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Side by Side Diff: chrome/browser/ui/views/toolbar/app_menu_animation.cc

Issue 2789203003: [Views] App Menu Animated Icon (Closed)
Patch Set: Cleaned up Created 3 years, 8 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "chrome/browser/ui/views/toolbar/app_menu_animation.h"
6
7 #include "base/time/time.h"
msw 2017/04/11 17:34:13 q: needed?
spqchan 2017/04/12 19:42:09 Removed
8 #include "cc/paint/paint_flags.h"
9 #include "chrome/browser/ui/views/toolbar/app_menu_button.h"
10 #include "ui/gfx/animation/tween.h"
11 #include "ui/gfx/canvas.h"
12 #include "ui/gfx/color_palette.h"
13 #include "ui/gfx/color_utils.h"
14 #include "ui/gfx/skia_util.h"
15
16 namespace {
17
18 // Duration of the open and close animations in ms.
19 const float kOpenDuration = 733.0f;
msw 2017/04/11 17:34:13 nit: constexpr for all these
spqchan 2017/04/12 19:42:09 Done.
20 const float kCloseDuration = 283.0f;
21
22 // Duration of the color animation in ms.
23 const float kColorDurationMs = 100.0f;
24
25 // The % the top and bottom dots need to be offset from the middle.
26 const float kDotYOffset = 0.32f;
27
28 // Value of the stroke when the icon is opened or closed.
29 const float kCloseStroke = 0.204f;
30 const float kOpenStroke = 0.136f;
31
32 // Value of the width when the animation is fully opened.
33 const float kOpenWidth = 0.52f;
34
35 // The delay of the color and dot animations in ms.
36 const float kColorDelayMs = 33.33f;
37 const float kDotDelayMs = 66.67f;
38
39 // The % of time it takes for each dot to animate to its full width.
40 const float kTopWidthOpenInterval = 533.3f / kOpenDuration;
41 const float kMiddleWidthOpenInterval = 383.3f / kOpenDuration;
42 const float kBottomWidthOpenInterval = 400.0f / kOpenDuration;
43
44 // The % of time it takes for each dot to animate to its final stroke.
45 const float kTopStrokeOpenInterval = 400.0f / kOpenDuration;
46 const float kMiddleStrokeOpenInterval = 283.3f / kOpenDuration;
47 const float kBottomStrokeOpenInterval = 266.7f / kOpenDuration;
48
49 // The % of time it takes for each dot to animate its width and stroke.
50 const float kWidthStrokeCloseInterval = 150.0f / kCloseDuration;
51
52 } // namespace
53
54 AppMenuAnimation::AppMenuDot::AppMenuDot(float delay,
55 float widthOpenInterval,
msw 2017/04/11 17:34:13 Use the |unix_hacker| naming convention for anythi
spqchan 2017/04/12 19:42:09 Done.
56 float strokeOpenInterval)
57 : delay_(delay),
58 widthOpenInterval_(widthOpenInterval),
59 strokeOpenInterval_(strokeOpenInterval) {}
60
61 void AppMenuAnimation::AppMenuDot::Paint(gfx::PointF center_pt,
msw 2017/04/11 17:34:13 nit: |center_point|
spqchan 2017/04/12 19:42:09 Done.
62 SkColor start_color,
63 SkColor severity_color,
64 gfx::Canvas* canvas,
65 const gfx::Rect& bounds,
66 gfx::SlideAnimation* animation) {
67 bool is_opening = animation->IsShowing();
68 float totalDuration = is_opening ? kOpenDuration : kCloseDuration;
69 float widthDuration =
70 is_opening ? widthOpenInterval_ : kWidthStrokeCloseInterval;
71 float strokeDuration =
72 is_opening ? strokeOpenInterval_ : kWidthStrokeCloseInterval;
73
74 // Reverse the delay if the animation is closing.
75 float delay = is_opening ? delay_ : kDotDelayMs * 2 - delay_;
msw 2017/04/11 17:34:13 nit: use parens around (kDotDelayMs * 2 - delay_)
spqchan 2017/04/12 19:42:09 Done.
76
77 float widthProgress = 0.0;
msw 2017/04/11 17:34:13 Use the |unix_hacker| naming convention for these:
spqchan 2017/04/12 19:42:09 Done.
