| Index: include/core/SkShader.h
|
| diff --git a/include/core/SkShader.h b/include/core/SkShader.h
|
| index 2f3764c0be032d9e566393fadebeda59bd1c3078..a9ecad84c19c5cca89d287facc67a3bac5ef3ba8 100644
|
| --- a/include/core/SkShader.h
|
| +++ b/include/core/SkShader.h
|
| @@ -360,7 +360,8 @@ public:
|
| * color. The GrContext may be used by the effect to create textures. The GPU device does not
|
| * call createContext. Instead we pass the SkPaint here in case the shader needs paint info.
|
| */
|
| - virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint& paint) const;
|
| + virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint& paint,
|
| + const SkMatrix* localMatrixOrNull) const;
|
|
|
| //////////////////////////////////////////////////////////////////////////
|
| // Factory methods for stock shaders
|
|
|