| OLD | NEW |
| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/rotator/screen_rotation_animator.h" | 5 #include "ash/rotator/screen_rotation_animator.h" |
| 6 | 6 |
| 7 #include <string> | 7 #include <string> |
| 8 #include <utility> | 8 #include <utility> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| 11 #include "ash/display/window_tree_host_manager.h" | 11 #include "ash/display/window_tree_host_manager.h" |
| 12 #include "ash/public/cpp/shell_window_ids.h" |
| 12 #include "ash/rotator/screen_rotation_animation.h" | 13 #include "ash/rotator/screen_rotation_animation.h" |
| 13 #include "ash/rotator/screen_rotation_animator_observer.h" | 14 #include "ash/rotator/screen_rotation_animator_observer.h" |
| 14 #include "ash/shell.h" | 15 #include "ash/shell.h" |
| 15 #include "base/command_line.h" | 16 #include "base/command_line.h" |
| 16 #include "base/memory/ptr_util.h" | 17 #include "base/memory/ptr_util.h" |
| 17 #include "base/metrics/histogram_macros.h" | 18 #include "base/metrics/histogram_macros.h" |
| 18 #include "base/time/time.h" | 19 #include "base/time/time.h" |
| 19 #include "ui/aura/window.h" | 20 #include "ui/aura/window.h" |
| 20 #include "ui/compositor/layer.h" | 21 #include "ui/compositor/layer.h" |
| 21 #include "ui/compositor/layer_animation_element.h" | 22 #include "ui/compositor/layer_animation_element.h" |
| (...skipping 20 matching lines...) Expand all Loading... |
| 42 // The number of degrees that the rotation animations animate through. | 43 // The number of degrees that the rotation animations animate through. |
| 43 const int kRotationDegrees = 20; | 44 const int kRotationDegrees = 20; |
| 44 | 45 |
| 45 // The time it takes for the rotation animations to run. | 46 // The time it takes for the rotation animations to run. |
| 46 const int kRotationDurationInMs = 250; | 47 const int kRotationDurationInMs = 250; |
| 47 | 48 |
| 48 // The rotation factors. | 49 // The rotation factors. |
| 49 const int kCounterClockWiseRotationFactor = 1; | 50 const int kCounterClockWiseRotationFactor = 1; |
| 50 const int kClockWiseRotationFactor = -1; | 51 const int kClockWiseRotationFactor = -1; |
| 51 | 52 |
| 52 // Aborts the active animations of the layer, and recurses upon its child | |
| 53 // layers. | |
| 54 void AbortAnimations(ui::Layer* layer) { | |
| 55 for (ui::Layer* child_layer : layer->children()) | |
| 56 AbortAnimations(child_layer); | |
| 57 layer->GetAnimator()->AbortAllAnimations(); | |
| 58 } | |
| 59 | |
| 60 display::Display::Rotation GetCurrentScreenRotation(int64_t display_id) { | 53 display::Display::Rotation GetCurrentScreenRotation(int64_t display_id) { |
| 61 return Shell::GetInstance() | 54 return Shell::GetInstance() |
| 62 ->display_manager() | 55 ->display_manager() |
| 63 ->GetDisplayInfo(display_id) | 56 ->GetDisplayInfo(display_id) |
| 64 .GetActiveRotation(); | 57 .GetActiveRotation(); |
| 65 } | 58 } |
| 66 | 59 |
| 67 bool IsDisplayIdValid(int64_t display_id) { | 60 bool IsDisplayIdValid(int64_t display_id) { |
| 68 return Shell::GetInstance()->display_manager()->IsDisplayIdValid(display_id); | 61 return Shell::GetInstance()->display_manager()->IsDisplayIdValid(display_id); |
| 69 } | 62 } |
| (...skipping 172 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 242 std::unique_ptr<LayerCleanupObserver> old_layer_cleanup_observer( | 235 std::unique_ptr<LayerCleanupObserver> old_layer_cleanup_observer( |
| 243 new LayerCleanupObserver(weak_factory_.GetWeakPtr())); | 236 new LayerCleanupObserver(weak_factory_.GetWeakPtr())); |
| 244 | 237 |
| 245 Shell::GetInstance()->display_manager()->SetDisplayRotation( | 238 Shell::GetInstance()->display_manager()->SetDisplayRotation( |
| 246 display_id_, rotation_request->new_rotation, rotation_request->source); | 239 display_id_, rotation_request->new_rotation, rotation_request->source); |
| 247 | 240 |
| 248 const gfx::Rect rotated_screen_bounds = root_window->GetTargetBounds(); | 241 const gfx::Rect rotated_screen_bounds = root_window->GetTargetBounds(); |
| 249 const gfx::Point pivot = gfx::Point(rotated_screen_bounds.width() / 2, | 242 const gfx::Point pivot = gfx::Point(rotated_screen_bounds.width() / 2, |
| 250 rotated_screen_bounds.height() / 2); | 243 rotated_screen_bounds.height() / 2); |
| 251 | 244 |
