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Side by Side Diff: ash/rotator/screen_rotation_animator.cc

Issue 2790583004: Add second copy request after screen rotation to flatten the layers in animation. (Closed)
Patch Set: Add one more state for rotating and fix corner case. Created 3 years, 8 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/rotator/screen_rotation_animator.h" 5 #include "ash/rotator/screen_rotation_animator.h"
6 6
7 #include <string>
8 #include <utility>
9 #include <vector>
10
11 #include "ash/ash_switches.h" 7 #include "ash/ash_switches.h"
12 #include "ash/display/window_tree_host_manager.h" 8 #include "ash/display/window_tree_host_manager.h"
13 #include "ash/public/cpp/shell_window_ids.h" 9 #include "ash/public/cpp/shell_window_ids.h"
14 #include "ash/rotator/screen_rotation_animation.h" 10 #include "ash/rotator/screen_rotation_animation.h"
15 #include "ash/rotator/screen_rotation_animator_observer.h" 11 #include "ash/rotator/screen_rotation_animator_observer.h"
16 #include "ash/shell.h" 12 #include "ash/shell.h"
13 #include "ash/utility/transformer_util.h"
17 #include "base/command_line.h" 14 #include "base/command_line.h"
18 #include "base/memory/ptr_util.h" 15 #include "base/memory/ptr_util.h"
19 #include "base/metrics/histogram_macros.h" 16 #include "base/metrics/histogram_macros.h"
20 #include "base/time/time.h" 17 #include "base/time/time.h"
21 #include "cc/output/copy_output_request.h" 18 #include "cc/output/copy_output_request.h"
22 #include "cc/output/copy_output_result.h" 19 #include "cc/output/copy_output_result.h"
23 #include "ui/aura/window.h" 20 #include "ui/aura/window.h"
21 #include "ui/compositor/callback_layer_animation_observer.h"
24 #include "ui/compositor/layer.h" 22 #include "ui/compositor/layer.h"
25 #include "ui/compositor/layer_animation_element.h" 23 #include "ui/compositor/layer_animation_element.h"
26 #include "ui/compositor/layer_animation_observer.h"
27 #include "ui/compositor/layer_animation_sequence.h" 24 #include "ui/compositor/layer_animation_sequence.h"
28 #include "ui/compositor/layer_animator.h" 25 #include "ui/compositor/layer_animator.h"
29 #include "ui/compositor/layer_owner.h" 26 #include "ui/compositor/layer_owner.h"
30 #include "ui/compositor/layer_tree_owner.h" 27 #include "ui/compositor/layer_tree_owner.h"
31 #include "ui/display/display.h" 28 #include "ui/display/display.h"
32 #include "ui/display/manager/display_manager.h" 29 #include "ui/display/manager/display_manager.h"
33 #include "ui/display/manager/managed_display_info.h" 30 #include "ui/display/manager/managed_display_info.h"
34 #include "ui/gfx/animation/tween.h" 31 #include "ui/gfx/animation/tween.h"
35 #include "ui/gfx/geometry/point.h" 32 #include "ui/gfx/geometry/point.h"
36 #include "ui/gfx/geometry/rect.h" 33 #include "ui/gfx/geometry/rect.h"
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after
70 return (initial_rotation + 3) % 4 == new_rotation 67 return (initial_rotation + 3) % 4 == new_rotation
71 ? kCounterClockWiseRotationFactor 68 ? kCounterClockWiseRotationFactor
72 : kClockWiseRotationFactor; 69 : kClockWiseRotationFactor;
73 } 70 }
74 71
75 aura::Window* GetRootWindow(int64_t display_id) { 72 aura::Window* GetRootWindow(int64_t display_id) {
76 return Shell::Get()->window_tree_host_manager()->GetRootWindowForDisplayId( 73 return Shell::Get()->window_tree_host_manager()->GetRootWindowForDisplayId(
77 display_id); 74 display_id);
78 } 75 }
79 76
77 aura::Window* GetScreenRotationContainer(aura::Window* root_window) {
78 return root_window->GetChildById(kShellWindowId_ScreenRotationContainer);
79 }
80
80 // Returns true if the rotation between |initial_rotation| and |new_rotation| is 81 // Returns true if the rotation between |initial_rotation| and |new_rotation| is
81 // 180 degrees. 82 // 180 degrees.
82 bool Is180DegreeFlip(display::Display::Rotation initial_rotation, 83 bool Is180DegreeFlip(display::Display::Rotation initial_rotation,
83 display::Display::Rotation new_rotation) { 84 display::Display::Rotation new_rotation) {
84 return (initial_rotation + 2) % 4 == new_rotation; 85 return (initial_rotation + 2) % 4 == new_rotation;
85 } 86 }
86 87
87 // Returns the initial degrees the old layer animation to begin with. 88 // Returns the initial degrees the old layer animation to begin with.
