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Side by Side Diff: ui/views/animation/ink_drop_highlight.h

Issue 2786543002: Make updates to InkDropHighlight to pave the way for improved ink drops (Closed)
Patch Set: improved docs Created 3 years, 8 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_VIEWS_ANIMATION_INK_DROP_HIGHLIGHT_H_ 5 #ifndef UI_VIEWS_ANIMATION_INK_DROP_HIGHLIGHT_H_
6 #define UI_VIEWS_ANIMATION_INK_DROP_HIGHLIGHT_H_ 6 #define UI_VIEWS_ANIMATION_INK_DROP_HIGHLIGHT_H_
7 7
8 #include <iosfwd> 8 #include <iosfwd>
9 #include <memory> 9 #include <memory>
10 10
11 #include "base/macros.h" 11 #include "base/macros.h"
12 #include "base/time/time.h" 12 #include "base/time/time.h"
13 #include "third_party/skia/include/core/SkColor.h" 13 #include "third_party/skia/include/core/SkColor.h"
14 #include "ui/gfx/geometry/point.h" 14 #include "ui/gfx/geometry/point.h"
15 #include "ui/gfx/geometry/point_f.h" 15 #include "ui/gfx/geometry/point_f.h"
16 #include "ui/gfx/geometry/size.h" 16 #include "ui/gfx/geometry/size.h"
17 #include "ui/gfx/geometry/size_f.h"
17 #include "ui/gfx/transform.h" 18 #include "ui/gfx/transform.h"
18 #include "ui/views/views_export.h" 19 #include "ui/views/views_export.h"
19 20
20 namespace ui { 21 namespace ui {
21 class Layer; 22 class Layer;
22 class CallbackLayerAnimationObserver; 23 class CallbackLayerAnimationObserver;
23 } // namespace ui 24 } // namespace ui
24 25
25 namespace views { 26 namespace views {
26 namespace test { 27 namespace test {
27 class InkDropHighlightTestApi; 28 class InkDropHighlightTestApi;
28 } // namespace test 29 } // namespace test
29 30
30 class BasePaintedLayerDelegate; 31 class BasePaintedLayerDelegate;
31 class InkDropHighlightObserver; 32 class InkDropHighlightObserver;
32 33
33 // Manages fade in/out animations for a painted Layer that is used to provide 34 // Manages fade in/out animations for a painted Layer that is used to provide
34 // visual feedback on ui::Views for highlight states (e.g. mouse hover, keyboard 35 // visual feedback on ui::Views for highlight states (e.g. mouse hover, keyboard
35 // focus). 36 // focus).
36 class VIEWS_EXPORT InkDropHighlight { 37 class VIEWS_EXPORT InkDropHighlight {
37 public: 38 public:
38 enum AnimationType { FADE_IN, FADE_OUT }; 39 enum AnimationType { FADE_IN, FADE_OUT };
39 40
40 // Creates a highlight with a specified painter. 41 // Creates a highlight with a specified painter.
41 InkDropHighlight(const gfx::PointF& center_point, 42 InkDropHighlight(const gfx::PointF& center_point,
42 std::unique_ptr<BasePaintedLayerDelegate> layer_delegate); 43 std::unique_ptr<BasePaintedLayerDelegate> layer_delegate);
43 44
44 // Creates a highlight that paints a partially transparent roundrect with 45 // Creates a highlight that paints a partially transparent roundrect with
45 // color |color|. 46 // color |color|.
47 InkDropHighlight(const gfx::SizeF& size,
48 int corner_radius,
49 const gfx::PointF& center_point,
50 SkColor color);
51
52 // Deprecated version of the above that takes a Size instead of SizeF.
53 // TODO(estade): remove. See crbug.com/706228
46 InkDropHighlight(const gfx::Size& size, 54 InkDropHighlight(const gfx::Size& size,
47 int corner_radius, 55 int corner_radius,
48 const gfx::PointF& center_point, 56 const gfx::PointF& center_point,
49 SkColor color); 57 SkColor color);
58
50 virtual ~InkDropHighlight(); 59 virtual ~InkDropHighlight();
51 60
52 void set_observer(InkDropHighlightObserver* observer) { 61 void set_observer(InkDropHighlightObserver* observer) {
53 observer_ = observer; 62 observer_ = observer;
54 } 63 }
55 64
56 void set_explode_size(const gfx::Size& size) { explode_size_ = size; } 65 void set_explode_size(const gfx::SizeF& size) { explode_size_ = size; }
57 66
58 void set_visible_opacity(float visible_opacity) { 67 void set_visible_opacity(float visible_opacity) {
59 visible_opacity_ = visible_opacity; 68 visible_opacity_ = visible_opacity;
60 } 69 }
61 70
62 // Returns true if the highlight animation is either in the process of fading 71 // Returns true if the highlight animation is either in the process of fading
63 // in or is fully visible. 72 // in or is fully visible.
