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Issue 2790583004: Add second copy request after screen rotation to flatten the layers in animation. (Closed)
Patch Set: Separate the two test sets for slow/smooth animation. Created 3 years, 8 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/utility/transformer_util.h"
6
7 #include <cmath>
8
9 #include "third_party/skia/include/core/SkMatrix44.h"
10 #include "ui/gfx/transform.h"
11
12 namespace ash {
13
14 // Round near zero value to zero.
15 void RoundNearZero(gfx::Transform* transform) {
16 const float kEpsilon = 0.001f;
17 SkMatrix44& matrix = transform->matrix();
18 for (int x = 0; x < 4; ++x) {
19 for (int y = 0; y < 4; ++y) {
20 if (std::abs(SkMScalarToFloat(matrix.get(x, y))) < kEpsilon)
21 matrix.set(x, y, SkFloatToMScalar(0.0f));
22 }
23 }
24 }
25
26 gfx::Transform CreateRotationTransform(display::Display::Rotation old_rotation,
27 display::Display::Rotation new_rotation,
28 const display::Display& display) {
29 const int rotation_angle = 90 * (((new_rotation - old_rotation) + 4) % 4);
30 gfx::Transform rotate;
31 // The origin is (0, 0), so the translate width/height must be reduced by
32 // 1 pixel.
33 float one_pixel = 1.0f / display.device_scale_factor();
34 switch (rotation_angle) {
35 case 0:
36 break;
37 case 90:
38 rotate.Translate(display.bounds().height() - one_pixel, 0);
39 rotate.Rotate(90);
40 break;
41 case 180:
42 rotate.Translate(display.bounds().width() - one_pixel,
43 display.bounds().height() - one_pixel);
44 rotate.Rotate(180);
45 break;
46 case 270:
47 rotate.Translate(0, display.bounds().width() - one_pixel);
48 rotate.Rotate(270);
49 break;
50 }
51
52 RoundNearZero(&rotate);
53 return rotate;
54 }
55
56 } // namespace ash
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