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| 1 /* | 1 /* |
| 2 * Copyright (C) 2007 Apple Inc. All rights reserved. | 2 * Copyright (C) 2007 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 21 matching lines...) Expand all Loading... |
| 32 #include "core/loader/DocumentLoader.h" | 32 #include "core/loader/DocumentLoader.h" |
| 33 #include "core/loader/FrameLoader.h" | 33 #include "core/loader/FrameLoader.h" |
| 34 #include "core/probe/CoreProbes.h" | 34 #include "core/probe/CoreProbes.h" |
| 35 #include "platform/loader/fetch/Resource.h" | 35 #include "platform/loader/fetch/Resource.h" |
| 36 #include "platform/loader/fetch/ResourceFetcher.h" | 36 #include "platform/loader/fetch/ResourceFetcher.h" |
| 37 #include "platform/loader/fetch/ResourceResponse.h" | 37 #include "platform/loader/fetch/ResourceResponse.h" |
| 38 #include "wtf/CurrentTime.h" | 38 #include "wtf/CurrentTime.h" |
| 39 #include "wtf/PtrUtil.h" | 39 #include "wtf/PtrUtil.h" |
| 40 #include "wtf/text/CString.h" | 40 #include "wtf/text/CString.h" |
| 41 | 41 |
| 42 using namespace std; | |
| 43 | |
| 44 namespace blink { | 42 namespace blink { |
| 45 | 43 |
| 46 // Always start progress at initialProgressValue. This helps provide feedback as | 44 // Always start progress at initialProgressValue. This helps provide feedback as |
| 47 // soon as a load starts. | 45 // soon as a load starts. |
| 48 static const double initialProgressValue = 0.1; | 46 static const double initialProgressValue = 0.1; |
| 49 | 47 |
| 50 static const int progressItemDefaultEstimatedLength = 1024 * 1024; | 48 static const int progressItemDefaultEstimatedLength = 1024 * 1024; |
| 51 | 49 |
| 52 static const double progressNotificationInterval = 0.02; | 50 static const double progressNotificationInterval = 0.02; |
| 53 static const double progressNotificationTimeInterval = 0.1; | 51 static const double progressNotificationTimeInterval = 0.1; |
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| 234 void ProgressTracker::completeProgress(unsigned long identifier) { | 232 void ProgressTracker::completeProgress(unsigned long identifier) { |
| 235 ProgressItem* item = m_progressItems.at(identifier); | 233 ProgressItem* item = m_progressItems.at(identifier); |
| 236 if (!item) | 234 if (!item) |
| 237 return; | 235 return; |
| 238 | 236 |
| 239 item->estimatedLength = item->bytesReceived; | 237 item->estimatedLength = item->bytesReceived; |
| 240 maybeSendProgress(); | 238 maybeSendProgress(); |
| 241 } | 239 } |
| 242 | 240 |
| 243 } // namespace blink | 241 } // namespace blink |
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