| 245 ui::Layer* screen_rotation_container_layer = |
| 246 root_window->GetChildById(kShellWindowId_ScreenRotationContainer) |
| 247 ->layer(); |
| 248 std::unique_ptr<ScreenRotationAnimation> current_layer_screen_rotation = |
| 249 base::MakeUnique<ScreenRotationAnimation>( |
| 250 screen_rotation_container_layer, kRotationDegrees * rotation_factor, |
| 251 0 /* end_degrees */, 0.0f, |
| 252 screen_rotation_container_layer->opacity() /* target_opacity */, |
| 253 pivot, duration, tween_type); |
| 254 |
| 255 ui::LayerAnimator* current_layer_animator = |
| 256 screen_rotation_container_layer->GetAnimator(); |
| 257 current_layer_animator->set_preemption_strategy( |
| 258 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); |
| 259 std::unique_ptr<ui::LayerAnimationSequence> current_layer_animation_sequence = |
| 260 base::MakeUnique<ui::LayerAnimationSequence>( |
| 261 std::move(current_layer_screen_rotation)); |
| 262 current_layer_animator->StartAnimation( |
| 263 current_layer_animation_sequence.release()); |
| 264 |
| 252 ui::Layer* old_root_layer = old_layer_tree_owner_->root(); | 265 ui::Layer* old_root_layer = old_layer_tree_owner_->root(); |
| 253 // We must animate each non-cloned child layer individually because the cloned | |
| 254 // layer was added as a child to |root_window|'s layer so that it will be | |
| 255 // rendered. | |
| 256 // TODO(bruthig): Add a NOT_DRAWN layer in between the root_window's layer and | |
| 257 // its current children so that we only need to initiate two | |
| 258 // LayerAnimationSequences. One for the new layers and one for the old layer. | |
| 259 for (ui::Layer* child_layer : root_window->layer()->children()) { | |
| 260 // Skip the cloned layer because it has a different animation. | |
| 261 if (child_layer == old_root_layer) | |
| 262 continue; | |
| 263 | |
| 264 std::unique_ptr<ScreenRotationAnimation> screen_rotation = | |
| 265 base::MakeUnique<ScreenRotationAnimation>( | |
| 266 child_layer, kRotationDegrees * rotation_factor, | |
| 267 0 /* end_degrees */, child_layer->opacity(), | |
| 268 1.0f /* target_opacity */, pivot, duration, tween_type); | |
| 269 | |
| 270 ui::LayerAnimator* animator = child_layer->GetAnimator(); | |
| 271 animator->set_preemption_strategy( | |
| 272 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); | |
| 273 std::unique_ptr<ui::LayerAnimationSequence> animation_sequence = | |
| 274 base::MakeUnique<ui::LayerAnimationSequence>( | |
| 275 std::move(screen_rotation)); | |
| 276 animator->StartAnimation(animation_sequence.release()); | |
| 277 } | |
| 278 | |
| 279 // The old layer will also be transformed into the new orientation. We will | 266 // The old layer will also be transformed into the new orientation. We will |
| 280 // translate it so that the old layer's center point aligns with the new | 267 // translate it so that the old layer's center point aligns with the new |
| 281 // orientation's center point and use that center point as the pivot for the | 268 // orientation's center point and use that center point as the pivot for the |
| 282 // rotation animation. | 269 // rotation animation. |
| 283 gfx::Transform translate_transform; | 270 gfx::Transform translate_transform; |
| 284 translate_transform.Translate( | 271 translate_transform.Translate( |
| 285 (rotated_screen_bounds.width() - original_screen_bounds.width()) / 2, | 272 (rotated_screen_bounds.width() - original_screen_bounds.width()) / 2, |
| 286 (rotated_screen_bounds.height() - original_screen_bounds.height()) / 2); | 273 (rotated_screen_bounds.height() - original_screen_bounds.height()) / 2); |
| 287 old_root_layer->SetTransform(translate_transform); | 274 old_root_layer->SetTransform(translate_transform); |
| 288 | 275 |
| 289 std::unique_ptr<ScreenRotationAnimation> screen_rotation = | 276 std::unique_ptr<ScreenRotationAnimation> old_layer_screen_rotation = |
| 290 base::MakeUnique<ScreenRotationAnimation>( | 277 base::MakeUnique<ScreenRotationAnimation>( |
| 291 old_root_layer, old_layer_initial_rotation_degrees * rotation_factor, | 278 old_root_layer, old_layer_initial_rotation_degrees * rotation_factor, |
| 292 (old_layer_initial_rotation_degrees - kRotationDegrees) * | 279 (old_layer_initial_rotation_degrees - kRotationDegrees) * |
