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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ASH_ROTATOR_SCREEN_ROTATION_ANIMATOR_H_ | 5 #ifndef ASH_ROTATOR_SCREEN_ROTATION_ANIMATOR_H_ |
6 #define ASH_ROTATOR_SCREEN_ROTATION_ANIMATOR_H_ | 6 #define ASH_ROTATOR_SCREEN_ROTATION_ANIMATOR_H_ |
7 | 7 |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include "ash/ash_export.h" | 10 #include "ash/ash_export.h" |
11 #include "base/callback_forward.h" | 11 #include "base/callback_forward.h" |
12 #include "base/macros.h" | 12 #include "base/macros.h" |
13 #include "base/memory/weak_ptr.h" | 13 #include "base/memory/weak_ptr.h" |
14 #include "base/observer_list.h" | 14 #include "base/observer_list.h" |
15 #include "ui/display/display.h" | 15 #include "ui/display/display.h" |
16 | 16 |
17 namespace aura { | |
18 class Window; | |
19 } // namesapce aura | |
20 | |
17 namespace cc { | 21 namespace cc { |
22 class CopyOutputRequest; | |
18 class CopyOutputResult; | 23 class CopyOutputResult; |
19 } // namespace cc | 24 } // namespace cc |
20 | 25 |
21 namespace ui { | 26 namespace ui { |
22 class AnimationMetricsReporter; | 27 class AnimationMetricsReporter; |
23 class Layer; | 28 class Layer; |
29 class LayerOwner; | |
24 class LayerTreeOwner; | 30 class LayerTreeOwner; |
25 } // namespace ui | 31 } // namespace ui |
26 | 32 |
27 namespace ash { | 33 namespace ash { |
28 namespace test { | 34 namespace test { |
29 class ScreenRotationAnimatorTestApi; | 35 class ScreenRotationAnimatorTestApi; |
30 } // namespace test | 36 } // namespace test |
31 | 37 |
32 class ScreenRotationAnimatorObserver; | 38 class ScreenRotationAnimatorObserver; |
33 | 39 |
(...skipping 24 matching lines...) Expand all Loading... | |
58 // When screen rotation animation is ended or aborted, calls |Rotate()| with | 64 // When screen rotation animation is ended or aborted, calls |Rotate()| with |
59 // the pending rotation request if the request queue is not empty. Otherwise | 65 // the pending rotation request if the request queue is not empty. Otherwise |
60 // notifies |screen_rotation_animator_observer_|. | 66 // notifies |screen_rotation_animator_observer_|. |
61 void ProcessAnimationQueue(); | 67 void ProcessAnimationQueue(); |
62 | 68 |
63 protected: | 69 protected: |
64 using CopyCallback = | 70 using CopyCallback = |
65 base::Callback<void(std::unique_ptr<cc::CopyOutputResult> result)>; | 71 base::Callback<void(std::unique_ptr<cc::CopyOutputResult> result)>; |
66 struct ScreenRotationRequest { | 72 struct ScreenRotationRequest { |
67 ScreenRotationRequest(int64_t id, | 73 ScreenRotationRequest(int64_t id, |
74 display::Display::Rotation from_rotation, | |
68 display::Display::Rotation to_rotation, | 75 display::Display::Rotation to_rotation, |
69 display::Display::RotationSource from_source) | 76 display::Display::RotationSource from_source) |
70 : id(id), new_rotation(to_rotation), source(from_source) {} | 77 : id(id), |
78 old_rotation(from_rotation), | |
79 new_rotation(to_rotation), | |
80 source(from_source) {} | |
71 int64_t id; | 81 int64_t id; |
82 display::Display::Rotation old_rotation; | |
72 display::Display::Rotation new_rotation; | 83 display::Display::Rotation new_rotation; |
73 display::Display::RotationSource source; | 84 display::Display::RotationSource source; |
74 }; | 85 }; |
75 | 86 |
76 // This function can be overridden in unit test to test removing external | 87 // This function can be overridden in unit test to test removing external |
77 // display. | 88 // display. |
78 virtual CopyCallback CreateAfterCopyCallback( | 89 virtual CopyCallback CreateAfterCopyCallbackBeforeRotation( |
90 std::unique_ptr<ScreenRotationRequest> rotation_request); | |
91 | |
92 // This function can be overridden in unit test to test removing external | |
93 // display. | |
94 virtual CopyCallback CreateAfterCopyCallbackAfterRotation( | |
79 std::unique_ptr<ScreenRotationRequest> rotation_request); | 95 std::unique_ptr<ScreenRotationRequest> rotation_request); |
80 | 96 |
81 private: | 97 private: |
82 friend class ash::test::ScreenRotationAnimatorTestApi; | 98 friend class ash::test::ScreenRotationAnimatorTestApi; |
83 | 99 |
84 void StartRotationAnimation( | 100 void StartRotationAnimation( |
85 std::unique_ptr<ScreenRotationRequest> rotation_request); | 101 std::unique_ptr<ScreenRotationRequest> rotation_request); |
86 | 102 |
87 // This is an asynchronous call to request copy output of root layer. | 103 // The code path to start slow animation. |
oshima
2017/04/18 18:32:25
nit: can you explain the difference in logic? (not
wutao
2017/04/18 19:56:58
Done.