88 int GetInitialDegrees(display::Display::Rotation initial_rotation, 89 int GetInitialDegrees(display::Display::Rotation initial_rotation,
89 display::Display::Rotation new_rotation) { 90 display::Display::Rotation new_rotation) {
90 return (Is180DegreeFlip(initial_rotation, new_rotation) ? 180 : 90); 91 return (Is180DegreeFlip(initial_rotation, new_rotation) ? 180 : 90);
91 } 92 }
92 93
93 // A LayerAnimationObserver that will destroy the contained LayerTreeOwner 94 void AddLayerAtTopOfWindowLayers(aura::Window* root_window, ui::Layer* layer) {
94 // when notified that a layer animation has ended or was aborted. 95 // Add the cloned/copied layer tree into the root, so it will be rendered.
95 class LayerCleanupObserver : public ui::LayerAnimationObserver { 96 root_window->layer()->Add(layer);
96 public: 97 root_window->layer()->StackAtTop(layer);
97 // Takes WeakPtr of ScreenRotationAnimator. |this| may outlive the |animator_|
98 // instance and the |animator_| isn't detaching itself as an observer when
99 // being destroyed. However, ideally, when |animator_| is destroying,
100 // deleting |old_layer_tree_owner_| will trigger OnLayerAnimationAborted and
101 // delete |this| before |animator_| deleted.
102 explicit LayerCleanupObserver(base::WeakPtr<ScreenRotationAnimator> animator);
103 ~LayerCleanupObserver() override;
104
105 // ui::LayerAnimationObserver:
106 void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override;
107 void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override;
108 void OnLayerAnimationScheduled(
109 ui::LayerAnimationSequence* sequence) override {}
110
111 protected:
112 // ui::LayerAnimationObserver:
113 bool RequiresNotificationWhenAnimatorDestroyed() const override {
114 return true;
115 }
116 void OnAttachedToSequence(ui::LayerAnimationSequence* sequence) override;
117 void OnDetachedFromSequence(ui::LayerAnimationSequence* sequence) override;
118
119 private:
120 base::WeakPtr<ScreenRotationAnimator> animator_;
121
122 // The LayerAnimationSequence that |this| has been attached to. Defaults to
123 // nullptr.
124 ui::LayerAnimationSequence* sequence_;
125
126 DISALLOW_COPY_AND_ASSIGN(LayerCleanupObserver);
127 };
128
129 LayerCleanupObserver::LayerCleanupObserver(
130 base::WeakPtr<ScreenRotationAnimator> animator)
131 : animator_(animator), sequence_(nullptr) {}
132
133 LayerCleanupObserver::~LayerCleanupObserver() {
134 // We must eplicitly detach from |sequence_| because we return true from
135 // RequiresNotificationWhenAnimatorDestroyed.
136 if (sequence_)
137 sequence_->RemoveObserver(this);
138 } 98 }
139 99
140 void LayerCleanupObserver::OnLayerAnimationEnded( 100 void AddLayerBelowWindowLayer(aura::Window* root_window,
141 ui::LayerAnimationSequence* sequence) { 101 ui::Layer* top_layer,
142 if (animator_) 102 ui::Layer* layer) {
143 animator_->ProcessAnimationQueue(); 103 // Add the cloned/copied layer tree into the root, so it will be rendered.
144 104 root_window->layer()->Add(layer);
145 delete this; 105 root_window->layer()->StackBelow(layer, top_layer);
146 } 106 }
147 107
148 void LayerCleanupObserver::OnLayerAnimationAborted( 108 // The Callback will be invoked when all animation sequences have
149 ui::LayerAnimationSequence* sequence) { 109 // finished. |observer| will be destroyed after invoking the Callback if it
150 if (animator_) 110 // returns true.
151 animator_->ProcessAnimationQueue(); 111 bool AnimationEndedCallback(
152 112 base::WeakPtr<ScreenRotationAnimator> animator,
153 delete this; 113 const ui::CallbackLayerAnimationObserver& observer) {
114 if (animator)
115 animator->ProcessAnimationQueue();
116 return true;
154 } 117 }
155 118
156 void LayerCleanupObserver::OnAttachedToSequence( 119 // Creates a Transform for the old layer in screen rotation animation.
157 ui::LayerAnimationSequence* sequence) { 120 gfx::Transform CreateScreenRotationOldLayerTransformForDisplay(
158 sequence_ = sequence; 121 display::Display::Rotation old_rotation,
122 display::Display::Rotation new_rotation,
123 const display::Display& display) {
124 gfx::Transform inverse;
125 CHECK(CreateRotationTransform(old_rotation, new_rotation, display)
126 .GetInverse(&inverse));
127 return inverse;
159 } 128 }
160 129
161 void LayerCleanupObserver::OnDetachedFromSequence( 130 // The |request_id| changed since last copy request, which means a
162 ui::LayerAnimationSequence* sequence) { 131 // new rotation stated, we need to ignore this copy result.
163 DCHECK_EQ(sequence, sequence_); 132 bool IgnoreCopyResult(int64_t request_id, int64_t current_request_id) {
164 sequence_ = nullptr; 133 DCHECK(request_id <= current_request_id);
134 return request_id < current_request_id;
135 }
136
137 // In the following cases, abort rotation:
138 // 1) if the display was removed,
139 // 2) the copy request has been canceled or failed. It would fail if,
140 // for examples: a) The layer is removed from the compositor and destroye
141 // before committing the request to the compositor. b) The compositor is
142 // shutdown.
