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Side by Side Diff: ui/gfx/buffer_types.h

Issue 2786103003: Add half-float IOSurface GpuMemoryBuffer support (Closed)
Patch Set: Review feedback Created 3 years, 8 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_BUFFER_TYPES_H_ 5 #ifndef UI_GFX_BUFFER_TYPES_H_
6 #define UI_GFX_BUFFER_TYPES_H_ 6 #define UI_GFX_BUFFER_TYPES_H_
7 7
8 namespace gfx { 8 namespace gfx {
9 9
10 // The format needs to be taken into account when mapping a buffer into the 10 // The format needs to be taken into account when mapping a buffer into the
11 // client's address space. 11 // client's address space.
12 enum class BufferFormat { 12 enum class BufferFormat {
13 ATC, 13 ATC,
14 ATCIA, 14 ATCIA,
15 DXT1, 15 DXT1,
16 DXT5, 16 DXT5,
17 ETC1, 17 ETC1,
18 R_8, 18 R_8,
19 RG_88, 19 RG_88,
20 BGR_565, 20 BGR_565,
21 RGBA_4444, 21 RGBA_4444,
22 RGBX_8888, 22 RGBX_8888,
23 RGBA_8888, 23 RGBA_8888,
24 BGRX_8888, 24 BGRX_8888,
25 BGRA_8888, 25 BGRA_8888,
26 RGBA_F16,
26 YVU_420, 27 YVU_420,
27 YUV_420_BIPLANAR, 28 YUV_420_BIPLANAR,
28 UYVY_422, 29 UYVY_422,
29 30
30 LAST = UYVY_422 31 LAST = UYVY_422
31 }; 32 };
32 33
33 // The usage mode affects how a buffer can be used. Only buffers created with 34 // The usage mode affects how a buffer can be used. Only buffers created with
34 // *_CPU_READ_WRITE_* can be mapped into the client's address space and accessed 35 // *_CPU_READ_WRITE_* can be mapped into the client's address space and accessed
35 // by the CPU. *_CPU_READ_WRITE_PERSISTENT adds the additional condition that 36 // by the CPU. *_CPU_READ_WRITE_PERSISTENT adds the additional condition that
36 // successive Map() calls (with Unmap() calls between) will return a pointer to 37 // successive Map() calls (with Unmap() calls between) will return a pointer to
37 // the same memory contents. SCANOUT implies GPU_READ_WRITE. 38 // the same memory contents. SCANOUT implies GPU_READ_WRITE.
38 // TODO(reveman): Add GPU_READ_WRITE for use-cases where SCANOUT is not 39 // TODO(reveman): Add GPU_READ_WRITE for use-cases where SCANOUT is not
39 // required. 40 // required.
40 enum class BufferUsage { 41 enum class BufferUsage {
41 GPU_READ, 42 GPU_READ,
42 SCANOUT, 43 SCANOUT,
43 SCANOUT_CPU_READ_WRITE, 44 SCANOUT_CPU_READ_WRITE,
44 GPU_READ_CPU_READ_WRITE, 45 GPU_READ_CPU_READ_WRITE,
45 // TODO(reveman): Merge this with GPU_READ_CPU_READ_WRITE when SurfaceTexture 46 // TODO(reveman): Merge this with GPU_READ_CPU_READ_WRITE when SurfaceTexture
46 // backed buffers are single buffered and support it. 47 // backed buffers are single buffered and support it.
47 GPU_READ_CPU_READ_WRITE_PERSISTENT, 48 GPU_READ_CPU_READ_WRITE_PERSISTENT,
48 49
49 LAST = GPU_READ_CPU_READ_WRITE_PERSISTENT 50 LAST = GPU_READ_CPU_READ_WRITE_PERSISTENT
50 }; 51 };
51 52
52 } // namespace gfx 53 } // namespace gfx
53 54
54 #endif // UI_GFX_BUFFER_TYPES_H_ 55 #endif // UI_GFX_BUFFER_TYPES_H_
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