Index: include/core/SkShader.h |
diff --git a/include/core/SkShader.h b/include/core/SkShader.h |
index 2f3764c0be032d9e566393fadebeda59bd1c3078..a9ecad84c19c5cca89d287facc67a3bac5ef3ba8 100644 |
--- a/include/core/SkShader.h |
+++ b/include/core/SkShader.h |
@@ -360,7 +360,8 @@ public: |
* color. The GrContext may be used by the effect to create textures. The GPU device does not |
* call createContext. Instead we pass the SkPaint here in case the shader needs paint info. |
*/ |
- virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint& paint) const; |
+ virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint& paint, |
+ const SkMatrix* localMatrixOrNull) const; |
////////////////////////////////////////////////////////////////////////// |
// Factory methods for stock shaders |