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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 // Represents an input device (or group of related devices). | |
6 // To ease implementation, developers cannot rely on comparing two InputDevice | |
7 // instances for equality. Now we only have two InputDevice instances: one | |
8 // represents all the devices which send touch events, the other one covers all | |
9 // other devices which do not send touch events, because currently all we care | |
10 // about is if the input device fires touch events or not. | |
11 [ | |
12 Constructor(optional InputDeviceInit deviceInitDict), | |
13 RuntimeEnabled=InputDevice, | |
14 GarbageCollected, | |
15 ] interface InputDevice { | |
16 | |
17 // Whether this device dispatches touch events for movement. This is used t
o detect | |
18 // mouse events which represent only an action that has already been handled
by | |
19 // touch event handlers. | |
20 readonly attribute boolean firesTouchEvents; | |
21 }; | |
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