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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_IPC_SERVICE_IMAGE_TRANSPORT_SURFACE_OVERLAY_MAC_H_ | 5 #ifndef GPU_IPC_SERVICE_IMAGE_TRANSPORT_SURFACE_OVERLAY_MAC_H_ |
6 #define GPU_IPC_SERVICE_IMAGE_TRANSPORT_SURFACE_OVERLAY_MAC_H_ | 6 #define GPU_IPC_SERVICE_IMAGE_TRANSPORT_SURFACE_OVERLAY_MAC_H_ |
7 | 7 |
8 #include <list> | 8 #include <list> |
9 #include <memory> | 9 #include <memory> |
10 #include <vector> | 10 #include <vector> |
11 | 11 |
12 #import "base/mac/scoped_nsobject.h" | 12 #import "base/mac/scoped_nsobject.h" |
13 #include "base/timer/timer.h" | 13 #include "base/timer/timer.h" |
14 #include "gpu/ipc/service/gpu_command_buffer_stub.h" | 14 #include "gpu/ipc/service/gpu_command_buffer_stub.h" |
15 #include "gpu/ipc/service/image_transport_surface.h" | 15 #include "gpu/ipc/service/image_transport_surface.h" |
16 #include "ui/base/cocoa/remote_layer_api.h" | 16 #include "ui/base/cocoa/remote_layer_api.h" |
17 #include "ui/events/latency_info.h" | |
18 #include "ui/gl/gl_surface.h" | 17 #include "ui/gl/gl_surface.h" |
19 #include "ui/gl/gpu_switching_observer.h" | 18 #include "ui/gl/gpu_switching_observer.h" |
| 19 #include "ui/latency/latency_info.h" |
20 | 20 |
21 @class CAContext; | 21 @class CAContext; |
22 @class CALayer; | 22 @class CALayer; |
23 | 23 |
24 namespace ui { | 24 namespace ui { |
25 class CALayerTreeCoordinator; | 25 class CALayerTreeCoordinator; |
26 struct CARendererLayerParams; | 26 struct CARendererLayerParams; |
27 } | 27 } |
28 | 28 |
29 namespace gl { | 29 namespace gl { |
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98 base::ScopedTypeRef<CGLContextObj> fence_context_obj_; | 98 base::ScopedTypeRef<CGLContextObj> fence_context_obj_; |
99 | 99 |
100 // The renderer ID that all contexts made current to this surface should be | 100 // The renderer ID that all contexts made current to this surface should be |
101 // targeting. | 101 // targeting. |
102 GLint gl_renderer_id_; | 102 GLint gl_renderer_id_; |
103 }; | 103 }; |
104 | 104 |
105 } // namespace gpu | 105 } // namespace gpu |
106 | 106 |
107 #endif // GPU_IPC_SERVICE_IMAGE_TRANSPORT_SURFACE_OVERLAY_MAC_H_ | 107 #endif // GPU_IPC_SERVICE_IMAGE_TRANSPORT_SURFACE_OVERLAY_MAC_H_ |
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