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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/browser/ui/views/toolbar/reload_button.h" | 5 #include "chrome/browser/ui/views/toolbar/reload_button.h" |
| 6 | 6 |
| 7 #include "base/run_loop.h" | 7 #include "base/run_loop.h" |
| 8 #include "chrome/test/base/chrome_render_view_host_test_harness.h" | 8 #include "chrome/test/base/chrome_render_view_host_test_harness.h" |
| 9 #include "chrome/test/base/testing_profile.h" | 9 #include "chrome/test/base/testing_profile.h" |
| 10 #include "testing/gtest/include/gtest/gtest.h" | 10 #include "testing/gtest/include/gtest/gtest.h" |
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| 58 reload_.stop_to_reload_timer_.IsRunning()); | 58 reload_.stop_to_reload_timer_.IsRunning()); |
| 59 } | 59 } |
| 60 | 60 |
| 61 TEST_F(ReloadButtonTest, Basic) { | 61 TEST_F(ReloadButtonTest, Basic) { |
| 62 // The stop/reload button starts in the "enabled reload" state with no timers | 62 // The stop/reload button starts in the "enabled reload" state with no timers |
| 63 // running. | 63 // running. |
| 64 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false, | 64 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false, |
| 65 false); | 65 false); |
| 66 | 66 |
| 67 // Press the button. This should start the double-click timer. | 67 // Press the button. This should start the double-click timer. |
| 68 ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), | 68 ui::MouseEvent e( |
| 69 ui::EventTimeForNow(), 0, 0); | 69 ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), ui::EventTimeForNow(), |
| 70 0, 0, ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_MOUSE)); |
| 70 reload()->ButtonPressed(reload(), e); | 71 reload()->ButtonPressed(reload(), e); |
| 71 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, true, | 72 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, true, |
| 72 false); | 73 false); |
| 73 | 74 |
| 74 // Now change the mode (as if the browser had started loading the page). This | 75 // Now change the mode (as if the browser had started loading the page). This |
| 75 // should cancel the double-click timer since the button is not hovered. | 76 // should cancel the double-click timer since the button is not hovered. |
| 76 reload()->ChangeMode(ReloadButton::MODE_STOP, false); | 77 reload()->ChangeMode(ReloadButton::MODE_STOP, false); |
| 77 CheckState(true, ReloadButton::MODE_STOP, ReloadButton::MODE_STOP, false, | 78 CheckState(true, ReloadButton::MODE_STOP, ReloadButton::MODE_STOP, false, |
| 78 false); | 79 false); |
| 79 | 80 |
| 80 // Press the button again. This should change back to reload. | 81 // Press the button again. This should change back to reload. |
| 81 reload()->ButtonPressed(reload(), e); | 82 reload()->ButtonPressed(reload(), e); |
| 82 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false, | 83 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false, |
| 83 false); | 84 false); |
| 84 } | 85 } |
| 85 | 86 |
| 86 TEST_F(ReloadButtonTest, DoubleClickTimer) { | 87 TEST_F(ReloadButtonTest, DoubleClickTimer) { |
| 87 // Start by pressing the button. | 88 // Start by pressing the button. |
| 88 ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), | 89 ui::MouseEvent e( |
| 89 ui::EventTimeForNow(), 0, 0); | 90 ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), ui::EventTimeForNow(), |
| 91 0, 0, ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_MOUSE)); |
| 90 reload()->ButtonPressed(reload(), e); | 92 reload()->ButtonPressed(reload(), e); |
| 91 | 93 |
| 92 // Try to press the button again. This should do nothing because the timer is | 94 // Try to press the button again. This should do nothing because the timer is |
| 93 // running. | 95 // running. |
| 94 int original_reload_count = reload_count(); | 96 int original_reload_count = reload_count(); |
| 95 reload()->ButtonPressed(reload(), e); | 97 reload()->ButtonPressed(reload(), e); |
| 96 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, true, | 98 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, true, |
| 97 false); | 99 false); |
| 98 EXPECT_EQ(original_reload_count, reload_count()); | 100 EXPECT_EQ(original_reload_count, reload_count()); |
| 99 | 101 |
| 100 // Hover the button, and change mode. The visible mode should not change, | 102 // Hover the button, and change mode. The visible mode should not change, |
| 101 // again because the timer is running. | 103 // again because the timer is running. |
| 102 set_mouse_hovered(true); | 104 set_mouse_hovered(true); |
| 103 reload()->ChangeMode(ReloadButton::MODE_STOP, false); | 105 reload()->ChangeMode(ReloadButton::MODE_STOP, false); |
| 104 CheckState(true, ReloadButton::MODE_STOP, ReloadButton::MODE_RELOAD, true, | 106 CheckState(true, ReloadButton::MODE_STOP, ReloadButton::MODE_RELOAD, true, |
| 105 false); | 107 false); |
| 106 | 108 |
| 107 // Now fire the timer. This should complete the mode change. | 109 // Now fire the timer. This should complete the mode change. |
