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Side by Side Diff: ash/wm/window_util.h

Issue 2787363002: Moves couple of WmShell methods to standalone functions (Closed)
Patch Set: feedback and fix applist Created 3 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_WM_WINDOW_UTIL_H_ 5 #ifndef ASH_WM_WINDOW_UTIL_H_
6 #define ASH_WM_WINDOW_UTIL_H_ 6 #define ASH_WM_WINDOW_UTIL_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include "ash/ash_export.h" 10 #include "ash/ash_export.h"
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22 namespace ash { 22 namespace ash {
23 23
24 namespace wm { 24 namespace wm {
25 25
26 // Utility functions for window activation. 26 // Utility functions for window activation.
27 ASH_EXPORT void ActivateWindow(aura::Window* window); 27 ASH_EXPORT void ActivateWindow(aura::Window* window);
28 ASH_EXPORT void DeactivateWindow(aura::Window* window); 28 ASH_EXPORT void DeactivateWindow(aura::Window* window);
29 ASH_EXPORT bool IsActiveWindow(aura::Window* window); 29 ASH_EXPORT bool IsActiveWindow(aura::Window* window);
30 ASH_EXPORT aura::Window* GetActiveWindow(); 30 ASH_EXPORT aura::Window* GetActiveWindow();
31 ASH_EXPORT bool CanActivateWindow(aura::Window* window); 31 ASH_EXPORT bool CanActivateWindow(aura::Window* window);
32 ASH_EXPORT aura::Window* GetFocusedWindow();
32 33
33 // Retrieves the activatable window for |window|. If |window| is activatable, 34 // Retrieves the activatable window for |window|. If |window| is activatable,
34 // this will just return it, otherwise it will climb the parent/transient parent 35 // this will just return it, otherwise it will climb the parent/transient parent
35 // chain looking for a window that is activatable, per the ActivationController. 36 // chain looking for a window that is activatable, per the ActivationController.
36 // If you're looking for a function to get the activatable "top level" window, 37 // If you're looking for a function to get the activatable "top level" window,
37 // this is probably what you're looking for. 38 // this is probably what you're looking for.
38 ASH_EXPORT aura::Window* GetActivatableWindow(aura::Window* window); 39 ASH_EXPORT aura::Window* GetActivatableWindow(aura::Window* window);
39 40
41 // Returns the window with capture, null if no window currently has capture.
42 ASH_EXPORT aura::Window* GetCaptureWindow();
43
40 // Returns true if |window|'s location can be controlled by the user. 44 // Returns true if |window|'s location can be controlled by the user.
41 ASH_EXPORT bool IsWindowUserPositionable(aura::Window* window); 45 ASH_EXPORT bool IsWindowUserPositionable(aura::Window* window);
42 46
43 // Pins the window on top of other windows. 47 // Pins the window on top of other windows.
44 ASH_EXPORT void PinWindow(aura::Window* window, bool trusted); 48 ASH_EXPORT void PinWindow(aura::Window* window, bool trusted);
45 49
46 // Indicates that the window should autohide the shelf when it is the active 50 // Indicates that the window should autohide the shelf when it is the active
47 // window. 51 // window.
48 ASH_EXPORT void SetAutoHideShelf(aura::Window* window, bool autohide); 52 ASH_EXPORT void SetAutoHideShelf(aura::Window* window, bool autohide);
49 53
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61 65
62 // Mark the container window so that InstallSnapLayoutManagerToContainers 66 // Mark the container window so that InstallSnapLayoutManagerToContainers
63 // installs the SnapToPixelLayoutManager. 67 // installs the SnapToPixelLayoutManager.
64 ASH_EXPORT void SetSnapsChildrenToPhysicalPixelBoundary( 68 ASH_EXPORT void SetSnapsChildrenToPhysicalPixelBoundary(
65 aura::Window* container); 69 aura::Window* container);
66 70
67 } // namespace wm 71 } // namespace wm
68 } // namespace ash 72 } // namespace ash
69 73
70 #endif // ASH_WM_WINDOW_UTIL_H_ 74 #endif // ASH_WM_WINDOW_UTIL_H_
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