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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
9 #include "SkEmptyShader.h" | 9 #include "SkEmptyShader.h" |
10 #include "SkReadBuffer.h" | 10 #include "SkReadBuffer.h" |
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53 fLocalMatrix.reset(); | 53 fLocalMatrix.reset(); |
54 } | 54 } |
55 } | 55 } |
56 | 56 |
57 SkShader::~SkShader() { | 57 SkShader::~SkShader() { |
58 dec_shader_counter(); | 58 dec_shader_counter(); |
59 } | 59 } |
60 | 60 |
61 void SkShader::flatten(SkWriteBuffer& buffer) const { | 61 void SkShader::flatten(SkWriteBuffer& buffer) const { |
62 this->INHERITED::flatten(buffer); | 62 this->INHERITED::flatten(buffer); |
63 bool hasLocalM = !fLocalMatrix.isIdentity(); | 63 bool hasLocalM = this->hasLocalMatrix(); |
64 buffer.writeBool(hasLocalM); | 64 buffer.writeBool(hasLocalM); |
65 if (hasLocalM) { | 65 if (hasLocalM) { |
66 buffer.writeMatrix(fLocalMatrix); | 66 buffer.writeMatrix(fLocalMatrix); |
67 } | 67 } |
68 } | 68 } |
69 | 69 |
70 bool SkShader::computeTotalInverse(const ContextRec& rec, SkMatrix* totalInverse
) const { | 70 bool SkShader::computeTotalInverse(const ContextRec& rec, SkMatrix* totalInverse
) const { |
71 SkMatrix total; | 71 const SkMatrix* m = rec.fMatrix; |
72 total.setConcat(*rec.fMatrix, fLocalMatrix); | 72 SkMatrix total; |
73 | 73 |
74 const SkMatrix* m = &total; | 74 if (this->hasLocalMatrix()) { |
| 75 total.setConcat(*m, this->getLocalMatrix()); |
| 76 m = &total; |
| 77 } |
75 if (rec.fLocalMatrix) { | 78 if (rec.fLocalMatrix) { |
76 total.setConcat(*m, *rec.fLocalMatrix); | 79 total.setConcat(*m, *rec.fLocalMatrix); |
77 m = &total; | 80 m = &total; |
78 } | 81 } |
79 return m->invert(totalInverse); | 82 return m->invert(totalInverse); |
80 } | 83 } |
81 | 84 |
82 SkShader::Context* SkShader::createContext(const ContextRec& rec, void* storage)
const { | 85 SkShader::Context* SkShader::createContext(const ContextRec& rec, void* storage)
const { |
83 if (!this->computeTotalInverse(rec, NULL)) { | 86 if (!this->computeTotalInverse(rec, NULL)) { |
84 return NULL; | 87 return NULL; |
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225 return ::CreateBitmapShader(src, tmx, tmy, localMatrix, NULL); | 228 return ::CreateBitmapShader(src, tmx, tmy, localMatrix, NULL); |
226 } | 229 } |
227 | 230 |
228 SkShader* SkShader::CreatePictureShader(SkPicture* src, TileMode tmx, TileMode t
my, | 231 SkShader* SkShader::CreatePictureShader(SkPicture* src, TileMode tmx, TileMode t
my, |
229 const SkMatrix* localMatrix) { | 232 const SkMatrix* localMatrix) { |
230 return SkPictureShader::Create(src, tmx, tmy, localMatrix); | 233 return SkPictureShader::Create(src, tmx, tmy, localMatrix); |
231 } | 234 } |
232 | 235 |
233 #ifndef SK_IGNORE_TO_STRING | 236 #ifndef SK_IGNORE_TO_STRING |
234 void SkShader::toString(SkString* str) const { | 237 void SkShader::toString(SkString* str) const { |
235 if (!fLocalMatrix.isIdentity()) { | 238 if (this->hasLocalMatrix()) { |
236 str->append(" "); | 239 str->append(" "); |
237 fLocalMatrix.toString(str); | 240 this->getLocalMatrix().toString(str); |
238 } | 241 } |
239 } | 242 } |
240 #endif | 243 #endif |
241 | 244 |
242 ////////////////////////////////////////////////////////////////////////////// | 245 ////////////////////////////////////////////////////////////////////////////// |
243 | 246 |
244 #include "SkColorShader.h" | 247 #include "SkColorShader.h" |
245 #include "SkUtils.h" | 248 #include "SkUtils.h" |
246 | 249 |
247 SkColorShader::SkColorShader(SkColor c) | 250 SkColorShader::SkColorShader(SkColor c) |
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360 #include "SkEmptyShader.h" | 363 #include "SkEmptyShader.h" |
361 | 364 |
362 void SkEmptyShader::toString(SkString* str) const { | 365 void SkEmptyShader::toString(SkString* str) const { |
363 str->append("SkEmptyShader: ("); | 366 str->append("SkEmptyShader: ("); |
364 | 367 |
365 this->INHERITED::toString(str); | 368 this->INHERITED::toString(str); |
366 | 369 |
367 str->append(")"); | 370 str->append(")"); |
368 } | 371 } |
369 #endif | 372 #endif |
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