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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkGpuDevice.h" | 8 #include "SkGpuDevice.h" |
| 9 | 9 |
| 10 #include "effects/GrBicubicEffect.h" | 10 #include "effects/GrBicubicEffect.h" |
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| 456 SkShader* shader = skPaint.getShader(); | 456 SkShader* shader = skPaint.getShader(); |
| 457 if (NULL == shader) { | 457 if (NULL == shader) { |
| 458 return skPaint2GrPaintNoShader(dev, skPaint, false, constantColor, grPai
nt); | 458 return skPaint2GrPaintNoShader(dev, skPaint, false, constantColor, grPai
nt); |
| 459 } | 459 } |
| 460 | 460 |
| 461 // SkShader::asNewEffect() may do offscreen rendering. Setup default drawing
state and require | 461 // SkShader::asNewEffect() may do offscreen rendering. Setup default drawing
state and require |
| 462 // the shader to set a render target . | 462 // the shader to set a render target . |
| 463 GrContext::AutoWideOpenIdentityDraw awo(dev->context(), NULL); | 463 GrContext::AutoWideOpenIdentityDraw awo(dev->context(), NULL); |
| 464 | 464 |
| 465 // setup the shader as the first color effect on the paint | 465 // setup the shader as the first color effect on the paint |
| 466 SkAutoTUnref<GrEffectRef> effect(shader->asNewEffect(dev->context(), skPaint
)); | 466 SkAutoTUnref<GrEffectRef> effect(shader->asNewEffect(dev->context(), skPaint
, NULL)); |
| 467 if (NULL != effect.get()) { | 467 if (NULL != effect.get()) { |
| 468 grPaint->addColorEffect(effect); | 468 grPaint->addColorEffect(effect); |
| 469 // Now setup the rest of the paint. | 469 // Now setup the rest of the paint. |
| 470 return skPaint2GrPaintNoShader(dev, skPaint, true, false, grPaint); | 470 return skPaint2GrPaintNoShader(dev, skPaint, true, false, grPaint); |
| 471 } else { | 471 } else { |
| 472 // We still don't have SkColorShader::asNewEffect() implemented. | 472 // We still don't have SkColorShader::asNewEffect() implemented. |
| 473 SkShader::GradientInfo info; | 473 SkShader::GradientInfo info; |
| 474 SkColor color; | 474 SkColor color; |
| 475 | 475 |
| 476 info.fColors = &color; | 476 info.fColors = &color; |
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| 2120 GrCachedLayer* layer = fContext->getLayerCache()->findLayerOrCreate(pict
ure, i); | 2120 GrCachedLayer* layer = fContext->getLayerCache()->findLayerOrCreate(pict
ure, i); |
| 2121 | 2121 |
| 2122 if (NULL != layer->getTexture()) { | 2122 if (NULL != layer->getTexture()) { |
| 2123 fContext->unlockScratchTexture(layer->getTexture()); | 2123 fContext->unlockScratchTexture(layer->getTexture()); |
| 2124 layer->setTexture(NULL); | 2124 layer->setTexture(NULL); |
| 2125 } | 2125 } |
| 2126 } | 2126 } |
| 2127 | 2127 |
| 2128 return true; | 2128 return true; |
| 2129 } | 2129 } |
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