143 bool AbortRotation(int64_t display_id, cc::CopyOutputResult* result) {
144 return !IsDisplayIdValid(display_id) || result->IsEmpty();
145 }
146
147 // Creates a black mask layer and returns the |layer_owner|.
148 std::unique_ptr<ui::LayerOwner> CreateBlackMaskLayerOwner(
149 const gfx::Rect& rect) {
150 std::unique_ptr<ui::Layer> black_mask_layer =
151 base::MakeUnique<ui::Layer>(ui::LAYER_SOLID_COLOR);
152 black_mask_layer->SetBounds(rect);
153 black_mask_layer->SetColor(SK_ColorBLACK);
154 std::unique_ptr<ui::LayerOwner> black_mask_layer_owner =
155 base::MakeUnique<ui::LayerOwner>();
156 black_mask_layer_owner->SetLayer(std::move(black_mask_layer));
157 return black_mask_layer_owner;
165 } 158 }
166 159
167 class ScreenRotationAnimationMetricsReporter 160 class ScreenRotationAnimationMetricsReporter
168 : public ui::AnimationMetricsReporter { 161 : public ui::AnimationMetricsReporter {
169 public: 162 public:
170 ScreenRotationAnimationMetricsReporter() {} 163 ScreenRotationAnimationMetricsReporter() {}
171 ~ScreenRotationAnimationMetricsReporter() override {} 164 ~ScreenRotationAnimationMetricsReporter() override {}
172 165
173 void Report(int value) override { 166 void Report(int value) override {
174 UMA_HISTOGRAM_PERCENTAGE("Ash.Rotation.AnimationSmoothness", value); 167 UMA_HISTOGRAM_PERCENTAGE("Ash.Rotation.AnimationSmoothness", value);
175 } 168 }
176 169
177 private: 170 private:
178 DISALLOW_COPY_AND_ASSIGN(ScreenRotationAnimationMetricsReporter); 171 DISALLOW_COPY_AND_ASSIGN(ScreenRotationAnimationMetricsReporter);
179 }; 172 };
180 173
181 } // namespace 174 } // namespace
182 175
183 ScreenRotationAnimator::ScreenRotationAnimator(int64_t display_id) 176 ScreenRotationAnimator::ScreenRotationAnimator(int64_t display_id)
184 : display_id_(display_id), 177 : display_id_(display_id),
185 screen_rotation_state_(IDLE), 178 screen_rotation_state_(IDLE),
186 rotation_request_id_(0), 179 rotation_request_id_(0),
187 metrics_reporter_( 180 metrics_reporter_(
188 base::MakeUnique<ScreenRotationAnimationMetricsReporter>()), 181 base::MakeUnique<ScreenRotationAnimationMetricsReporter>()),
189 disable_animation_timers_for_test_(false), 182 disable_animation_timers_for_test_(false),
183 has_switch_ash_enable_smooth_screen_rotation_(
184 base::CommandLine::ForCurrentProcess()->HasSwitch(
185 switches::kAshEnableSmoothScreenRotation)),
186 root_window_(GetRootWindow(display_id_)),
187 screen_rotation_container_layer_(
188 GetScreenRotationContainer(root_window_)->layer()),
190 weak_factory_(this) {} 189 weak_factory_(this) {}
191 190
192 ScreenRotationAnimator::~ScreenRotationAnimator() { 191 ScreenRotationAnimator::~ScreenRotationAnimator() {
193 // To prevent a call to |LayerCleanupObserver::OnLayerAnimationAborted()| from 192 // To prevent a call to |AnimationEndedCallback()| from calling a method on
194 // calling a method on the |animator_|. 193 // the |animator_|.
195 weak_factory_.InvalidateWeakPtrs(); 194 weak_factory_.InvalidateWeakPtrs();
196 195
197 // Explicitly reset the |old_layer_tree_owner_| and |metrics_reporter_| in 196 // Explicitly reset the |old_layer_tree_owner_| and |metrics_reporter_| in
198 // order to make sure |metrics_reporter_| outlives the attached animation 197 // order to make sure |metrics_reporter_| outlives the attached animation
199 // sequence. 198 // sequence.
200 old_layer_tree_owner_.reset(); 199 old_layer_tree_owner_.reset();
201 metrics_reporter_.reset(); 200 metrics_reporter_.reset();
202 } 201 }
203 202
204 void ScreenRotationAnimator::StartRotationAnimation( 203 void ScreenRotationAnimator::StartRotationAnimation(
205 std::unique_ptr<ScreenRotationRequest> rotation_request) { 204 std::unique_ptr<ScreenRotationRequest> rotation_request) {
206 if (base::CommandLine::ForCurrentProcess()->HasSwitch( 205 const display::Display::Rotation current_rotation =
207 switches::kAshEnableSmoothScreenRotation)) { 206 GetCurrentScreenRotation(display_id_);
208 RequestCopyRootLayerAndAnimateRotation(std::move(rotation_request)); 207 if (current_rotation == rotation_request->new_rotation) {
208 // We need to call |ProcessAnimationQueue()| to notify
209 // |screen_rotation_animator_observers_|.
