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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/mus/window_manager.h" | 5 #include "ash/mus/window_manager.h" |
| 6 | 6 |
| 7 #include <stdint.h> | 7 #include <stdint.h> |
| 8 | 8 |
| 9 #include <utility> | 9 #include <utility> |
| 10 | 10 |
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| 478 if (root_window_controller_ptr->GetHost() == window_tree_host) { | 478 if (root_window_controller_ptr->GetHost() == window_tree_host) { |
| 479 const bool in_shutdown = false; | 479 const bool in_shutdown = false; |
| 480 DestroyRootWindowController(root_window_controller_ptr.get(), | 480 DestroyRootWindowController(root_window_controller_ptr.get(), |
| 481 in_shutdown); | 481 in_shutdown); |
| 482 break; | 482 break; |
| 483 } | 483 } |
| 484 } | 484 } |
| 485 } | 485 } |
| 486 | 486 |
| 487 void WindowManager::OnWmDisplayModified(const display::Display& display) { | 487 void WindowManager::OnWmDisplayModified(const display::Display& display) { |
| 488 screen_->display_list().UpdateDisplay(display); | 488 // Ash relies on the Display being updated, then the WindowTreeHost's window, |
| 489 // and finally DisplayObservers. | |
| 490 std::unique_ptr<display::DisplayListObserverLock> display_lock = | |
| 491 screen_->display_list().SuspendObserverUpdates(); | |
| 492 const bool is_primary = | |
| 493 screen_->display_list().FindDisplayById(display.id()) == | |
| 494 screen_->display_list().GetPrimaryDisplayIterator(); | |
| 495 uint32_t display_changed_values = screen_->display_list().UpdateDisplay( | |
| 496 display, is_primary ? display::DisplayList::Type::PRIMARY | |
| 497 : display::DisplayList::Type::NOT_PRIMARY); | |
| 498 RootWindowController* root_window_controller = | |
| 499 WmShellMus::Get()->GetRootWindowControllerWithDisplayId(display.id()); | |
| 500 DCHECK(root_window_controller); | |
| 501 root_window_controller->GetRootWindow()->GetHost()->SetBoundsInPixels( | |
| 502 display.bounds()); | |
| 503 display_lock.reset(); | |
| 504 for (display::DisplayObserver& observer : | |
| 505 *(screen_->display_list().observers())) { | |
| 506 observer.OnDisplayMetricsChanged(display, display_changed_values); | |
| 507 } | |
|
James Cook
2017/03/30 15:34:34
optional: line wrapping in this function might be
sky
2017/03/30 19:04:24
I went with making a local for screen_->display_li
| |
| 489 } | 508 } |
| 490 | 509 |
| 491 void WindowManager::OnWmPerformMoveLoop( | 510 void WindowManager::OnWmPerformMoveLoop( |
| 492 aura::Window* window, | 511 aura::Window* window, |
| 493 ui::mojom::MoveLoopSource source, | 512 ui::mojom::MoveLoopSource source, |
| 494 const gfx::Point& cursor_location, | 513 const gfx::Point& cursor_location, |
| 495 const base::Callback<void(bool)>& on_done) { | 514 const base::Callback<void(bool)>& on_done) { |
| 496 WmWindow* child_window = WmWindow::Get(window); | 515 WmWindow* child_window = WmWindow::Get(window); |
| 497 MoveEventHandler* handler = MoveEventHandler::GetForWindow(child_window); | 516 MoveEventHandler* handler = MoveEventHandler::GetForWindow(child_window); |
| 498 if (!handler) { | 517 if (!handler) { |
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| 540 bool WindowManager::IsWindowActive(aura::Window* window) { | 559 bool WindowManager::IsWindowActive(aura::Window* window) { |
| 541 return Shell::GetInstance()->activation_client()->GetActiveWindow() == window; | 560 return Shell::GetInstance()->activation_client()->GetActiveWindow() == window; |
| 542 } | 561 } |
| 543 | 562 |
| 544 void WindowManager::OnWmDeactivateWindow(aura::Window* window) { | 563 void WindowManager::OnWmDeactivateWindow(aura::Window* window) { |
| 545 Shell::GetInstance()->activation_client()->DeactivateWindow(window); | 564 Shell::GetInstance()->activation_client()->DeactivateWindow(window); |
| 546 } | 565 } |
| 547 | 566 |
| 548 } // namespace mus | 567 } // namespace mus |
| 549 } // namespace ash | 568 } // namespace ash |
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