| 108 base::RunLoop().RunUntilIdle(); | 110 base::RunLoop().RunUntilIdle(); |
| 109 CheckState(true, ReloadButton::MODE_STOP, ReloadButton::MODE_STOP, false, | 111 CheckState(true, ReloadButton::MODE_STOP, ReloadButton::MODE_STOP, false, |
| 110 false); | 112 false); |
| 111 } | 113 } |
| 112 | 114 |
| 113 TEST_F(ReloadButtonTest, DisableOnHover) { | 115 TEST_F(ReloadButtonTest, DisableOnHover) { |
| 114 // Change to stop and hover. | 116 // Change to stop and hover. |
| 115 ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), | 117 ui::MouseEvent e( |
| 116 ui::EventTimeForNow(), 0, 0); | 118 ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), ui::EventTimeForNow(), |
| 119 0, 0, ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_MOUSE)); |
| 117 reload()->ButtonPressed(reload(), e); | 120 reload()->ButtonPressed(reload(), e); |
| 118 reload()->ChangeMode(ReloadButton::MODE_STOP, false); | 121 reload()->ChangeMode(ReloadButton::MODE_STOP, false); |
| 119 set_mouse_hovered(true); | 122 set_mouse_hovered(true); |
| 120 | 123 |
| 121 // Now change back to reload. This should result in a disabled stop button | 124 // Now change back to reload. This should result in a disabled stop button |
| 122 // due to the hover. | 125 // due to the hover. |
| 123 reload()->ChangeMode(ReloadButton::MODE_RELOAD, false); | 126 reload()->ChangeMode(ReloadButton::MODE_RELOAD, false); |
| 124 CheckState(false, ReloadButton::MODE_RELOAD, ReloadButton::MODE_STOP, false, | 127 CheckState(false, ReloadButton::MODE_RELOAD, ReloadButton::MODE_STOP, false, |
| 125 true); | 128 true); |
| 126 | 129 |
| 127 // Un-hover the button, which should allow it to reset. | 130 // Un-hover the button, which should allow it to reset. |
| 128 set_mouse_hovered(false); | 131 set_mouse_hovered(false); |
| 129 ui::MouseEvent e2(ui::ET_MOUSE_MOVED, gfx::Point(), gfx::Point(), | 132 ui::MouseEvent e2( |
| 130 ui::EventTimeForNow(), 0, 0); | 133 ui::ET_MOUSE_MOVED, gfx::Point(), gfx::Point(), ui::EventTimeForNow(), 0, |
| 134 0, ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_MOUSE)); |
| 131 reload()->OnMouseExited(e2); | 135 reload()->OnMouseExited(e2); |
| 132 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false, | 136 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false, |
| 133 false); | 137 false); |
| 134 } | 138 } |
| 135 | 139 |
| 136 TEST_F(ReloadButtonTest, ResetOnClick) { | 140 TEST_F(ReloadButtonTest, ResetOnClick) { |
| 137 // Change to stop and hover. | 141 // Change to stop and hover. |
| 138 ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), | 142 ui::MouseEvent e( |
| 139 ui::EventTimeForNow(), 0, 0); | 143 ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), ui::EventTimeForNow(), |
| 144 0, 0, ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_MOUSE)); |
| 140 reload()->ButtonPressed(reload(), e); | 145 reload()->ButtonPressed(reload(), e); |
| 141 reload()->ChangeMode(ReloadButton::MODE_STOP, false); | 146 reload()->ChangeMode(ReloadButton::MODE_STOP, false); |
| 142 set_mouse_hovered(true); | 147 set_mouse_hovered(true); |
| 143 | 148 |
| 144 // Press the button. This should change back to reload despite the hover, | 149 // Press the button. This should change back to reload despite the hover, |
| 145 // because it's a direct user action. | 150 // because it's a direct user action. |
| 146 reload()->ButtonPressed(reload(), e); | 151 reload()->ButtonPressed(reload(), e); |
| 147 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false, | 152 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false, |
| 148 false); | 153 false); |
| 149 } | 154 } |
| 150 | 155 |
| 151 TEST_F(ReloadButtonTest, ResetOnTimer) { | 156 TEST_F(ReloadButtonTest, ResetOnTimer) { |
| 152 // Change to stop, hover, and change back to reload. | 157 // Change to stop, hover, and change back to reload. |
| 153 ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), | 158 ui::MouseEvent e( |
| 154 ui::EventTimeForNow(), 0, 0); | 159 ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), ui::EventTimeForNow(), |
| 160 0, 0, ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_MOUSE)); |
| 155 reload()->ButtonPressed(reload(), e); | 161 reload()->ButtonPressed(reload(), e); |
| 156 reload()->ChangeMode(ReloadButton::MODE_STOP, false); | 162 reload()->ChangeMode(ReloadButton::MODE_STOP, false); |
| 157 set_mouse_hovered(true); | 163 set_mouse_hovered(true); |
| 158 reload()->ChangeMode(ReloadButton::MODE_RELOAD, false); | 164 reload()->ChangeMode(ReloadButton::MODE_RELOAD, false); |
| 159 | 165 |
| 160 // Now fire the stop-to-reload timer. This should reset the button. | 166 // Now fire the stop-to-reload timer. This should reset the button. |
| 161 base::RunLoop().RunUntilIdle(); | 167 base::RunLoop().RunUntilIdle(); |
| 162 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false, | 168 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false, |
| 163 false); | 169 false); |
| 164 } | 170 } |
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