210 ProcessAnimationQueue();
211 return;
212 }
213
214 rotation_request->old_rotation = current_rotation;
215 if (has_switch_ash_enable_smooth_screen_rotation_) {
216 std::unique_ptr<cc::CopyOutputRequest> copy_output_request =
217 cc::CopyOutputRequest::CreateRequest(
218 CreateAfterCopyCallbackBeforeRotation(std::move(rotation_request)));
219 RequestCopyScreenRotationContainerLayer(std::move(copy_output_request));
220 screen_rotation_state_ = COPY_REQUESTED;
209 } else { 221 } else {
210 CreateOldLayerTree(); 222 StartSlowAnimation(std::move(rotation_request));
211 AnimateRotation(std::move(rotation_request));
212 } 223 }
213 } 224 }
214 225
215 void ScreenRotationAnimator::RequestCopyRootLayerAndAnimateRotation( 226 void ScreenRotationAnimator::StartSlowAnimation(
216 std::unique_ptr<ScreenRotationRequest> rotation_request) { 227 std::unique_ptr<ScreenRotationRequest> rotation_request) {
217 std::unique_ptr<cc::CopyOutputRequest> copy_output_request = 228 CreateOldLayerTreeForSlowAnimation();
218 cc::CopyOutputRequest::CreateRequest( 229 SetRotation(rotation_request->old_rotation, rotation_request->new_rotation,
219 CreateAfterCopyCallback(std::move(rotation_request))); 230 rotation_request->source);
220 ui::Layer* layer = GetRootWindow(display_id_)->layer(); 231 AnimateRotation(std::move(rotation_request));
221 copy_output_request->set_area(gfx::Rect(layer->size())); 232 }
222 layer->RequestCopyOfOutput(std::move(copy_output_request));
223 233
224 screen_rotation_state_ = COPY_REQUESTED; 234 void ScreenRotationAnimator::SetRotation(
235 display::Display::Rotation old_rotation,
236 display::Display::Rotation new_rotation,
237 display::Display::RotationSource source) {
238 Shell::Get()->display_manager()->SetDisplayRotation(display_id_, new_rotation,
239 source);
240 const display::Display display =
241 Shell::Get()->display_manager()->GetDisplayForId(display_id_);
242 old_layer_tree_owner_->root()->SetTransform(
243 CreateScreenRotationOldLayerTransformForDisplay(old_rotation,
244 new_rotation, display));
245 }
246
247 void ScreenRotationAnimator::RequestCopyScreenRotationContainerLayer(
248 std::unique_ptr<cc::CopyOutputRequest> copy_output_request) {
249 copy_output_request->set_area(
250 gfx::Rect(screen_rotation_container_layer_->size()));
251 screen_rotation_container_layer_->RequestCopyOfOutput(
252 std::move(copy_output_request));
225 } 253 }
226 254
227 ScreenRotationAnimator::CopyCallback 255 ScreenRotationAnimator::CopyCallback
228 ScreenRotationAnimator::CreateAfterCopyCallback( 256 ScreenRotationAnimator::CreateAfterCopyCallbackBeforeRotation(
229 std::unique_ptr<ScreenRotationRequest> rotation_request) { 257 std::unique_ptr<ScreenRotationRequest> rotation_request) {
230 return base::Bind(&ScreenRotationAnimator::OnRootLayerCopiedBeforeRotation, 258 return base::Bind(&ScreenRotationAnimator::
259 OnScreenRotationContainerLayerCopiedBeforeRotation,
231 weak_factory_.GetWeakPtr(), 260 weak_factory_.GetWeakPtr(),
232 base::Passed(&rotation_request)); 261 base::Passed(&rotation_request));
233 } 262 }
234 263
235 void ScreenRotationAnimator::OnRootLayerCopiedBeforeRotation( 264 ScreenRotationAnimator::CopyCallback
265 ScreenRotationAnimator::CreateAfterCopyCallbackAfterRotation(
266 std::unique_ptr<ScreenRotationRequest> rotation_request) {
267 return base::Bind(&ScreenRotationAnimator::
268 OnScreenRotationContainerLayerCopiedAfterRotation,
269 weak_factory_.GetWeakPtr(),
270 base::Passed(&rotation_request));
271 }
272
273 void ScreenRotationAnimator::OnScreenRotationContainerLayerCopiedBeforeRotation(
236 std::unique_ptr<ScreenRotationRequest> rotation_request, 274 std::unique_ptr<ScreenRotationRequest> rotation_request,
237 std::unique_ptr<cc::CopyOutputResult> result) { 275 std::unique_ptr<cc::CopyOutputResult> result) {
238 DCHECK(rotation_request->id <= rotation_request_id_); 276 if (IgnoreCopyResult(rotation_request->id, rotation_request_id_))
239 // The |rotation_request_id_| changed since last copy request, which means a
240 // new rotation stated, we need to ignore this copy result.
