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Side by Side Diff: chrome/browser/ui/views/toolbar/app_menu_animation.cc

Issue 2789203003: [Views] App Menu Animated Icon (Closed)
Patch Set: Fixes for msw Created 3 years, 8 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "chrome/browser/ui/views/toolbar/app_menu_animation.h"
6
7 #include "cc/paint/paint_flags.h"
8 #include "chrome/browser/ui/views/toolbar/app_menu_button.h"
9 #include "ui/gfx/animation/tween.h"
10 #include "ui/gfx/canvas.h"
11 #include "ui/gfx/color_palette.h"
12 #include "ui/gfx/color_utils.h"
13 #include "ui/gfx/skia_util.h"
14
15 namespace {
16
17 // Duration of the open and close animations in ms.
18 constexpr float kOpenDuration = 733.0f;
19 constexpr float kCloseDuration = 283.0f;
20
21 // Duration of the color animation in ms.
22 constexpr float kColorDurationMs = 100.0f;
23
24 // The % the top and bottom dots need to be offset from the middle.
25 constexpr float kDotYOffset = 0.32f;
26
27 // Value of the stroke when the icon is opened or closed.
28 constexpr float kCloseStroke = 0.204f;
29 constexpr float kOpenStroke = 0.136f;
30
31 // Value of the width when the animation is fully opened.
32 constexpr float kOpenWidth = 0.52f;
33
34 // The delay of the color and dot animations in ms.
35 constexpr float kColorDelayMs = 33.33f;
36 constexpr float kDotDelayMs = 66.67f;
37
38 // The % of time it takes for each dot to animate to its full width.
39 constexpr float kTopWidthOpenInterval = 533.3f / kOpenDuration;
40 constexpr float kMiddleWidthOpenInterval = 383.3f / kOpenDuration;
41 constexpr float kBottomWidthOpenInterval = 400.0f / kOpenDuration;
42
43 // The % of time it takes for each dot to animate to its final stroke.
44 constexpr float kTopStrokeOpenInterval = 400.0f / kOpenDuration;
45 constexpr float kMiddleStrokeOpenInterval = 283.3f / kOpenDuration;
46 constexpr float kBottomStrokeOpenInterval = 266.7f / kOpenDuration;
47
48 // The % of time it takes for each dot to animate its width and stroke.
49 constexpr float kWidthStrokeCloseInterval = 150.0f / kCloseDuration;
50
51 } // namespace
52
53 AppMenuAnimation::AppMenuDot::AppMenuDot(float delay,
sky 2017/04/11 20:52:00 Use TimeDelta
spqchan 2017/04/12 19:42:10 Done.
54 float width_open_interval,
55 float stroke_open_interval)
56 : delay_(delay),
57 width_open_interval_(width_open_interval),
58 stroke_open_interval_(stroke_open_interval) {}
59
60 void AppMenuAnimation::AppMenuDot::Paint(gfx::PointF center_point,
sky 2017/04/11 20:52:00 const &
spqchan 2017/04/12 19:42:10 Done.
61 SkColor start_color,
62 SkColor severity_color,
63 gfx::Canvas* canvas,
64 const gfx::Rect& bounds,
65 gfx::SlideAnimation* animation) {
sky 2017/04/11 20:52:00 const gfx::SlideAnimation* if possible.
spqchan 2017/04/12 19:42:10 Done.
66 bool is_opening = animation->IsShowing();
67 float total_duration = is_opening ? kOpenDuration : kCloseDuration;
68 float width_duration =
69 is_opening ? width_open_interval_ : kWidthStrokeCloseInterval;
70 float stroke_duration =
71 is_opening ? stroke_open_interval_ : kWidthStrokeCloseInterval;
72
73 // Reverse the delay if the animation is closing.
