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Unified Diff: content/browser/browser_main_loop.cc

Issue 2784433002: Ensures that audio tasks cannot run after AudioManager is deleted. (Closed)
Patch Set: fixes content_browsertests and content_unittests Created 3 years, 9 months ago
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Index: content/browser/browser_main_loop.cc
diff --git a/content/browser/browser_main_loop.cc b/content/browser/browser_main_loop.cc
index 5e96a960c6ce476aa5682fbf51b0b8bcb8069f30..68acd42072e90767de07e2a8c217590a08274107 100644
--- a/content/browser/browser_main_loop.cc
+++ b/content/browser/browser_main_loop.cc
@@ -93,6 +93,7 @@
#include "device/battery/battery_status_service.h"
#include "device/gamepad/gamepad_service.h"
#include "gpu/vulkan/features.h"
+#include "media/audio/audio_manager.h"
#include "media/audio/audio_system_impl.h"
#include "media/base/media.h"
#include "media/base/user_input_monitor.h"
@@ -1393,6 +1394,10 @@ void BrowserMainLoop::ShutdownThreadsAndCleanUp() {
TRACE_EVENT0("shutdown", "BrowserMainLoop::Subsystem:DeleteDataSources");
URLDataManager::DeleteDataSources();
}
+ {
+ TRACE_EVENT0("shutdown", "BrowserMainLoop::Subsystem:AudioMan");
+ DestroyAudioManager();
+ }
if (parts_) {
TRACE_EVENT0("shutdown", "BrowserMainLoop::Subsystem:PostDestroyThreads");
@@ -1781,10 +1786,11 @@ void BrowserMainLoop::CreateAudioManager() {
DCHECK(!audio_thread_);
DCHECK(!audio_manager_);
+ audio_thread_ = base::MakeUnique<AudioManagerThread>();
audio_manager_ = GetContentClient()->browser()->CreateAudioManager(
+ audio_thread_->task_runner(), audio_thread_->worker_task_runner(),
MediaInternals::GetInstance());
if (!audio_manager_) {
- audio_thread_ = base::MakeUnique<AudioManagerThread>();
audio_manager_ = media::AudioManager::Create(
audio_thread_->task_runner(), audio_thread_->worker_task_runner(),
BrowserThread::GetTaskRunnerForThread(BrowserThread::FILE),
@@ -1796,4 +1802,25 @@ void BrowserMainLoop::CreateAudioManager() {
CHECK(audio_system_);
}
+void BrowserMainLoop::DestroyAudioManager() {
+ DCHECK(audio_manager_);
+ DCHECK(audio_thread_);
+
+ // |audio_manager_| must be shut down on |audio_thread_| before it is deleted.
+ if (audio_manager_->GetTaskRunner()->BelongsToCurrentThread()) {
+ audio_manager_->Shutdown();
+ } else {
+ audio_manager_->GetTaskRunner()->PostTask(
+ FROM_HERE, base::Bind(&media::AudioManager::Shutdown,
+ base::Unretained(audio_manager_.get())));
+ }
+
+ // Stop |audio_thread_| before deleting |audio_manager_| so that all tasks
+ // currently in the |audio_thread_| queue run and no more can be posted.
+ audio_thread_.reset();
o1ka 2017/03/28 18:32:23 Is there a guarantee that all the queued tasks wil
o1ka 2017/03/29 09:28:32 Never mind - I checked it now, base::Thread will d
+
+ // Safe to delete the |audio_manager_|.
+ audio_manager_.reset();
o1ka 2017/03/28 18:32:23 Looks like we need to reset AudioSystem before thi
+}
+
} // namespace content
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