| Index: ui/base/cursor/cursor_data.h
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| diff --git a/ui/base/cursor/cursor_data.h b/ui/base/cursor/cursor_data.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..7cc019c8a396411b79ad91f68dd0036eb40fa340
|
| --- /dev/null
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| +++ b/ui/base/cursor/cursor_data.h
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| @@ -0,0 +1,96 @@
|
| +// Copyright 2017 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef UI_BASE_CURSOR_CURSOR_DATA_H_
|
| +#define UI_BASE_CURSOR_CURSOR_DATA_H_
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| +
|
| +#include <vector>
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| +
|
| +#include "base/time/time.h"
|
| +#include "build/build_config.h"
|
| +#include "ui/base/ui_base_export.h"
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| +#include "ui/gfx/geometry/point.h"
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| +
|
| +class SkBitmap;
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| +
|
| +namespace ui {
|
| +
|
| +// The new Cursor class. (aka, Cursor2)
|
| +//
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| +// Contains all data for a cursor. Its type, along with any custom bitmap
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| +// images, hotspot data, scaling factors, etc.
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| +//
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| +// Why a new class? ui::Cursor currently wraps a PlatformCursor, which is a
|
| +// platform specific representation, which is generated in //content/. This
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| +// previously was OK, as a WebCursor was sent over chrome IPC from the renderer
|
| +// to the browser process, and then the data in WebCursor was turned into the
|
| +// an opaque platform specific structure, stuffed inside ui::Cursor, and then
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| +// read by win32 or x11. Now, the windowing server can be in a separate
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| +// process, so this doesn't work.
|
| +//
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| +// Using a raw mojo struct is not convenient; we want to have copyable classes
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| +// which are internally copy-on-write for large data, like the internally used
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| +// SkBitmap, as we cache this data at multiple layers.
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| +//
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| +// TODO(erg): Rename this to ui::Cursor once we've mojoified the entire chain
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| +// from the renderer to the window server.
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| +class UI_BASE_EXPORT CursorData {
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| + public:
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| + CursorData();
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| + explicit CursorData(int type);
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| + CursorData(const gfx::Point& hostpot_point,
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| + const std::vector<SkBitmap>& cursor_frames,
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| + float scale_factor,
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| + const base::TimeDelta& frame_delay);
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| + CursorData(const CursorData& cursor);
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| + ~CursorData();
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| +
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| + CursorData& operator=(const CursorData& cursor);
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| +
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| + int cursor_type() const { return cursor_type_; }
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| + const base::TimeDelta& frame_delay() const { return frame_delay_; }
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| + float scale_factor() const { return scale_factor_; }
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| + const gfx::Point& hotspot_in_pixels() const { return hotspot_; }
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| + const std::vector<SkBitmap>& cursor_frames() const { return cursor_frames_; }
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| +
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| + // Returns true if this CursorData instance is of |cursor_type|.
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| + bool IsType(int cursor_type) const;
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| +
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| + // Checks if the data in |rhs| was created from the same input data.
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| + //
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| + // This is subtly different from operator==, as we need this to be a
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| + // lightweight operation instead of performing pixel equality checks on
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| + // arbitrary sized SkBitmaps. So we check the internal SkBitmap generation
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| + // IDs, which are per-process, monotonically increasing ids which get changed
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| + // whenever there's a modification to the pixel data. This means that this
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| + // method can have false negatives: two SkBitmap instances made with the same
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| + // input data (but which weren't copied from each other) can have equal pixel
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| + // data, but different generation ids.
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| + bool IsSameAs(const CursorData& rhs) const;
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| +
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| + private:
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| + // A native type constant from cursor.h.
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| + int cursor_type_;
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| +
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| + // The delay between cursor frames.
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| + base::TimeDelta frame_delay_;
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| +
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| + // The scale factor of the images in |cursor_frames_|.
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| + float scale_factor_;
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| +
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| + // The hotspot in cursor frames.
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| + gfx::Point hotspot_;
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| +
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| + // The frames of a cursor.
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| + std::vector<SkBitmap> cursor_frames_;
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| +
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| + // Generator IDs. The size of |generator_ids_| must be equal to the size of
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| + // cursor_frames_, and is generated when we set the bitmaps. We produce these
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| + // unique IDs so we can do quick equality checks.
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| + std::vector<uint32_t> generator_ids_;
|
| +};
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| +
|
| +} // namespace ui
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| +
|
| +#endif // UI_BASE_CURSOR_CURSOR_DATA_H_
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|
|