LayerAnimationSequence* sequence) override {}
-
- protected:
- // ui::LayerAnimationObserver:
- bool RequiresNotificationWhenAnimatorDestroyed() const override {
- return true;
- }
- void OnAttachedToSequence(ui::LayerAnimationSequence* sequence) override;
- void OnDetachedFromSequence(ui::LayerAnimationSequence* sequence) override;
-
- private:
- base::WeakPtr<ScreenRotationAnimator> animator_;
-
- // The LayerAnimationSequence that |this| has been attached to. Defaults to
- // nullptr.
- ui::LayerAnimationSequence* sequence_;
-
- DISALLOW_COPY_AND_ASSIGN(LayerCleanupObserver);
-};
-
-LayerCleanupObserver::LayerCleanupObserver(
- base::WeakPtr<ScreenRotationAnimator> animator)
- : animator_(animator), sequence_(nullptr) {}
-
-LayerCleanupObserver::~LayerCleanupObserver() {
- // We must eplicitly detach from |sequence_| because we return true from
- // RequiresNotificationWhenAnimatorDestroyed.
- if (sequence_)
- sequence_->RemoveObserver(this);
+void AddLayerAtTopOfWindowLayers(aura::Window* root_window, ui::Layer* layer) {
+ // Add the cloned/copied layer tree into the root, so it will be rendered.
+ root_window->layer()->Add(layer);
+ root_window->layer()->StackAtTop(layer);
}
-void LayerCleanupObserver::OnLayerAnimationEnded(
- ui::LayerAnimationSequence* sequence) {
- if (animator_)
- animator_->ProcessAnimationQueue();
-
- delete this;
+// The Callback will be invoked when all animation sequences have
+// finished. |observer| will be destroyed after invoking the Callback if it
+// returns true.
+bool AnimationEndedCallback(
+ base::WeakPtr<ScreenRotationAnimator> animator,
+ const ui::CallbackLayerAnimationObserver& observer) {
+ if (animator)
+ animator->ProcessAnimationQueue();
+ return true;
}
-void LayerCleanupObserver::OnLayerAnimationAborted(
- ui::LayerAnimationSequence* sequence) {
- if (animator_)
- animator_->ProcessAnimationQueue();
-
- delete this;
+// Round near zero value to zero.
+void RoundNearZero(gfx::Transform* transform) {
+ const float kEpsilon = 0.001f;
+ SkMatrix44& matrix = transform->matrix();
+ for (int x = 0; x < 4; ++x) {
+ for (int y = 0; y < 4; ++y) {
+ if (std::abs(SkMScalarToFloat(matrix.get(x, y))) < kEpsilon)
+ matrix.set(x, y, SkFloatToMScalar(0.0f));
+ }
+ }
}
-void LayerCleanupObserver::OnAttachedToSequence(
- ui::LayerAnimationSequence* sequence) {
- sequence_ = sequence;
-}
+void TransformLayerToOldRotation(
+ ui::Layer* layer,
+ const int64_t display_id,
+ const display::Display::Rotation& new_rotation,
+ const display::Display::Rotation& old_rotation) {
+ const display::Display display =
+ Shell::Get()->display_manager()->GetDisplayForId(display_id);
+
+ const int rotation_changed = ((new_rotation - old_rotation) + 4) % 4;
+ float one_pixel = 1.0f / display.device_scale_factor();
+ gfx::Transform transform;
+ switch (rotation_changed) {
+ case 0:
+ break;
+ case 1:
+ transform.Rotate(270);
+ transform.Translate(-display.bounds().height() + one_pixel, 0);
+ break;
+ case 2:
+ transform.Rotate(180);
+ transform.Translate(-display.bounds().width() + one_pixel,
+ -display.bounds().height() + one_pixel);
+ break;
+ case 3:
+ transform.Rotate(90);
+ transform.Translate(0, -display.bounds().width() + one_pixel);
+ break;
+ }
-void LayerCleanupObserver::OnDetachedFromSequence(
- ui::LayerAnimationSequence* sequence) {
- DCHECK_EQ(sequence, sequence_);
- sequence_ = nullptr;
+ RoundNearZero(&transform);
+ layer->SetTransform(transform);
oshima 2017/04/07 20:48:56 Can you refactor and reuse CreateRotationTransform
wutao 2017/04/10 08:01:07 It is not exactly the same. It is an inverse trans
}
class ScreenRotationAnimationMetricsReporter
@@ -204,32 +200,59 @@ void ScreenRotationAnimator::StartRotationAnimation(
std::unique_ptr<ScreenRotationRequest> rotation_request) {
if (base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kAshEnableSmoothScreenRotation)) {
oshima 2017/04/07 20:48:56 you may cache this value.