241 if (rotation_request->id < rotation_request_id_)
242 return; 277 return;
243 278 if (AbortRotation(display_id_, result.get())) {
244 // In the following cases, abort rotation:
245 // 1) if the display was removed,
246 // 2) the copy request has been canceled or failed. It would fail if,
247 // for examples: a) The layer is removed from the compositor and destroye
248 // before committing the request to the compositor. b) The compositor is
249 // shutdown.
250 if (!IsDisplayIdValid(display_id_) || result->IsEmpty()) {
251 ProcessAnimationQueue(); 279 ProcessAnimationQueue();
252 return; 280 return;
253 } 281 }
254 282
255 CopyOldLayerTree(std::move(result)); 283 old_layer_tree_owner_ = CopyLayerTree(std::move(result));
284 AddLayerAtTopOfWindowLayers(root_window_, old_layer_tree_owner_->root());
285 SetRotation(rotation_request->old_rotation, rotation_request->new_rotation,
286 rotation_request->source);
287 std::unique_ptr<cc::CopyOutputRequest> copy_output_request =
288 cc::CopyOutputRequest::CreateRequest(
289 CreateAfterCopyCallbackAfterRotation(std::move(rotation_request)));
290 RequestCopyScreenRotationContainerLayer(std::move(copy_output_request));
291 }
292
293 void ScreenRotationAnimator::OnScreenRotationContainerLayerCopiedAfterRotation(
294 std::unique_ptr<ScreenRotationRequest> rotation_request,
295 std::unique_ptr<cc::CopyOutputResult> result) {
296 if (IgnoreCopyResult(rotation_request->id, rotation_request_id_))
297 return;
298 if (AbortRotation(display_id_, result.get())) {
299 ProcessAnimationQueue();
300 return;
301 }
302
303 new_layer_tree_owner_ = CopyLayerTree(std::move(result));
304 AddLayerBelowWindowLayer(root_window_, old_layer_tree_owner_->root(),
305 new_layer_tree_owner_->root());
256 AnimateRotation(std::move(rotation_request)); 306 AnimateRotation(std::move(rotation_request));
257 } 307 }
258 308
259 void ScreenRotationAnimator::CreateOldLayerTree() { 309 void ScreenRotationAnimator::CreateOldLayerTreeForSlowAnimation() {
260 old_layer_tree_owner_ = ::wm::RecreateLayers(GetRootWindow(display_id_)); 310 old_layer_tree_owner_ = ::wm::RecreateLayers(root_window_);
311 // |screen_rotation_container_layer_| needs update after |RecreateLayers()|.
312 screen_rotation_container_layer_ =
313 GetScreenRotationContainer(root_window_)->layer();
314 AddLayerAtTopOfWindowLayers(root_window_, old_layer_tree_owner_->root());
261 } 315 }
262 316
263 void ScreenRotationAnimator::CopyOldLayerTree( 317 std::unique_ptr<ui::LayerTreeOwner> ScreenRotationAnimator::CopyLayerTree(
264 std::unique_ptr<cc::CopyOutputResult> result) { 318 std::unique_ptr<cc::CopyOutputResult> result) {
265 cc::TextureMailbox texture_mailbox; 319 cc::TextureMailbox texture_mailbox;
266 std::unique_ptr<cc::SingleReleaseCallback> release_callback; 320 std::unique_ptr<cc::SingleReleaseCallback> release_callback;
267 result->TakeTexture(&texture_mailbox, &release_callback); 321 result->TakeTexture(&texture_mailbox, &release_callback);
268 DCHECK(texture_mailbox.IsTexture()); 322 DCHECK(texture_mailbox.IsTexture());
269 323
270 aura::Window* root_window = GetRootWindow(display_id_); 324 const gfx::Rect rect(screen_rotation_container_layer_->size());
271 gfx::Rect rect(root_window->layer()->size());
272 std::unique_ptr<ui::Layer> copy_layer = base::MakeUnique<ui::Layer>(); 325 std::unique_ptr<ui::Layer> copy_layer = base::MakeUnique<ui::Layer>();
273 copy_layer->SetBounds(rect); 326 copy_layer->SetBounds(rect);
274 copy_layer->SetTextureMailbox(texture_mailbox, std::move(release_callback), 327 copy_layer->SetTextureMailbox(texture_mailbox, std::move(release_callback),
275 rect.size()); 328 rect.size());
276 old_layer_tree_owner_ = 329 return base::MakeUnique<ui::LayerTreeOwner>(std::move(copy_layer));
277 base::MakeUnique<ui::LayerTreeOwner>(std::move(copy_layer));
278 } 330 }
279 331
280 void ScreenRotationAnimator::AnimateRotation( 332 void ScreenRotationAnimator::AnimateRotation(
281 std::unique_ptr<ScreenRotationRequest> rotation_request) { 333 std::unique_ptr<ScreenRotationRequest> rotation_request) {
282 screen_rotation_state_ = ROTATING; 334 screen_rotation_state_ = ROTATING;
283 335 const int rotation_factor = GetRotationFactor(rotation_request->old_rotation,
284 aura::Window* root_window = GetRootWindow(display_id_); 336 rotation_request->new_rotation);
285 std::unique_ptr<LayerCleanupObserver> old_layer_cleanup_observer(
286 new LayerCleanupObserver(weak_factory_.GetWeakPtr()));
287 ui::Layer* old_root_layer = old_layer_tree_owner_->root();
288 old_root_layer->set_name("ScreenRotationAnimator:old_layer_tree");
289 // Add the cloned layer tree in to the root, so it will be rendered.