| |
88 void RequestCopyRootLayerAndAnimateRotation( | 104 void StartSlowAnimation( |
89 std::unique_ptr<ScreenRotationRequest> rotation_request); | 105 std::unique_ptr<ScreenRotationRequest> rotation_request); |
90 | 106 |
91 // The callback in |RequestCopyRootLayerAndAnimateRotation()|. | 107 // A wrapper to call |display_manager| to set screen rotation and rotate the |
92 void OnRootLayerCopiedBeforeRotation( | 108 // |old_layer_tree| to the |old_rotation|. |
109 void SetRotation(display::Display::Rotation old_rotation, | |
110 display::Display::Rotation new_rotation, | |
111 display::Display::RotationSource source); | |
112 | |
113 // This is an asynchronous call to request copy output of root layer. | |
114 void RequestCopyScreenRotationContainerLayer( | |
115 std::unique_ptr<cc::CopyOutputRequest> copy_output_request); | |
116 | |
117 // The callback in |RequestCopyScreenRotationContainerLayer()| before screen | |
118 // rotation. | |
119 void OnScreenRotationContainerLayerCopiedBeforeRotation( | |
93 std::unique_ptr<ScreenRotationRequest> rotation_request, | 120 std::unique_ptr<ScreenRotationRequest> rotation_request, |
94 std::unique_ptr<cc::CopyOutputResult> result); | 121 std::unique_ptr<cc::CopyOutputResult> result); |
95 | 122 |
96 // Recreates all |root_window| layers. | 123 // The callback in |RequestCopyScreenRotationContainerLayer()| after screen |
124 // rotation. | |
125 void OnScreenRotationContainerLayerCopiedAfterRotation( | |
126 std::unique_ptr<ScreenRotationRequest> rotation_request, | |
127 std::unique_ptr<cc::CopyOutputResult> result); | |
128 | |
129 // Recreates all |root_window| layers and their layer tree owner. | |
97 void CreateOldLayerTree(); | 130 void CreateOldLayerTree(); |
98 | 131 |
99 // Requests a copy of |root_window| root layer output. | 132 // Creates a new layer and its layer tree owner from |CopyOutputResult|. |
100 void CopyOldLayerTree(std::unique_ptr<cc::CopyOutputResult> result); | 133 std::unique_ptr<ui::LayerTreeOwner> CopyLayerTree( |
134 std::unique_ptr<cc::CopyOutputResult> result); | |
101 | 135 |
102 // Note: Only call this function when the |old_layer_tree_owner_| is set up | 136 // Note: Only call this function when the |old_layer_tree_owner_| is set up |
103 // properly. | 137 // properly. |
104 // Sets the screen orientation to |new_rotation| and animate the change. The | 138 // Sets the screen orientation to |new_rotation| and animate the change. The |
105 // animation will rotate the initial orientation's layer towards the new | 139 // animation will rotate the initial orientation's layer towards the new |
106 // orientation through |rotation_degrees| while fading out, and the new | 140 // orientation through |rotation_degrees| while fading out, and the new |
107 // orientation's layer will be rotated in to the |new_orientation| through | 141 // orientation's layer will be rotated in to the |new_orientation| through |
108 // |rotation_degrees| arc. | 142 // |rotation_degrees| arc. |
109 void AnimateRotation(std::unique_ptr<ScreenRotationRequest> rotation_request); | 143 void AnimateRotation(std::unique_ptr<ScreenRotationRequest> rotation_request); |
110 | 144 |