wutao 2017/04/10 08:01:07 Done.
- RequestCopyRootLayerAndAnimateRotation(std::move(rotation_request));
+ std::unique_ptr<cc::CopyOutputRequest> copy_output_request =
+ cc::CopyOutputRequest::CreateRequest(
+ CreateAfterCopyCallbackBeforeRotation(std::move(rotation_request)));
+ RequestCopyScreenRotationContainerLayer(std::move(copy_output_request));
} else {
- CreateOldLayerTree();
- AnimateRotation(std::move(rotation_request));
+ StartSlowAnimation(std::move(rotation_request));
}
}
-void ScreenRotationAnimator::RequestCopyRootLayerAndAnimateRotation(
+void ScreenRotationAnimator::StartSlowAnimation(
std::unique_ptr<ScreenRotationRequest> rotation_request) {
- std::unique_ptr<cc::CopyOutputRequest> copy_output_request =
- cc::CopyOutputRequest::CreateRequest(
- CreateAfterCopyCallback(std::move(rotation_request)));
- ui::Layer* layer = GetRootWindow(display_id_)->layer();
+ CreateOldLayerTree();
+ SetRotation(rotation_request->new_rotation, rotation_request->old_rotation,
+ rotation_request->source);
+ AnimateRotation(std::move(rotation_request));
+}
+
+void ScreenRotationAnimator::SetRotation(
+ const display::Display::Rotation& new_rotation,
+ const display::Display::Rotation& old_rotation,
+ const display::Display::RotationSource& source) {
+ Shell::Get()->display_manager()->SetDisplayRotation(display_id_, new_rotation,
+ source);
+ TransformLayerToOldRotation(old_layer_tree_owner_->root(), display_id_,
+ new_rotation, old_rotation);
+}
+
+void ScreenRotationAnimator::RequestCopyScreenRotationContainerLayer(
+ std::unique_ptr<cc::CopyOutputRequest> copy_output_request) {
+ ui::Layer* layer = GetScreenRotationContainer(display_id_)->layer();
oshima 2017/04/07 20:48:56 since the container will never change, you should
wutao 2017/04/10 08:01:07 Done.
copy_output_request->set_area(gfx::Rect(layer->size()));
layer->RequestCopyOfOutput(std::move(copy_output_request));
}
ScreenRotationAnimator::CopyCallback
-ScreenRotationAnimator::CreateAfterCopyCallback(
+ScreenRotationAnimator::CreateAfterCopyCallbackBeforeRotation(
+ std::unique_ptr<ScreenRotationRequest> rotation_request) {
+ return base::Bind(&ScreenRotationAnimator::
+ OnScreenRotationContainerLayerCopiedBeforeRotation,
+ weak_factory_.GetWeakPtr(),
+ base::Passed(&rotation_request));
+}
+
+ScreenRotationAnimator::CopyCallback
+ScreenRotationAnimator::CreateAfterCopyCallbackAfterRotation(
std::unique_ptr<ScreenRotationRequest> rotation_request) {
- return base::Bind(&ScreenRotationAnimator::OnRootLayerCopiedBeforeRotation,
+ return base::Bind(&ScreenRotationAnimator::
+ OnScreenRotationContainerLayerCopiedAfterRotation,
weak_factory_.GetWeakPtr(),
base::Passed(&rotation_request));
}
-void ScreenRotationAnimator::OnRootLayerCopiedBeforeRotation(
+void ScreenRotationAnimator::OnScreenRotationContainerLayerCopiedBeforeRotation(
std::unique_ptr<ScreenRotationRequest> rotation_request,
std::unique_ptr<cc::CopyOutputResult> result) {
// If display was removed, should abort rotation.
