Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(375)

Side by Side Diff: ash/rotator/screen_rotation_animator.cc

Issue 2786563003: Add a NOT_DRAWN window in between the root_window and its children. (Closed)
Patch Set: Rebased to origin/master. Created 3 years, 8 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « ash/root_window_controller.cc ('k') | ash/wm/root_window_layout_manager.cc » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/rotator/screen_rotation_animator.h" 5 #include "ash/rotator/screen_rotation_animator.h"
6 6
7 #include <string> 7 #include <string>
8 #include <utility> 8 #include <utility>
9 #include <vector> 9 #include <vector>
10 10
11 #include "ash/ash_switches.h" 11 #include "ash/ash_switches.h"
12 #include "ash/display/window_tree_host_manager.h" 12 #include "ash/display/window_tree_host_manager.h"
13 #include "ash/public/cpp/shell_window_ids.h"
13 #include "ash/rotator/screen_rotation_animation.h" 14 #include "ash/rotator/screen_rotation_animation.h"
14 #include "ash/rotator/screen_rotation_animator_observer.h" 15 #include "ash/rotator/screen_rotation_animator_observer.h"
15 #include "ash/shell.h" 16 #include "ash/shell.h"
16 #include "base/command_line.h" 17 #include "base/command_line.h"
17 #include "base/memory/ptr_util.h" 18 #include "base/memory/ptr_util.h"
18 #include "base/metrics/histogram_macros.h" 19 #include "base/metrics/histogram_macros.h"
19 #include "base/time/time.h" 20 #include "base/time/time.h"
20 #include "cc/output/copy_output_request.h" 21 #include "cc/output/copy_output_request.h"
21 #include "cc/output/copy_output_result.h" 22 #include "cc/output/copy_output_result.h"
22 #include "ui/aura/window.h" 23 #include "ui/aura/window.h"
(...skipping 22 matching lines...) Expand all
45 // The number of degrees that the rotation animations animate through. 46 // The number of degrees that the rotation animations animate through.
46 const int kRotationDegrees = 20; 47 const int kRotationDegrees = 20;
47 48
48 // The time it takes for the rotation animations to run. 49 // The time it takes for the rotation animations to run.
49 const int kRotationDurationInMs = 250; 50 const int kRotationDurationInMs = 250;
50 51
51 // The rotation factors. 52 // The rotation factors.
52 const int kCounterClockWiseRotationFactor = 1; 53 const int kCounterClockWiseRotationFactor = 1;
53 const int kClockWiseRotationFactor = -1; 54 const int kClockWiseRotationFactor = -1;
54 55
55 // Aborts the active animations of the layer, and recurses upon its child
56 // layers.
57 void AbortAnimations(ui::Layer* layer) {
58 for (ui::Layer* child_layer : layer->children())
59 AbortAnimations(child_layer);
60 layer->GetAnimator()->AbortAllAnimations();
61 }
62
63 display::Display::Rotation GetCurrentScreenRotation(int64_t display_id) { 56 display::Display::Rotation GetCurrentScreenRotation(int64_t display_id) {
64 return Shell::Get() 57 return Shell::Get()
65 ->display_manager() 58 ->display_manager()
66 ->GetDisplayInfo(display_id) 59 ->GetDisplayInfo(display_id)
67 .GetActiveRotation(); 60 .GetActiveRotation();
68 } 61 }
69 62
70 bool IsDisplayIdValid(int64_t display_id) { 63 bool IsDisplayIdValid(int64_t display_id) {
71 return Shell::Get()->display_manager()->IsDisplayIdValid(display_id); 64 return Shell::Get()->display_manager()->IsDisplayIdValid(display_id);
72 } 65 }
(...skipping 237 matching lines...) Expand 10 before | Expand all | Expand 10 after
310 303
311 const gfx::Tween::Type tween_type = gfx::Tween::FAST_OUT_LINEAR_IN; 304 const gfx::Tween::Type tween_type = gfx::Tween::FAST_OUT_LINEAR_IN;
312 305
313 Shell::Get()->display_manager()->SetDisplayRotation( 306 Shell::Get()->display_manager()->SetDisplayRotation(
314 display_id_, rotation_request->new_rotation, rotation_request->source); 307 display_id_, rotation_request->new_rotation, rotation_request->source);
315 308
316 const gfx::Rect rotated_screen_bounds = root_window->GetTargetBounds(); 309 const gfx::Rect rotated_screen_bounds = root_window->GetTargetBounds();
317 const gfx::Point pivot = gfx::Point(rotated_screen_bounds.width() / 2, 310 const gfx::Point pivot = gfx::Point(rotated_screen_bounds.width() / 2,
318 rotated_screen_bounds.height() / 2); 311 rotated_screen_bounds.height() / 2);
319 312
320 // We must animate each non-cloned child layer individually because the cloned 313 ui::Layer* screen_rotation_container_layer =
321 // layer was added as a child to |root_window|'s layer so that it will be 314 root_window->GetChildById(kShellWindowId_ScreenRotationContainer)
322 // rendered. 315 ->layer();