78 float strokeProgress = 0.0;
79 float colorProgress = 0.0;
80 float progress = animation->GetCurrentValue() - (delay / totalDuration);
msw 2017/04/11 17:34:13 nit: move this up immediately after |delay|, for c
spqchan 2017/04/12 19:42:09 Done.
81
82 if (progress > 0) {
83 widthProgress = std::min(1.0f, progress / widthDuration);
84 strokeProgress = std::min(1.0f, progress / strokeDuration);
85
86 if (is_opening) {
87 float colorDelay = kColorDelayMs / totalDuration;
88 float colorDuration = kColorDurationMs / totalDuration;
89 if (progress > colorDelay) {
90 colorProgress = std::min(1.0f, (progress - colorDelay) / colorDuration);
91 }
92 }
93 }
94
95 float dot_height =
96 gfx::Tween::FloatValueBetween(strokeProgress, kCloseStroke, kOpenStroke);
97 dot_height *= bounds.height();
98
99 float dot_width =
100 gfx::Tween::FloatValueBetween(widthProgress, kCloseStroke, kOpenWidth);
101 dot_width *= bounds.width();
102
103 gfx::PointF point = center_pt;
104 point.Offset(-dot_width / 2, -dot_height / 2);
105
106 SkColor color = is_opening ? gfx::Tween::ColorValueBetween(
107 colorProgress, start_color, severity_color)
108 : severity_color;
109
110 cc::PaintFlags flags;
111 flags.setColor(color);
112 flags.setStrokeWidth(bounds.height() * kCloseStroke);
113 flags.setStrokeCap(cc::PaintFlags::kRound_Cap);
114 flags.setStyle(cc::PaintFlags::kFill_Style);
115 flags.setAntiAlias(true);
116
117 gfx::SizeF dot_size = gfx::SizeF(dot_width, dot_height);
118 canvas->DrawRoundRect(gfx::RectF(point, dot_size), 2.0, flags);
119 }
120
121 AppMenuAnimation::AppMenuAnimation(AppMenuButton* owner,
122 bool should_animation_close)
123 : owner_(owner),
124 should_animation_close_(should_animation_close),
125 animation_(this),
126 bottom_dot_(0, kBottomWidthOpenInterval, kBottomStrokeOpenInterval),
127 middle_dot_(kDotDelayMs,
128 kMiddleWidthOpenInterval,
129 kMiddleStrokeOpenInterval),
130 top_dot_(kDotDelayMs * 2, kTopWidthOpenInterval, kTopStrokeOpenInterval),
131 start_color_(gfx::kPlaceholderColor),
132 severity_color_(gfx::kPlaceholderColor) {
133 animation_.SetSlideDuration(kOpenDuration);
134 animation_.SetTweenType(gfx::Tween::FAST_OUT_SLOW_IN);
135 }
136
137 void AppMenuAnimation::PaintAppMenu(gfx::Canvas* canvas,
138 const gfx::Rect& bounds) {
139 gfx::PointF middle_point = gfx::PointF(bounds.CenterPoint());
140 float y_offset = kDotYOffset * bounds.height();
141 gfx::PointF top_point = middle_point;
142 top_point.Offset(0, -y_offset);
143
144 gfx::PointF bottom_point = middle_point;
145 bottom_point.Offset(0, y_offset);
146
147 middle_dot_.Paint(middle_point, start_color_, severity_color_, canvas, bounds,
148 &animation_);
149 top_dot_.Paint(top_point, start_color_, severity_color_, canvas, bounds,
150 &animation_);
151 bottom_dot_.Paint(bottom_point, start_color_, severity_color_, canvas, bounds,
152 &animation_);
153 }
154
155 void AppMenuAnimation::UpdateIconColor(SkColor start_color,
156 SkColor severity_color) {
157 start_color_ = start_color;
158 severity_color_ = severity_color;
159 }
160
161 void AppMenuAnimation::StartAnimation() {
162 if (!animation_.is_animating()) {
163 animation_.SetSlideDuration(kOpenDuration);
164 animation_.Show();
165 }
166 }
167
168 void AppMenuAnimation::AnimationEnded(const gfx::Animation* animation) {
169 if (should_animation_close_ && animation_.IsShowing()) {
170 animation_.SetSlideDuration(kCloseDuration);
171 animation_.Hide();
172 }
173
174 if (!animation_.IsShowing())
175 start_color_ = severity_color_;
176 }
177
178 void AppMenuAnimation::AnimationProgressed(const gfx::Animation* animation) {
179 owner_->SchedulePaint();
180 }
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