| 293 rotation_factor, | 280 rotation_factor, |
| 294 old_root_layer->opacity(), 0.0f /* target_opacity */, pivot, duration, | 281 old_root_layer->opacity(), 0.0f /* target_opacity */, pivot, duration, |
| 295 tween_type); | 282 tween_type); |
| 296 | 283 |
| 297 ui::LayerAnimator* animator = old_root_layer->GetAnimator(); | 284 ui::LayerAnimator* old_layer_animator = old_root_layer->GetAnimator(); |
| 298 animator->set_preemption_strategy( | 285 old_layer_animator->set_preemption_strategy( |
| 299 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); | 286 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); |
| 300 std::unique_ptr<ui::LayerAnimationSequence> animation_sequence = | 287 std::unique_ptr<ui::LayerAnimationSequence> old_layer_animation_sequence = |
| 301 base::MakeUnique<ui::LayerAnimationSequence>(std::move(screen_rotation)); | 288 base::MakeUnique<ui::LayerAnimationSequence>( |
| 289 std::move(old_layer_screen_rotation)); |
| 302 // Add an observer so that the cloned layers can be cleaned up with the | 290 // Add an observer so that the cloned layers can be cleaned up with the |
| 303 // animation completes/aborts. | 291 // animation completes/aborts. |
| 304 animation_sequence->AddObserver(old_layer_cleanup_observer.release()); | 292 old_layer_animation_sequence->AddObserver( |
| 293 old_layer_cleanup_observer.release()); |
| 305 // In unit test, we can use ash::test::ScreenRotationAnimatorTestApi to | 294 // In unit test, we can use ash::test::ScreenRotationAnimatorTestApi to |
| 306 // control the animation. | 295 // control the animation. |
| 307 if (disable_animation_timers_for_test_) | 296 if (disable_animation_timers_for_test_) |
| 308 animator->set_disable_timer_for_test(true); | 297 old_layer_animator->set_disable_timer_for_test(true); |
| 309 animation_sequence->SetAnimationMetricsReporter(metrics_reporter_.get()); | 298 old_layer_animation_sequence->SetAnimationMetricsReporter( |
| 310 animator->StartAnimation(animation_sequence.release()); | 299 metrics_reporter_.get()); |
| 300 old_layer_animator->StartAnimation(old_layer_animation_sequence.release()); |
| 311 | 301 |
| 312 rotation_request.reset(); | 302 rotation_request.reset(); |
| 313 } | 303 } |
| 314 | 304 |
| 315 void ScreenRotationAnimator::Rotate(display::Display::Rotation new_rotation, | 305 void ScreenRotationAnimator::Rotate(display::Display::Rotation new_rotation, |
| 316 display::Display::RotationSource source) { | 306 display::Display::RotationSource source) { |
| 317 if (GetCurrentScreenRotation(display_id_) == new_rotation) | 307 if (GetCurrentScreenRotation(display_id_) == new_rotation) |
| 318 return; | 308 return; |
| 319 | 309 |
| 320 std::unique_ptr<ScreenRotationRequest> rotation_request = | 310 std::unique_ptr<ScreenRotationRequest> rotation_request = |
| (...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 356 for (auto& observer : screen_rotation_animator_observers_) | 346 for (auto& observer : screen_rotation_animator_observers_) |
| 357 observer.OnScreenRotationAnimationFinished(this); | 347 observer.OnScreenRotationAnimationFinished(this); |
| 358 } | 348 } |
| 359 | 349 |
| 360 void ScreenRotationAnimator::set_disable_animation_timers_for_test( | 350 void ScreenRotationAnimator::set_disable_animation_timers_for_test( |
| 361 bool disable_timers) { | 351 bool disable_timers) { |
| 362 disable_animation_timers_for_test_ = disable_timers; | 352 disable_animation_timers_for_test_ = disable_timers; |
| 363 } | 353 } |
| 364 | 354 |
| 365 void ScreenRotationAnimator::StopAnimating() { | 355 void ScreenRotationAnimator::StopAnimating() { |
| 366 aura::Window* root_window = GetRootWindow(display_id_); | 356 GetRootWindow(display_id_) |
| 367 for (ui::Layer* child_layer : root_window->layer()->children()) { | 357 ->GetChildById(kShellWindowId_ScreenRotationContainer) |
| 368 if (child_layer == old_layer_tree_owner_->root()) | 358 ->layer() |
| 369 continue; | 359 ->GetAnimator() |
| 370 | 360 ->StopAnimating(); |
| 371 child_layer->GetAnimator()->StopAnimating(); | |
| 372 } | |
| 373 | |
| 374 old_layer_tree_owner_->root()->GetAnimator()->StopAnimating(); | 361 old_layer_tree_owner_->root()->GetAnimator()->StopAnimating(); |
| 375 } | 362 } |
| 376 | 363 |
| 377 } // namespace ash | 364 } // namespace ash |
| OLD | NEW |