290 root_window->layer()->Add(old_root_layer);
291 root_window->layer()->StackAtTop(old_root_layer);
292
293 const gfx::Rect original_screen_bounds = root_window->GetTargetBounds();
294
295 const int rotation_factor = GetRotationFactor(
296 GetCurrentScreenRotation(display_id_), rotation_request->new_rotation);
297
298 const int old_layer_initial_rotation_degrees = GetInitialDegrees( 337 const int old_layer_initial_rotation_degrees = GetInitialDegrees(
299 GetCurrentScreenRotation(display_id_), rotation_request->new_rotation); 338 rotation_request->old_rotation, rotation_request->new_rotation);
300
301 const base::TimeDelta duration = 339 const base::TimeDelta duration =
302 base::TimeDelta::FromMilliseconds(kRotationDurationInMs); 340 base::TimeDelta::FromMilliseconds(kRotationDurationInMs);
303
304 const gfx::Tween::Type tween_type = gfx::Tween::FAST_OUT_LINEAR_IN; 341 const gfx::Tween::Type tween_type = gfx::Tween::FAST_OUT_LINEAR_IN;
305 342 const gfx::Rect rotated_screen_bounds = root_window_->GetTargetBounds();
306 Shell::Get()->display_manager()->SetDisplayRotation(
307 display_id_, rotation_request->new_rotation, rotation_request->source);
308
309 const gfx::Rect rotated_screen_bounds = root_window->GetTargetBounds();
310 const gfx::Point pivot = gfx::Point(rotated_screen_bounds.width() / 2, 343 const gfx::Point pivot = gfx::Point(rotated_screen_bounds.width() / 2,
311 rotated_screen_bounds.height() / 2); 344 rotated_screen_bounds.height() / 2);
312 345
313 ui::Layer* screen_rotation_container_layer = 346 ui::Layer* new_root_layer;
314 root_window->GetChildById(kShellWindowId_ScreenRotationContainer) 347 if (new_layer_tree_owner_ && has_switch_ash_enable_smooth_screen_rotation_) {
315 ->layer(); 348 new_root_layer = new_layer_tree_owner_->root();
316 std::unique_ptr<ScreenRotationAnimation> current_layer_screen_rotation = 349 // Add a black mask layer on top of |screen_rotation_container_layer_|.
350 black_mask_layer_owner_ = CreateBlackMaskLayerOwner(
351 gfx::Rect(screen_rotation_container_layer_->size()));
352 AddLayerBelowWindowLayer(root_window_, new_root_layer,
353 black_mask_layer_owner_->layer());
354 } else {
355 new_root_layer = screen_rotation_container_layer_;
356 }
357
358 std::unique_ptr<ScreenRotationAnimation> new_layer_screen_rotation =
317 base::MakeUnique<ScreenRotationAnimation>( 359 base::MakeUnique<ScreenRotationAnimation>(
318 screen_rotation_container_layer, kRotationDegrees * rotation_factor, 360 new_root_layer, kRotationDegrees * rotation_factor,
319 0 /* end_degrees */, screen_rotation_container_layer->opacity(), 361 0 /* end_degrees */, new_root_layer->opacity(),
320 screen_rotation_container_layer->opacity() /* target_opacity */, 362 new_root_layer->opacity() /* target_opacity */, pivot, duration,
321 pivot, duration, tween_type); 363 tween_type);
322 364
323 ui::LayerAnimator* current_layer_animator = 365 ui::LayerAnimator* new_layer_animator = new_root_layer->GetAnimator();
324 screen_rotation_container_layer->GetAnimator(); 366 new_layer_animator->set_preemption_strategy(
325 current_layer_animator->set_preemption_strategy(
326 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); 367 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS);
327 std::unique_ptr<ui::LayerAnimationSequence> current_layer_animation_sequence = 368 std::unique_ptr<ui::LayerAnimationSequence> new_layer_animation_sequence =
328 base::MakeUnique<ui::LayerAnimationSequence>( 369 base::MakeUnique<ui::LayerAnimationSequence>(
329 std::move(current_layer_screen_rotation)); 370 std::move(new_layer_screen_rotation));
330 current_layer_animator->StartAnimation(
331 current_layer_animation_sequence.release());
332 371
372 ui::Layer* old_root_layer = old_layer_tree_owner_->root();
373 const gfx::Rect original_screen_bounds = old_root_layer->GetTargetBounds();
333 // The old layer will also be transformed into the new orientation. We will 374 // The old layer will also be transformed into the new orientation. We will
334 // translate it so that the old layer's center point aligns with the new 375 // translate it so that the old layer's center point aligns with the new
335 // orientation's center point and use that center point as the pivot for the 376 // orientation's center point and use that center point as the pivot for the
336 // rotation animation. 377 // rotation animation.