111 void set_disable_animation_timers_for_test(bool disable_timers); | 145 void set_disable_animation_timers_for_test(bool disable_timers) { |
146 disable_animation_timers_for_test_ = disable_timers; | |
147 } | |
148 | |
149 void set_switch_smooth_rotation_for_test(bool enable) { | |
150 has_switch_ash_enable_smooth_screen_rotation_ = enable; | |
151 } | |
112 | 152 |
113 void StopAnimating(); | 153 void StopAnimating(); |
114 | 154 |
115 // The id of the display to rotate. | 155 // The id of the display to rotate. |
116 int64_t display_id_; | 156 int64_t display_id_; |
117 | 157 |
118 // For current slow rotation animation, there are two states |ROTATING| and | 158 // For current slow rotation animation, there are two states |ROTATING| and |
119 // |IDLE|. For the smooth rotation animation, we need to send copy request | 159 // |IDLE|. For the smooth rotation animation, we need to send copy request |
120 // and get copy result before animating. | 160 // and get copy result before animating. |
121 enum ScreenRotationState { | 161 enum ScreenRotationState { |
122 COPY_REQUESTED, | 162 COPY_REQUESTED, |
123 ROTATING, | 163 ROTATING, |
124 IDLE, | 164 IDLE, |
125 }; | 165 }; |
126 ScreenRotationState screen_rotation_state_; | 166 ScreenRotationState screen_rotation_state_; |
127 | 167 |
128 // Rotation request id, used to ignore copy request callback if we decide to | 168 // Rotation request id, used to ignore copy request callback if we decide to |
129 // cancel the previous rotation request. | 169 // cancel the previous rotation request. |
130 int64_t rotation_request_id_; | 170 int64_t rotation_request_id_; |
131 | 171 |
132 std::unique_ptr<ui::AnimationMetricsReporter> metrics_reporter_; | 172 std::unique_ptr<ui::AnimationMetricsReporter> metrics_reporter_; |
133 // Only set in unittest to disable animation timers. | 173 // Only set in unittest to disable animation timers. |
134 bool disable_animation_timers_for_test_; | 174 bool disable_animation_timers_for_test_; |
135 base::ObserverList<ScreenRotationAnimatorObserver> | 175 base::ObserverList<ScreenRotationAnimatorObserver> |
136 screen_rotation_animator_observers_; | 176 screen_rotation_animator_observers_; |
137 std::unique_ptr<ui::LayerTreeOwner> old_layer_tree_owner_; | 177 std::unique_ptr<ui::LayerTreeOwner> old_layer_tree_owner_; |
178 std::unique_ptr<ui::LayerTreeOwner> new_layer_tree_owner_; | |
179 std::unique_ptr<ui::LayerOwner> black_mask_layer_owner_; | |
138 std::unique_ptr<ScreenRotationRequest> last_pending_request_; | 180 std::unique_ptr<ScreenRotationRequest> last_pending_request_; |
181 bool has_switch_ash_enable_smooth_screen_rotation_; | |
182 aura::Window* root_window_; | |
183 ui::Layer* screen_rotation_container_layer_; | |
139 base::WeakPtrFactory<ScreenRotationAnimator> weak_factory_; | 184 base::WeakPtrFactory<ScreenRotationAnimator> weak_factory_; |
140 | 185 |
141 DISALLOW_COPY_AND_ASSIGN(ScreenRotationAnimator); | 186 DISALLOW_COPY_AND_ASSIGN(ScreenRotationAnimator); |
142 }; | 187 }; |
143 | 188 |
144 } // namespace ash | 189 } // namespace ash |
145 | 190 |
146 #endif // ASH_ROTATOR_SCREEN_ROTATION_ANIMATOR_H_ | 191 #endif // ASH_ROTATOR_SCREEN_ROTATION_ANIMATOR_H_ |
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