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Side by Side Diff: src/core/SkShader.cpp

Issue 278903002: Revert of hide get/setLocalMatrix (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 6 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBitmapProcShader.h" 8 #include "SkBitmapProcShader.h"
9 #include "SkEmptyShader.h" 9 #include "SkEmptyShader.h"
10 #include "SkReadBuffer.h" 10 #include "SkReadBuffer.h"
(...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after
53 fLocalMatrix.reset(); 53 fLocalMatrix.reset();
54 } 54 }
55 } 55 }
56 56
57 SkShader::~SkShader() { 57 SkShader::~SkShader() {
58 dec_shader_counter(); 58 dec_shader_counter();
59 } 59 }
60 60
61 void SkShader::flatten(SkWriteBuffer& buffer) const { 61 void SkShader::flatten(SkWriteBuffer& buffer) const {
62 this->INHERITED::flatten(buffer); 62 this->INHERITED::flatten(buffer);
63 bool hasLocalM = !fLocalMatrix.isIdentity(); 63 bool hasLocalM = this->hasLocalMatrix();
64 buffer.writeBool(hasLocalM); 64 buffer.writeBool(hasLocalM);
65 if (hasLocalM) { 65 if (hasLocalM) {
66 buffer.writeMatrix(fLocalMatrix); 66 buffer.writeMatrix(fLocalMatrix);
67 } 67 }
68 } 68 }
69 69
70 bool SkShader::computeTotalInverse(const ContextRec& rec, SkMatrix* totalInverse ) const { 70 bool SkShader::computeTotalInverse(const ContextRec& rec, SkMatrix* totalInverse ) const {
71 SkMatrix total; 71 const SkMatrix* m = rec.fMatrix;
72 total.setConcat(*rec.fMatrix, fLocalMatrix); 72 SkMatrix total;
73 73
74 const SkMatrix* m = &total; 74 if (this->hasLocalMatrix()) {
75 total.setConcat(*m, this->getLocalMatrix());
76 m = &total;
77 }
75 if (rec.fLocalMatrix) { 78 if (rec.fLocalMatrix) {
76 total.setConcat(*m, *rec.fLocalMatrix); 79 total.setConcat(*m, *rec.fLocalMatrix);
77 m = &total; 80 m = &total;
78 } 81 }
79 return m->invert(totalInverse); 82 return m->invert(totalInverse);
80 } 83 }
81 84
82 SkShader::Context* SkShader::createContext(const ContextRec& rec, void* storage) const { 85 SkShader::Context* SkShader::createContext(const ContextRec& rec, void* storage) const {
83 if (!this->computeTotalInverse(rec, NULL)) { 86 if (!this->computeTotalInverse(rec, NULL)) {
84 return NULL; 87 return NULL;
(...skipping 140 matching lines...) Expand 10 before | Expand all | Expand 10 after
225 return ::CreateBitmapShader(src, tmx, tmy, localMatrix, NULL); 228 return ::CreateBitmapShader(src, tmx, tmy, localMatrix, NULL);
226 } 229 }
227 230
228 SkShader* SkShader::CreatePictureShader(SkPicture* src, TileMode tmx, TileMode t my, 231 SkShader* SkShader::CreatePictureShader(SkPicture* src, TileMode tmx, TileMode t my,
229 const SkMatrix* localMatrix) { 232 const SkMatrix* localMatrix) {
230 return SkPictureShader::Create(src, tmx, tmy, localMatrix); 233 return SkPictureShader::Create(src, tmx, tmy, localMatrix);
231 } 234 }
232 235
233 #ifndef SK_IGNORE_TO_STRING 236 #ifndef SK_IGNORE_TO_STRING
234 void SkShader::toString(SkString* str) const { 237 void SkShader::toString(SkString* str) const {
235 if (!fLocalMatrix.isIdentity()) { 238 if (this->hasLocalMatrix()) {
236 str->append(" "); 239 str->append(" ");
237 fLocalMatrix.toString(str); 240 this->getLocalMatrix().toString(str);
238 } 241 }
239 } 242 }
240 #endif 243 #endif
241 244
242 ////////////////////////////////////////////////////////////////////////////// 245 //////////////////////////////////////////////////////////////////////////////
243 246
244 #include "SkColorShader.h" 247 #include "SkColorShader.h"
245 #include "SkUtils.h" 248 #include "SkUtils.h"
246 249
247 SkColorShader::SkColorShader(SkColor c) 250 SkColorShader::SkColorShader(SkColor c)
(...skipping 112 matching lines...) Expand 10 before | Expand all | Expand 10 after
360 #include "SkEmptyShader.h" 363 #include "SkEmptyShader.h"
361 364
362 void SkEmptyShader::toString(SkString* str) const { 365 void SkEmptyShader::toString(SkString* str) const {
363 str->append("SkEmptyShader: ("); 366 str->append("SkEmptyShader: (");
364 367
365 this->INHERITED::toString(str); 368 this->INHERITED::toString(str);
366 369
367 str->append(")"); 370 str->append(")");
368 } 371 }
369 #endif 372 #endif
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