323 // TODO(bruthig): Add a NOT_DRAWN layer in between the root_window's layer and 316 std::unique_ptr<ScreenRotationAnimation> current_layer_screen_rotation =
324 // its current children so that we only need to initiate two 317 base::MakeUnique<ScreenRotationAnimation>(
325 // LayerAnimationSequences. One for the new layers and one for the old layer. 318 screen_rotation_container_layer, kRotationDegrees * rotation_factor,
326 for (ui::Layer* child_layer : root_window->layer()->children()) { 319 0 /* end_degrees */, screen_rotation_container_layer->opacity(),
327 // Skip the cloned layer because it has a different animation. 320 screen_rotation_container_layer->opacity() /* target_opacity */,
328 if (child_layer == old_root_layer) 321 pivot, duration, tween_type);
329 continue;
330 322
331 std::unique_ptr<ScreenRotationAnimation> screen_rotation = 323 ui::LayerAnimator* current_layer_animator =
332 base::MakeUnique<ScreenRotationAnimation>( 324 screen_rotation_container_layer->GetAnimator();
333 child_layer, kRotationDegrees * rotation_factor, 325 current_layer_animator->set_preemption_strategy(
334 0 /* end_degrees */, child_layer->opacity(), 326 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS);
335 1.0f /* target_opacity */, pivot, duration, tween_type); 327 std::unique_ptr<ui::LayerAnimationSequence> current_layer_animation_sequence =
336 328 base::MakeUnique<ui::LayerAnimationSequence>(
337 ui::LayerAnimator* animator = child_layer->GetAnimator(); 329 std::move(current_layer_screen_rotation));
338 animator->set_preemption_strategy( 330 current_layer_animator->StartAnimation(
339 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); 331 current_layer_animation_sequence.release());
340 std::unique_ptr<ui::LayerAnimationSequence> animation_sequence =
341 base::MakeUnique<ui::LayerAnimationSequence>(
342 std::move(screen_rotation));
343 animator->StartAnimation(animation_sequence.release());
344 }
345 332
346 // The old layer will also be transformed into the new orientation. We will 333 // The old layer will also be transformed into the new orientation. We will
347 // translate it so that the old layer's center point aligns with the new 334 // translate it so that the old layer's center point aligns with the new
348 // orientation's center point and use that center point as the pivot for the 335 // orientation's center point and use that center point as the pivot for the
349 // rotation animation. 336 // rotation animation.
350 gfx::Transform translate_transform; 337 gfx::Transform translate_transform;
351 translate_transform.Translate( 338 translate_transform.Translate(
352 (rotated_screen_bounds.width() - original_screen_bounds.width()) / 2, 339 (rotated_screen_bounds.width() - original_screen_bounds.width()) / 2,
353 (rotated_screen_bounds.height() - original_screen_bounds.height()) / 2); 340 (rotated_screen_bounds.height() - original_screen_bounds.height()) / 2);
354 old_root_layer->SetTransform(translate_transform); 341 old_root_layer->SetTransform(translate_transform);
355 342
356 std::unique_ptr<ScreenRotationAnimation> screen_rotation = 343 std::unique_ptr<ScreenRotationAnimation> old_layer_screen_rotation =
357 base::MakeUnique<ScreenRotationAnimation>( 344 base::MakeUnique<ScreenRotationAnimation>(
358 old_root_layer, old_layer_initial_rotation_degrees * rotation_factor, 345 old_root_layer, old_layer_initial_rotation_degrees * rotation_factor,
359 (old_layer_initial_rotation_degrees - kRotationDegrees) * 346 (old_layer_initial_rotation_degrees - kRotationDegrees) *
360 rotation_factor, 347 rotation_factor,
361 old_root_layer->opacity(), 0.0f /* target_opacity */, pivot, duration, 348 old_root_layer->opacity(), 0.0f /* target_opacity */, pivot, duration,
362 tween_type); 349 tween_type);
363 350
364 ui::LayerAnimator* animator = old_root_layer->GetAnimator(); 351 ui::LayerAnimator* old_layer_animator = old_root_layer->GetAnimator();
365 animator->set_preemption_strategy( 352 old_layer_animator->set_preemption_strategy(
366 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); 353 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS);
367 std::unique_ptr<ui::LayerAnimationSequence> animation_sequence = 354 std::unique_ptr<ui::LayerAnimationSequence> old_layer_animation_sequence =
368 base::MakeUnique<ui::LayerAnimationSequence>(std::move(screen_rotation)); 355 base::MakeUnique<ui::LayerAnimationSequence>(
356 std::move(old_layer_screen_rotation));
369 // Add an observer so that the cloned layers can be cleaned up with the 357 // Add an observer so that the cloned layers can be cleaned up with the
370 // animation completes/aborts. 358 // animation completes/aborts.