64 bool IsFadingInOrVisible() const; 73 bool IsFadingInOrVisible() const;
65 74
66 // Fades in the highlight visual over the given |duration|. 75 // Fades in the highlight visual over the given |duration|.
(...skipping 13 matching lines...) Expand all
80 virtual test::InkDropHighlightTestApi* GetTestApi(); 89 virtual test::InkDropHighlightTestApi* GetTestApi();
81 90
82 private: 91 private:
83 friend class test::InkDropHighlightTestApi; 92 friend class test::InkDropHighlightTestApi;
84 93
85 // Animates a fade in/out as specified by |animation_type| combined with a 94 // Animates a fade in/out as specified by |animation_type| combined with a
86 // transformation from the |initial_size| to the |target_size| over the given 95 // transformation from the |initial_size| to the |target_size| over the given
87 // |duration|. 96 // |duration|.
88 void AnimateFade(AnimationType animation_type, 97 void AnimateFade(AnimationType animation_type,
89 const base::TimeDelta& duration, 98 const base::TimeDelta& duration,
90 const gfx::Size& initial_size, 99 const gfx::SizeF& initial_size,
91 const gfx::Size& target_size); 100 const gfx::SizeF& target_size);
92 101
93 // Calculates the Transform to apply to |layer_| for the given |size|. 102 // Calculates the Transform to apply to |layer_| for the given |size|.
94 gfx::Transform CalculateTransform(const gfx::Size& size) const; 103 gfx::Transform CalculateTransform(const gfx::SizeF& size) const;
95 104
96 // The callback that will be invoked when a fade in/out animation is started. 105 // The callback that will be invoked when a fade in/out animation is started.
97 void AnimationStartedCallback( 106 void AnimationStartedCallback(
98 AnimationType animation_type, 107 AnimationType animation_type,
99 const ui::CallbackLayerAnimationObserver& observer); 108 const ui::CallbackLayerAnimationObserver& observer);
100 109
101 // The callback that will be invoked when a fade in/out animation is complete. 110 // The callback that will be invoked when a fade in/out animation is complete.
102 bool AnimationEndedCallback( 111 bool AnimationEndedCallback(
103 AnimationType animation_type, 112 AnimationType animation_type,
104 const ui::CallbackLayerAnimationObserver& observer); 113 const ui::CallbackLayerAnimationObserver& observer);
105 114
106 // The size of the highlight shape when fully faded in. 115 // The size of the highlight shape when fully faded in.
107 gfx::Size size_; 116 gfx::SizeF size_;
108 117
109 // The target size of the highlight shape when it expands during a fade out 118 // The target size of the highlight shape when it expands during a fade out
110 // animation. 119 // animation.
111 gfx::Size explode_size_; 120 gfx::SizeF explode_size_;
112 121
113 // The center point of the highlight shape in the parent Layer's coordinate 122 // The center point of the highlight shape in the parent Layer's coordinate
114 // space. 123 // space.
115 gfx::PointF center_point_; 124 gfx::PointF center_point_;
116 125
117 // The opacity for the fully visible state of the highlight. 126 // The opacity for the fully visible state of the highlight.
118 float visible_opacity_; 127 float visible_opacity_;
119 128
120 // True if the last animation to be initiated was a FADE_IN, and false 129 // True if the last animation to be initiated was a FADE_IN, and false
121 // otherwise. 130 // otherwise.
(...skipping 16 matching lines...) Expand all
138 147
139 // This is declared here for use in gtest-based unit tests but is defined in 148 // This is declared here for use in gtest-based unit tests but is defined in
140 // the views_test_support target. Depend on that to use this in your unit test. 149 // the views_test_support target. Depend on that to use this in your unit test.
141 // This should not be used in production code - call ToString() instead. 150 // This should not be used in production code - call ToString() instead.
142 void PrintTo(InkDropHighlight::AnimationType animation_type, 151 void PrintTo(InkDropHighlight::AnimationType animation_type,
143 ::std::ostream* os); 152 ::std::ostream* os);
144 153
145 } // namespace views 154 } // namespace views
146 155
147 #endif // UI_VIEWS_ANIMATION_INK_DROP_HIGHLIGHT_H_ 156 #endif // UI_VIEWS_ANIMATION_INK_DROP_HIGHLIGHT_H_
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