337 gfx::Transform translate_transform; 378 gfx::Transform translate_transform;
338 translate_transform.Translate( 379 translate_transform.Translate(
339 (rotated_screen_bounds.width() - original_screen_bounds.width()) / 2, 380 (rotated_screen_bounds.width() - original_screen_bounds.width()) / 2,
340 (rotated_screen_bounds.height() - original_screen_bounds.height()) / 2); 381 (rotated_screen_bounds.height() - original_screen_bounds.height()) / 2);
341 old_root_layer->SetTransform(translate_transform); 382 old_root_layer->SetTransform(translate_transform);
342 383
343 std::unique_ptr<ScreenRotationAnimation> old_layer_screen_rotation = 384 std::unique_ptr<ScreenRotationAnimation> old_layer_screen_rotation =
344 base::MakeUnique<ScreenRotationAnimation>( 385 base::MakeUnique<ScreenRotationAnimation>(
345 old_root_layer, old_layer_initial_rotation_degrees * rotation_factor, 386 old_root_layer, old_layer_initial_rotation_degrees * rotation_factor,
346 (old_layer_initial_rotation_degrees - kRotationDegrees) * 387 (old_layer_initial_rotation_degrees - kRotationDegrees) *
347 rotation_factor, 388 rotation_factor,
348 old_root_layer->opacity(), 0.0f /* target_opacity */, pivot, duration, 389 old_root_layer->opacity(), 0.0f /* target_opacity */, pivot, duration,
349 tween_type); 390 tween_type);
350 391
351 ui::LayerAnimator* old_layer_animator = old_root_layer->GetAnimator(); 392 ui::LayerAnimator* old_layer_animator = old_root_layer->GetAnimator();
352 old_layer_animator->set_preemption_strategy( 393 old_layer_animator->set_preemption_strategy(
353 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); 394 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS);
354 std::unique_ptr<ui::LayerAnimationSequence> old_layer_animation_sequence = 395 std::unique_ptr<ui::LayerAnimationSequence> old_layer_animation_sequence =
355 base::MakeUnique<ui::LayerAnimationSequence>( 396 base::MakeUnique<ui::LayerAnimationSequence>(
356 std::move(old_layer_screen_rotation)); 397 std::move(old_layer_screen_rotation));
357 // Add an observer so that the cloned layers can be cleaned up with the 398
358 // animation completes/aborts.
359 old_layer_animation_sequence->AddObserver(
360 old_layer_cleanup_observer.release());
361 // In unit test, we can use ash::test::ScreenRotationAnimatorTestApi to 399 // In unit test, we can use ash::test::ScreenRotationAnimatorTestApi to
362 // control the animation. 400 // control the animation.
363 if (disable_animation_timers_for_test_) 401 if (disable_animation_timers_for_test_) {
402 if (new_layer_tree_owner_)
403 new_layer_animator->set_disable_timer_for_test(true);
364 old_layer_animator->set_disable_timer_for_test(true); 404 old_layer_animator->set_disable_timer_for_test(true);
405 }
365 old_layer_animation_sequence->SetAnimationMetricsReporter( 406 old_layer_animation_sequence->SetAnimationMetricsReporter(
366 metrics_reporter_.get()); 407 metrics_reporter_.get());
408
409 // Add an observer so that the cloned/copied layers can be cleaned up with the
410 // animation completes/aborts.
411 ui::CallbackLayerAnimationObserver* observer =
412 new ui::CallbackLayerAnimationObserver(
413 base::Bind(&AnimationEndedCallback, weak_factory_.GetWeakPtr()));
414 if (new_layer_tree_owner_)
415 new_layer_animator->AddObserver(observer);
416 new_layer_animator->StartAnimation(new_layer_animation_sequence.release());
417 old_layer_animator->AddObserver(observer);
367 old_layer_animator->StartAnimation(old_layer_animation_sequence.release()); 418 old_layer_animator->StartAnimation(old_layer_animation_sequence.release());
368 419 observer->SetActive();
369 rotation_request.reset();
370 } 420 }
371 421
372 void ScreenRotationAnimator::Rotate(display::Display::Rotation new_rotation, 422 void ScreenRotationAnimator::Rotate(display::Display::Rotation new_rotation,
373 display::Display::RotationSource source) { 423 display::Display::RotationSource source) {
374 if (GetCurrentScreenRotation(display_id_) == new_rotation) 424 // |rotation_request_id_| is used to skip stale requests. Before the layer
375 return; 425 // CopyOutputResult callback called, there could have new rotation request.
376 426 // Increases |rotation_request_id_| for each new request and in the callback,
427 // we compare the |rotation_request.id| and |rotation_request_id_| to
428 // determine the stale status.