371 animation_sequence->AddObserver(old_layer_cleanup_observer.release()); 359 old_layer_animation_sequence->AddObserver(
360 old_layer_cleanup_observer.release());
372 // In unit test, we can use ash::test::ScreenRotationAnimatorTestApi to 361 // In unit test, we can use ash::test::ScreenRotationAnimatorTestApi to
373 // control the animation. 362 // control the animation.
374 if (disable_animation_timers_for_test_) 363 if (disable_animation_timers_for_test_)
375 animator->set_disable_timer_for_test(true); 364 old_layer_animator->set_disable_timer_for_test(true);
376 animation_sequence->SetAnimationMetricsReporter(metrics_reporter_.get()); 365 old_layer_animation_sequence->SetAnimationMetricsReporter(
377 animator->StartAnimation(animation_sequence.release()); 366 metrics_reporter_.get());
367 old_layer_animator->StartAnimation(old_layer_animation_sequence.release());
368
369 rotation_request.reset();
378 } 370 }
379 371
380 void ScreenRotationAnimator::Rotate(display::Display::Rotation new_rotation, 372 void ScreenRotationAnimator::Rotate(display::Display::Rotation new_rotation,
381 display::Display::RotationSource source) { 373 display::Display::RotationSource source) {
382 if (GetCurrentScreenRotation(display_id_) == new_rotation) 374 if (GetCurrentScreenRotation(display_id_) == new_rotation)
383 return; 375 return;
384 376
385 rotation_request_id_++; 377 rotation_request_id_++;
386 std::unique_ptr<ScreenRotationRequest> rotation_request = 378 std::unique_ptr<ScreenRotationRequest> rotation_request =
387 base::MakeUnique<ScreenRotationRequest>(rotation_request_id_, 379 base::MakeUnique<ScreenRotationRequest>(rotation_request_id_,
(...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after
427 for (auto& observer : screen_rotation_animator_observers_) 419 for (auto& observer : screen_rotation_animator_observers_)
428 observer.OnScreenRotationAnimationFinished(this); 420 observer.OnScreenRotationAnimationFinished(this);
429 } 421 }
430 422
431 void ScreenRotationAnimator::set_disable_animation_timers_for_test( 423 void ScreenRotationAnimator::set_disable_animation_timers_for_test(
432 bool disable_timers) { 424 bool disable_timers) {
433 disable_animation_timers_for_test_ = disable_timers; 425 disable_animation_timers_for_test_ = disable_timers;
434 } 426 }
435 427
436 void ScreenRotationAnimator::StopAnimating() { 428 void ScreenRotationAnimator::StopAnimating() {
437 aura::Window* root_window = GetRootWindow(display_id_); 429 GetRootWindow(display_id_)
438 for (ui::Layer* child_layer : root_window->layer()->children()) { 430 ->GetChildById(kShellWindowId_ScreenRotationContainer)
439 if (child_layer == old_layer_tree_owner_->root()) 431 ->layer()
440 continue; 432 ->GetAnimator()
441 433 ->StopAnimating();
442 child_layer->GetAnimator()->StopAnimating(); 434 if (old_layer_tree_owner_)
443 } 435 old_layer_tree_owner_->root()->GetAnimator()->StopAnimating();
444
445 old_layer_tree_owner_->root()->GetAnimator()->StopAnimating();
446 } 436 }
447 437
448 } // namespace ash 438 } // namespace ash
OLDNEW
« no previous file with comments | « ash/root_window_controller.cc ('k') | ash/wm/root_window_layout_manager.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698