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Side by Side Diff: third_party/WebKit/Source/core/layout/ng/ng_layout_result.h

Issue 2785213002: Remove unused variable layout_object. (Closed)
Patch Set: Created 3 years, 8 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved. 1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef NGLayoutResult_h 5 #ifndef NGLayoutResult_h
6 #define NGLayoutResult_h 6 #define NGLayoutResult_h
7 7
8 #include "core/CoreExport.h" 8 #include "core/CoreExport.h"
9 #include "core/layout/ng/geometry/ng_static_position.h" 9 #include "core/layout/ng/geometry/ng_static_position.h"
10 #include "core/layout/ng/ng_floating_object.h" 10 #include "core/layout/ng/ng_floating_object.h"
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55 private: 55 private:
56 friend class NGFragmentBuilder; 56 friend class NGFragmentBuilder;
57 57
58 NGLayoutResult(PassRefPtr<NGPhysicalFragment> physical_fragment, 58 NGLayoutResult(PassRefPtr<NGPhysicalFragment> physical_fragment,
59 PersistentHeapLinkedHashSet<WeakMember<NGBlockNode>>& 59 PersistentHeapLinkedHashSet<WeakMember<NGBlockNode>>&
60 out_of_flow_descendants, 60 out_of_flow_descendants,
61 Vector<NGStaticPosition> out_of_flow_positions, 61 Vector<NGStaticPosition> out_of_flow_positions,
62 Vector<RefPtr<NGFloatingObject>>& unpositioned_floats); 62 Vector<RefPtr<NGFloatingObject>>& unpositioned_floats);
63 63
64 RefPtr<NGPhysicalFragment> physical_fragment_; 64 RefPtr<NGPhysicalFragment> physical_fragment_;
65 LayoutObject* layout_object_;
66 PersistentHeapLinkedHashSet<WeakMember<NGBlockNode>> out_of_flow_descendants_; 65 PersistentHeapLinkedHashSet<WeakMember<NGBlockNode>> out_of_flow_descendants_;
67 Vector<NGStaticPosition> out_of_flow_positions_; 66 Vector<NGStaticPosition> out_of_flow_positions_;
68 Vector<RefPtr<NGFloatingObject>> unpositioned_floats_; 67 Vector<RefPtr<NGFloatingObject>> unpositioned_floats_;
69 }; 68 };
70 69
71 } // namespace blink 70 } // namespace blink
72 71
73 #endif // NGLayoutResult_h 72 #endif // NGLayoutResult_h
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