377 rotation_request_id_++; 429 rotation_request_id_++;
378 std::unique_ptr<ScreenRotationRequest> rotation_request = 430 std::unique_ptr<ScreenRotationRequest> rotation_request =
379 base::MakeUnique<ScreenRotationRequest>(rotation_request_id_, 431 base::MakeUnique<ScreenRotationRequest>(rotation_request_id_,
380 new_rotation, source); 432 new_rotation, source);
381
382 switch (screen_rotation_state_) { 433 switch (screen_rotation_state_) {
383 case IDLE: 434 case IDLE:
384 case COPY_REQUESTED: 435 case COPY_REQUESTED:
385 StartRotationAnimation(std::move(rotation_request)); 436 StartRotationAnimation(std::move(rotation_request));
386 break; 437 break;
387 case ROTATING: 438 case ROTATING:
388 last_pending_request_ = std::move(rotation_request); 439 last_pending_request_ = std::move(rotation_request);
389 // The pending request will be processed when the 440 // The pending request will be processed when the
390 // OnLayerAnimation(Ended|Aborted) methods should be called after 441 // |AnimationEndedCallback()| should be called after |StopAnimating()|.
391 // |StopAnimating()|.
392 StopAnimating(); 442 StopAnimating();
393 break; 443 break;
444 case STOPPING:
445 last_pending_request_ = std::move(rotation_request);
446 break;
394 } 447 }
395 } 448 }
396 449
397 void ScreenRotationAnimator::AddScreenRotationAnimatorObserver( 450 void ScreenRotationAnimator::AddScreenRotationAnimatorObserver(
398 ScreenRotationAnimatorObserver* observer) { 451 ScreenRotationAnimatorObserver* observer) {
399 screen_rotation_animator_observers_.AddObserver(observer); 452 screen_rotation_animator_observers_.AddObserver(observer);
400 } 453 }
401 454
402 void ScreenRotationAnimator::RemoveScreenRotationAnimatorObserver( 455 void ScreenRotationAnimator::RemoveScreenRotationAnimatorObserver(
403 ScreenRotationAnimatorObserver* observer) { 456 ScreenRotationAnimatorObserver* observer) {
404 screen_rotation_animator_observers_.RemoveObserver(observer); 457 screen_rotation_animator_observers_.RemoveObserver(observer);
405 } 458 }
406 459
407 void ScreenRotationAnimator::ProcessAnimationQueue() { 460 void ScreenRotationAnimator::ProcessAnimationQueue() {
408 screen_rotation_state_ = IDLE; 461 if (IsDisplayIdValid(display_id_) && black_mask_layer_owner_)
oshima 2017/04/19 15:07:41 looks like we never set to IDLE anymore?
wutao 2017/04/19 17:48:32 Right. There are only two code path from here: 1)
462 root_window_->layer()->Remove(black_mask_layer_owner_->layer());
409 old_layer_tree_owner_.reset(); 463 old_layer_tree_owner_.reset();
464 new_layer_tree_owner_.reset();
465 black_mask_layer_owner_.reset();
410 if (last_pending_request_ && IsDisplayIdValid(display_id_)) { 466 if (last_pending_request_ && IsDisplayIdValid(display_id_)) {
411 display::Display::Rotation new_rotation = 467 StartRotationAnimation(std::move(last_pending_request_));
412 last_pending_request_->new_rotation;
413 display::Display::RotationSource source = last_pending_request_->source;
414 last_pending_request_.reset();
415 Rotate(new_rotation, source);
416 return; 468 return;
417 } 469 }
418 470
419 for (auto& observer : screen_rotation_animator_observers_) 471 for (auto& observer : screen_rotation_animator_observers_)
420 observer.OnScreenRotationAnimationFinished(this); 472 observer.OnScreenRotationAnimationFinished(this);
421 } 473 }
422 474
423 void ScreenRotationAnimator::set_disable_animation_timers_for_test(
424 bool disable_timers) {
425 disable_animation_timers_for_test_ = disable_timers;
426 }
427
428 void ScreenRotationAnimator::StopAnimating() { 475 void ScreenRotationAnimator::StopAnimating() {
429 GetRootWindow(display_id_) 476 screen_rotation_state_ = STOPPING;
430 ->GetChildById(kShellWindowId_ScreenRotationContainer) 477 // |old_layer_tree_owner_| new_layer_tree_owner_| could be nullptr if another
431 ->layer() 478 // the rotation request comes before the copy request finished.
432 ->GetAnimator()
433 ->StopAnimating();
434 if (old_layer_tree_owner_) 479 if (old_layer_tree_owner_)
435 old_layer_tree_owner_->root()->GetAnimator()->StopAnimating(); 480 old_layer_tree_owner_->root()->GetAnimator()->StopAnimating();
481 if (new_layer_tree_owner_)
482 new_layer_tree_owner_->root()->GetAnimator()->StopAnimating();
483 if (IsDisplayIdValid(display_id_) && black_mask_layer_owner_)
484 root_window_->layer()->Remove(black_mask_layer_owner_->layer());
436 } 485 }
437 486
438 } // namespace ash 487 } // namespace ash
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