@@ -242,18 +265,42 @@ void ScreenRotationAnimator::OnRootLayerCopiedBeforeRotation(
// canceled or failed. It would fail if, for examples: a) The layer is removed
// from the compositor and destroyed before committing the request to the
// compositor. b) The compositor is shutdown.
oshima 2017/04/07 20:48:56 do we have to continue under these conditions? Can
wutao 2017/04/10 08:01:07 Yes, we can
- if (result->IsEmpty())
- CreateOldLayerTree();
- else
- CopyOldLayerTree(std::move(result));
+ if (result->IsEmpty()) {
+ StartSlowAnimation(std::move(rotation_request));
+ } else {
+ old_layer_tree_owner_ = CopyLayerTree(std::move(result));
+ SetRotation(rotation_request->new_rotation, rotation_request->old_rotation,
+ rotation_request->source);
+ std::unique_ptr<cc::CopyOutputRequest> copy_output_request =
+ cc::CopyOutputRequest::CreateRequest(
+ CreateAfterCopyCallbackAfterRotation(std::move(rotation_request)));
+ RequestCopyScreenRotationContainerLayer(std::move(copy_output_request));
+ }
+}
+
+void ScreenRotationAnimator::OnScreenRotationContainerLayerCopiedAfterRotation(
+ std::unique_ptr<ScreenRotationRequest> rotation_request,
+ std::unique_ptr<cc::CopyOutputResult> result) {
+ // If display was removed, should abort rotation.
+ if (!IsDisplayIdValid(display_id_)) {
+ ProcessAnimationQueue();
+ return;
+ }
+
+ // If copy request has been canceled or failed, use the real layers for
+ // animation.
oshima 2017/04/07 20:48:56 ditto
wutao 2017/04/10 08:01:07 Abort here.
+ if (!result->IsEmpty())
+ new_layer_tree_owner_ = CopyLayerTree(std::move(result));
AnimateRotation(std::move(rotation_request));
}
void ScreenRotationAnimator::CreateOldLayerTree() {
- old_layer_tree_owner_ = ::wm::RecreateLayers(GetRootWindow(display_id_));
+ aura::Window* root_window = GetRootWindow(display_id_);
+ old_layer_tree_owner_ = ::wm::RecreateLayers(root_window);
+ AddLayerAtTopOfWindowLayers(root_window, old_layer_tree_owner_->root());
}
-void ScreenRotationAnimator::CopyOldLayerTree(
+std::unique_ptr<ui::LayerTreeOwner> ScreenRotationAnimator::CopyLayerTree(
std::unique_ptr<cc::CopyOutputResult> result) {
cc::TextureMailbox texture_mailbox;
std::unique_ptr<cc::SingleReleaseCallback> release_callback;
@@ -266,61 +313,53 @@ void ScreenRotationAnimator::CopyOldLayerTree(
copy_layer->SetBounds(rect);
copy_layer->SetTextureMailbox(texture_mailbox, std::move(release_callback),
rect.size());
- old_layer_tree_owner_ =
- base::MakeUnique<ui::LayerTreeOwner>(std::move(copy_layer));
+
+ AddLayerAtTopOfWindowLayers(root_window, copy_layer.get());
+ return base::MakeUnique<ui::LayerTreeOwner>(std::move(copy_layer));
}
void ScreenRotationAnimator::AnimateRotation(
std::unique_ptr<ScreenRotationRequest> rotation_request) {
- aura::Window* root_window = GetRootWindow(display_id_);
- std::unique_ptr<LayerCleanupObserver> old_layer_cleanup_observer(
- new LayerCleanupObserver(weak_factory_.GetWeakPtr()));
- ui::Layer* old_root_layer = old_layer_tree_owner_->root();
- old_root_layer->set_name("ScreenRotationAnimator:old_layer_tree");
- // Add the cloned layer tree in to the root, so it will be rendered.
