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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef UI_BASE_CURSOR_CURSOR_DATA_H_ | |
| 6 #define UI_BASE_CURSOR_CURSOR_DATA_H_ | |
| 7 | |
| 8 #include <vector> | |
| 9 | |
| 10 #include "build/build_config.h" | |
| 11 #include "ui/base/ui_base_export.h" | |
| 12 #include "ui/gfx/geometry/point.h" | |
| 13 | |
| 14 class SkBitmap; | |
| 15 | |
| 16 namespace ui { | |
| 17 | |
| 18 // The new Cursor class. (aka, Cursor2) | |
| 19 // | |
| 20 // Contains all data for a cursor. Its type, along with any custom bitmap | |
| 21 // images, hotspot data, scaling factors, etc. | |
| 22 // | |
| 23 // Why a new class? ui::Cursor currently wraps a PlatformCursor, which is a | |
| 24 // platform specific representation, which is generated in //content/. This | |
| 25 // previously was OK, as a WebCursor was sent over chrome IPC from the renderer | |
| 26 // to the browser process, and then the data in WebCursor was turned into the | |
| 27 // an opaque platform specific structure, stuffed inside ui::Cursor, and then | |
| 28 // read by win32 or x11. Now, the windowing server can be in a separate | |
| 29 // process, so this doesn't work. | |
| 30 // | |
| 31 // Using a raw mojo struct is not convenient; we want to have copyable classes | |
| 32 // which are internally copy-on-write for large data, like the internally used | |
| 33 // SkBitmap, as we cache this data at multiple layers. | |
| 34 // | |
| 35 // TODO(erg): Rename this to ui::Cursor once we've mojoified the entire chain | |
| 36 // from the renderer to the window server. | |
| 37 class UI_BASE_EXPORT CursorData { | |
| 38 public: | |
| 39 CursorData(); | |
| 40 CursorData(int type); | |
|
sky
2017/03/31 04:57:58
explicit
Elliot Glaysher
2017/03/31 21:18:15
Done.
| |
| 41 CursorData(const gfx::Point& hostpot_point, | |
| 42 const std::vector<SkBitmap>& cursor_frames, | |
| 43 int frame_delay_ms); | |
| 44 CursorData(const CursorData& cursor); | |
| 45 ~CursorData(); | |
| 46 | |
| 47 CursorData& operator=(const CursorData& cursor); | |
| 48 | |
| 49 int native_type() const { return native_type_; } | |
| 50 uint32_t frame_delay_ms() const { return frame_delay_ms_; } | |
|
sky
2017/03/31 04:57:58
TimeDelta?
Elliot Glaysher
2017/03/31 21:18:15
Done. (Here and throughout the patch.)
| |
| 51 gfx::Point hotspot() const { return hotspot_; } | |
|
sky
2017/03/31 04:57:58
const gfx::Point&
Elliot Glaysher
2017/03/31 21:18:15
Done.
| |
| 52 const std::vector<SkBitmap>& cursor_frames() const { return cursor_frames_; } | |
| 53 | |
| 54 // Returns true if this CursorData instance is of |native_type|. | |
| 55 bool IsType(int native_type) const; | |
| 56 | |
| 57 // Checks if the data in |rhs| was created from the same input data. | |
| 58 // | |
| 59 // This is subtly different from operator==, as we need this to be a | |
| 60 // lightweight operation instead of performing pixel equality checks on | |
| 61 // arbitrary sized SkBitmaps. So we check the internal SkBitmap generation | |
| 62 // IDs, which are per-process, monotonically increasing ids which get changed | |
| 63 // whenever there's a modification to the pixel data. This means that this | |
| 64 // method can have false negatives: two SkBitmap instances made with the same | |
| 65 // input data (but which weren't copied from each other) can have equal pixel | |
| 66 // data, but different generation ids. | |
| 67 bool IsSameAs(const CursorData& rhs) const; | |
| 68 | |
| 69 private: | |
| 70 // A native type constant from cursor.h. | |
| 71 int native_type_; | |
| 72 | |
| 73 // The delay between cursor frames in milliseconds. | |
| 74 uint32_t frame_delay_ms_; | |
| 75 | |
| 76 // The hotspot in cursor frames. | |
| 77 gfx::Point hotspot_; | |
| 78 | |
| 79 // The frames of a cursor. | |
| 80 std::vector<SkBitmap> cursor_frames_; | |
| 81 | |
| 82 // Generator IDs. The size of |generator_ids_| must be equal to the size of | |
| 83 // cursor_frames_, and is generated when we set the bitmaps. We produce these | |
| 84 // unique IDs so we can do quick equality checks. | |
| 85 std::vector<uint32_t> generator_ids_; | |
| 86 }; | |
| 87 | |
| 88 } // namespace ui | |
| 89 | |
| 90 #endif // UI_BASE_CURSOR_CURSOR_DATA_H_ | |
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