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Side by Side Diff: include/core/SkShader.h

Issue 278903002: Revert of hide get/setLocalMatrix (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 6 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #ifndef SkShader_DEFINED 9 #ifndef SkShader_DEFINED
10 #define SkShader_DEFINED 10 #define SkShader_DEFINED
(...skipping 20 matching lines...) Expand all
31 * to be modified. 31 * to be modified.
32 */ 32 */
33 class SK_API SkShader : public SkFlattenable { 33 class SK_API SkShader : public SkFlattenable {
34 public: 34 public:
35 SK_DECLARE_INST_COUNT(SkShader) 35 SK_DECLARE_INST_COUNT(SkShader)
36 36
37 SkShader(const SkMatrix* localMatrix = NULL); 37 SkShader(const SkMatrix* localMatrix = NULL);
38 virtual ~SkShader(); 38 virtual ~SkShader();
39 39
40 /** 40 /**
41 * Returns true if the local matrix is not an identity matrix.
42 */
43 bool hasLocalMatrix() const { return !fLocalMatrix.isIdentity(); }
44
45 /**
41 * Returns the local matrix. 46 * Returns the local matrix.
42 */ 47 */
43 const SkMatrix& getLocalMatrix() const { return fLocalMatrix; } 48 const SkMatrix& getLocalMatrix() const { return fLocalMatrix; }
44 49
45 #ifdef SK_SUPPORT_LEGACY_SHADER_LOCALMATRIX
46 /**
47 * Returns true if the local matrix is not an identity matrix.
48 */
49 bool hasLocalMatrix() const { return !fLocalMatrix.isIdentity(); }
50
51 /** 50 /**
52 * Set the shader's local matrix. 51 * Set the shader's local matrix.
53 * @param localM The shader's new local matrix. 52 * @param localM The shader's new local matrix.
54 */ 53 */
55 void setLocalMatrix(const SkMatrix& localM) { fLocalMatrix = localM; } 54 void setLocalMatrix(const SkMatrix& localM) { fLocalMatrix = localM; }
56 55
57 /** 56 /**
58 * Reset the shader's local matrix to identity. 57 * Reset the shader's local matrix to identity.
59 */ 58 */
60 void resetLocalMatrix() { fLocalMatrix.reset(); } 59 void resetLocalMatrix() { fLocalMatrix.reset(); }
61 #endif
62 60
63 enum TileMode { 61 enum TileMode {
64 /** replicate the edge color if the shader draws outside of its 62 /** replicate the edge color if the shader draws outside of its
65 * original bounds 63 * original bounds
66 */ 64 */
67 kClamp_TileMode, 65 kClamp_TileMode,
68 66
69 /** repeat the shader's image horizontally and vertically */ 67 /** repeat the shader's image horizontally and vertically */
70 kRepeat_TileMode, 68 kRepeat_TileMode,
71 69
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435 */ 433 */
436 virtual Context* onCreateContext(const ContextRec&, void* storage) const; 434 virtual Context* onCreateContext(const ContextRec&, void* storage) const;
437 435
438 private: 436 private:
439 SkMatrix fLocalMatrix; 437 SkMatrix fLocalMatrix;
440 438
441 typedef SkFlattenable INHERITED; 439 typedef SkFlattenable INHERITED;
442 }; 440 };
443 441
444 #endif 442 #endif
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