- root_window->layer()->Add(old_root_layer);
- root_window->layer()->StackAtTop(old_root_layer);
-
- const gfx::Rect original_screen_bounds = root_window->GetTargetBounds();
-
- const int rotation_factor = GetRotationFactor(
- GetCurrentScreenRotation(display_id_), rotation_request->new_rotation);
-
+ const int rotation_factor = GetRotationFactor(rotation_request->old_rotation,
+ rotation_request->new_rotation);
const int old_layer_initial_rotation_degrees = GetInitialDegrees(
- GetCurrentScreenRotation(display_id_), rotation_request->new_rotation);
-
+ rotation_request->old_rotation, rotation_request->new_rotation);
const base::TimeDelta duration =
base::TimeDelta::FromMilliseconds(kRotationDurationInMs);
-
const gfx::Tween::Type tween_type = gfx::Tween::FAST_OUT_LINEAR_IN;
-
- Shell::Get()->display_manager()->SetDisplayRotation(
- display_id_, rotation_request->new_rotation, rotation_request->source);
-
+ aura::Window* root_window = GetRootWindow(display_id_);
const gfx::Rect rotated_screen_bounds = root_window->GetTargetBounds();
const gfx::Point pivot = gfx::Point(rotated_screen_bounds.width() / 2,
rotated_screen_bounds.height() / 2);
- ui::Layer* screen_rotation_container_layer =
- root_window->GetChildById(kShellWindowId_ScreenRotationContainer)
- ->layer();
- std::unique_ptr<ScreenRotationAnimation> current_layer_screen_rotation =
+ ui::Layer* new_root_layer;
+ if (new_layer_tree_owner_ &&
+ base::CommandLine::ForCurrentProcess()->HasSwitch(
+ switches::kAshEnableSmoothScreenRotation)) {
+ // Make the current layers invisible if the copy request after rotation is
+ // succeesful.
+ GetScreenRotationContainer(root_window)->layer()->SetOpacity(0.0f);
+ new_root_layer = new_layer_tree_owner_->root();
+ } else {
+ new_root_layer = GetScreenRotationContainer(root_window)->layer();
+ }
+
+ std::unique_ptr<ScreenRotationAnimation> new_layer_screen_rotation =
base::MakeUnique<ScreenRotationAnimation>(
- screen_rotation_container_layer, kRotationDegrees * rotation_factor,
+ new_root_layer, kRotationDegrees * rotation_factor,
0 /* end_degrees */, 0.0f,
- screen_rotation_container_layer->opacity() /* target_opacity */,
- pivot, duration, tween_type);
+ new_root_layer->opacity() /* target_opacity */, pivot, duration,
+ tween_type);
- ui::LayerAnimator* current_layer_animator =
- screen_rotation_container_layer->GetAnimator();
- current_layer_animator->set_preemption_strategy(
+ ui::LayerAnimator* new_layer_animator = new_root_layer->GetAnimator();
+ new_layer_animator->set_preemption_strategy(
ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS);
- std::unique_ptr<ui::LayerAnimationSequence> current_layer_animation_sequence =
+ std::unique_ptr<ui::LayerAnimationSequence> new_layer_animation_sequence =
base::MakeUnique<ui::LayerAnimationSequence>(
- std::move(current_layer_screen_rotation));
- current_layer_animator->StartAnimation(
- current_layer_animation_sequence.release());
+ std::move(new_layer_screen_rotation));
+ ui::Layer* old_root_layer = old_layer_tree_owner_->root();
+ const gfx::Rect original_screen_bounds = old_root_layer->GetTargetBounds();
// The old layer will also be transformed into the new orientation. We will
// translate it so that the old layer's center point aligns with the new
// orientation's center point and use that center point as the pivot for the
@@ -345,28 +384,43 @@ void ScreenRotationAnimator::AnimateRotation(
std::unique_ptr<ui::LayerAnimationSequence> old_layer_animation_sequence =
base::MakeUnique<ui::LayerAnimationSequence>(
std::move(old_layer_screen_rotation));
- // Add an observer so that the cloned layers can be cleaned up with the
- // animation completes/aborts.
