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Issue 2786103003: Add half-float IOSurface GpuMemoryBuffer support (Closed)
Patch Set: Re-add software support Created 3 years, 8 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/raster/raster_buffer_provider.h" 5 #include "cc/raster/raster_buffer_provider.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 8
9 #include "base/trace_event/trace_event.h" 9 #include "base/trace_event/trace_event.h"
10 #include "cc/raster/raster_source.h" 10 #include "cc/raster/raster_source.h"
11 #include "cc/raster/texture_compressor.h" 11 #include "cc/raster/texture_compressor.h"
12 #include "cc/resources/platform_color.h" 12 #include "cc/resources/platform_color.h"
13 #include "cc/resources/resource_format_utils.h" 13 #include "cc/resources/resource_format_utils.h"
14 #include "third_party/skia/include/core/SkCanvas.h" 14 #include "third_party/skia/include/core/SkCanvas.h"
15 #include "third_party/skia/include/core/SkSurface.h" 15 #include "third_party/skia/include/core/SkSurface.h"
16 16
17 namespace cc { 17 namespace cc {
18 18
19 RasterBufferProvider::RasterBufferProvider() {} 19 RasterBufferProvider::RasterBufferProvider() {}
20 20
21 RasterBufferProvider::~RasterBufferProvider() {} 21 RasterBufferProvider::~RasterBufferProvider() {}
22 22
23 namespace { 23 namespace {
24 24
25 bool IsSupportedPlaybackToMemoryFormat(ResourceFormat format) { 25 bool IsSupportedPlaybackToMemoryFormat(ResourceFormat format) {
26 switch (format) { 26 switch (format) {
27 case RGBA_4444: 27 case RGBA_4444:
28 case RGBA_8888: 28 case RGBA_8888:
29 case BGRA_8888: 29 case BGRA_8888:
30 case RGBA_F16:
Daniele Castagna 2017/03/30 21:47:10 I'm curious, why was this here in the first place?
ccameron 2017/03/30 23:07:03 I had added it when I added RGBA_F16 as a Resource
Daniele Castagna 2017/03/31 00:25:20 I didn't even know that Skia could do F16, that's
31 case ETC1: 30 case ETC1:
32 return true; 31 return true;
33 case ALPHA_8: 32 case ALPHA_8:
34 case LUMINANCE_8: 33 case LUMINANCE_8:
35 case RGB_565: 34 case RGB_565:
36 case RED_8: 35 case RED_8:
37 case LUMINANCE_F16: 36 case LUMINANCE_F16:
37 case RGBA_F16:
38 return false; 38 return false;
39 } 39 }
40 NOTREACHED(); 40 NOTREACHED();
41 return false; 41 return false;
42 } 42 }
43 43
44 } // anonymous namespace 44 } // anonymous namespace
45 45
46 // static 46 // static
47 void RasterBufferProvider::PlaybackToMemory( 47 void RasterBufferProvider::PlaybackToMemory(
(...skipping 98 matching lines...) Expand 10 before | Expand all | Expand 10 after
146 case RED_8: 146 case RED_8:
147 case LUMINANCE_F16: 147 case LUMINANCE_F16:
148 case RGBA_F16: 148 case RGBA_F16:
149 return false; 149 return false;
150 } 150 }
151 NOTREACHED(); 151 NOTREACHED();
152 return false; 152 return false;
153 } 153 }
154 154
155 } // namespace cc 155 } // namespace cc
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