74 float delay = is_opening ? delay_ : (kDotDelayMs * 2 - delay_);
75 float progress = animation->GetCurrentValue() - (delay / total_duration);
76
77 float width_progress = 0.0;
78 float stroke_progress = 0.0;
79 float color_progress = 0.0;
80
81 if (progress > 0) {
82 width_progress = std::min(1.0f, progress / width_duration);
83 stroke_progress = std::min(1.0f, progress / stroke_duration);
84
85 if (is_opening) {
86 float color_delay = kColorDelayMs / total_duration;
87 float color_duration = kColorDurationMs / total_duration;
88 if (progress > color_delay) {
89 color_progress =
90 std::min(1.0f, (progress - color_delay) / color_duration);
91 }
92 }
93 }
94
95 float dot_height =
96 gfx::Tween::FloatValueBetween(stroke_progress, kCloseStroke, kOpenStroke);
97 dot_height *= bounds.height();
98
99 float dot_width =
100 gfx::Tween::FloatValueBetween(width_progress, kCloseStroke, kOpenWidth);
101 dot_width *= bounds.width();
102
103 gfx::PointF point = center_point;
104 point.Offset(-dot_width / 2, -dot_height / 2);
105
106 SkColor color = is_opening ? gfx::Tween::ColorValueBetween(
107 color_progress, start_color, severity_color)
108 : severity_color;
109
110 cc::PaintFlags flags;
111 flags.setColor(color);
112 flags.setStrokeWidth(bounds.height() * kCloseStroke);
113 flags.setStrokeCap(cc::PaintFlags::kRound_Cap);
114 flags.setStyle(cc::PaintFlags::kFill_Style);
115 flags.setAntiAlias(true);
116
117 gfx::SizeF dot_size = gfx::SizeF(dot_width, dot_height);
118 canvas->DrawRoundRect(gfx::RectF(point, dot_size), 2.0, flags);
119 }
120
121 AppMenuAnimation::AppMenuAnimation(AppMenuButton* owner,
122 bool should_animation_close)
123 : owner_(owner),
124 should_animation_close_(should_animation_close),
125 animation_(this),
126 bottom_dot_(0, kBottomWidthOpenInterval, kBottomStrokeOpenInterval),
127 middle_dot_(kDotDelayMs,
128 kMiddleWidthOpenInterval,
129 kMiddleStrokeOpenInterval),
130 top_dot_(kDotDelayMs * 2, kTopWidthOpenInterval, kTopStrokeOpenInterval),
131 start_color_(gfx::kPlaceholderColor),
sky 2017/04/11 20:52:00 Can the real colors be passed in rather than set l
spqchan 2017/04/12 19:42:10 No, the severity levels aren't set until after the
132 severity_color_(gfx::kPlaceholderColor) {
133 animation_.SetSlideDuration(kOpenDuration);
134 animation_.SetTweenType(gfx::Tween::FAST_OUT_SLOW_IN);
135 }
136
137 void AppMenuAnimation::PaintAppMenu(gfx::Canvas* canvas,
138 const gfx::Rect& bounds) {
139 gfx::PointF middle_point = gfx::PointF(bounds.CenterPoint());
140 float y_offset = kDotYOffset * bounds.height();
141 gfx::PointF top_point = middle_point;
142 top_point.Offset(0, -y_offset);
143
144 gfx::PointF bottom_point = middle_point;
145 bottom_point.Offset(0, y_offset);
146
147 middle_dot_.Paint(middle_point, start_color_, severity_color_, canvas, bounds,
148 &animation_);
149 top_dot_.Paint(top_point, start_color_, severity_color_, canvas, bounds,
150 &animation_);
151 bottom_dot_.Paint(bottom_point, start_color_, severity_color_, canvas, bounds,
152 &animation_);
153 }
154
155 void AppMenuAnimation::UpdateIconColor(SkColor start_color,
156 SkColor severity_color) {
157 start_color_ = start_color;
158 severity_color_ = severity_color;
159 }
160
161 void AppMenuAnimation::StartAnimation() {
162 if (!animation_.is_animating()) {
163 animation_.SetSlideDuration(kOpenDuration);
164 animation_.Show();
165 }
166 }
167
168 void AppMenuAnimation::AnimationEnded(const gfx::Animation* animation) {
169 if (should_animation_close_ && animation_.IsShowing()) {
170 animation_.SetSlideDuration(kCloseDuration);
171 animation_.Hide();
172 }
173
174 if (!animation_.IsShowing())
175 start_color_ = severity_color_;
176 }
177
178 void AppMenuAnimation::AnimationProgressed(const gfx::Animation* animation) {
179 owner_->SchedulePaint();
180 }
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