- old_layer_animation_sequence->AddObserver(
- old_layer_cleanup_observer.release());
+
// In unit test, we can use ash::test::ScreenRotationAnimatorTestApi to
// control the animation.
- if (disable_animation_timers_for_test_)
+ if (disable_animation_timers_for_test_) {
+ if (new_layer_tree_owner_)
+ new_layer_animator->set_disable_timer_for_test(true);
old_layer_animator->set_disable_timer_for_test(true);
+ }
old_layer_animation_sequence->SetAnimationMetricsReporter(
metrics_reporter_.get());
+
+ // Add an observer so that the cloned/copied layers can be cleaned up with the
+ // animation completes/aborts.
+ ui::CallbackLayerAnimationObserver* observer =
+ new ui::CallbackLayerAnimationObserver(
+ base::Bind(&AnimationEndedCallback, weak_factory_.GetWeakPtr()));
+ if (new_layer_tree_owner_) {
+ new_layer_animator->AddObserver(observer);
+ new_layer_animator->StartAnimation(new_layer_animation_sequence.release());
+ }
+ old_layer_animator->AddObserver(observer);
old_layer_animator->StartAnimation(old_layer_animation_sequence.release());
+ observer->SetActive();
rotation_request.reset();
}
void ScreenRotationAnimator::Rotate(display::Display::Rotation new_rotation,
display::Display::RotationSource source) {
- if (GetCurrentScreenRotation(display_id_) == new_rotation)
+ const display::Display::Rotation current_rotation =
+ GetCurrentScreenRotation(display_id_);
+ if (current_rotation == new_rotation)
return;
std::unique_ptr<ScreenRotationRequest> rotation_request =
- base::MakeUnique<ScreenRotationRequest>(new_rotation, source);
+ base::MakeUnique<ScreenRotationRequest>(current_rotation, new_rotation,
+ source);
if (is_rotating_) {
last_pending_request_ = std::move(rotation_request);
@@ -392,7 +446,9 @@ void ScreenRotationAnimator::RemoveScreenRotationAnimatorObserver(
void ScreenRotationAnimator::ProcessAnimationQueue() {
is_rotating_ = false;
+ StopAnimating();
old_layer_tree_owner_.reset();
+ new_layer_tree_owner_.reset();
if (last_pending_request_ && IsDisplayIdValid(display_id_)) {
std::unique_ptr<ScreenRotationRequest> rotation_request =
std::move(last_pending_request_);
@@ -411,12 +467,14 @@ void ScreenRotationAnimator::set_disable_animation_timers_for_test(
}
void ScreenRotationAnimator::StopAnimating() {
- GetRootWindow(display_id_)
- ->GetChildById(kShellWindowId_ScreenRotationContainer)
- ->layer()
- ->GetAnimator()
- ->StopAnimating();
- old_layer_tree_owner_->root()->GetAnimator()->StopAnimating();
+ // |old_layer_tree_owner_| new_layer_tree_owner_| could be nullptr if the
+ // copy request after screen rotation was canceled or failed.
+ if (old_layer_tree_owner_)
+ old_layer_tree_owner_->root()->GetAnimator()->StopAnimating();
+ if (new_layer_tree_owner_) {
+ GetScreenRotationContainer(display_id_)->layer()->SetOpacity(1.0f);
+ new_layer_tree_owner_->root()->GetAnimator()->StopAnimating();
+ }
}
} // namespace ash

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