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Side by Side Diff: gpu/ipc/service/image_transport_surface_overlay_mac.h

Issue 2783973002: Moving LatencyInfo into a separate component. (Closed)
Patch Set: Rebase again Created 3 years, 8 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_IPC_SERVICE_IMAGE_TRANSPORT_SURFACE_OVERLAY_MAC_H_ 5 #ifndef GPU_IPC_SERVICE_IMAGE_TRANSPORT_SURFACE_OVERLAY_MAC_H_
6 #define GPU_IPC_SERVICE_IMAGE_TRANSPORT_SURFACE_OVERLAY_MAC_H_ 6 #define GPU_IPC_SERVICE_IMAGE_TRANSPORT_SURFACE_OVERLAY_MAC_H_
7 7
8 #include <list> 8 #include <list>
9 #include <memory> 9 #include <memory>
10 #include <vector> 10 #include <vector>
11 11
12 #import "base/mac/scoped_nsobject.h" 12 #import "base/mac/scoped_nsobject.h"
13 #include "base/timer/timer.h" 13 #include "base/timer/timer.h"
14 #include "gpu/ipc/service/gpu_command_buffer_stub.h" 14 #include "gpu/ipc/service/gpu_command_buffer_stub.h"
15 #include "gpu/ipc/service/image_transport_surface.h" 15 #include "gpu/ipc/service/image_transport_surface.h"
16 #include "ui/base/cocoa/remote_layer_api.h" 16 #include "ui/base/cocoa/remote_layer_api.h"
17 #include "ui/events/latency_info.h"
18 #include "ui/gl/gl_surface.h" 17 #include "ui/gl/gl_surface.h"
19 #include "ui/gl/gpu_switching_observer.h" 18 #include "ui/gl/gpu_switching_observer.h"
19 #include "ui/latency/latency_info.h"
20 20
21 @class CAContext; 21 @class CAContext;
22 @class CALayer; 22 @class CALayer;
23 23
24 namespace ui { 24 namespace ui {
25 class CALayerTreeCoordinator; 25 class CALayerTreeCoordinator;
26 struct CARendererLayerParams; 26 struct CARendererLayerParams;
27 } 27 }
28 28
29 namespace gl { 29 namespace gl {
(...skipping 68 matching lines...) Expand 10 before | Expand all | Expand 10 after
98 base::ScopedTypeRef<CGLContextObj> fence_context_obj_; 98 base::ScopedTypeRef<CGLContextObj> fence_context_obj_;
99 99
100 // The renderer ID that all contexts made current to this surface should be 100 // The renderer ID that all contexts made current to this surface should be
101 // targeting. 101 // targeting.
102 GLint gl_renderer_id_; 102 GLint gl_renderer_id_;
103 }; 103 };
104 104
105 } // namespace gpu 105 } // namespace gpu
106 106
107 #endif // GPU_IPC_SERVICE_IMAGE_TRANSPORT_SURFACE_OVERLAY_MAC_H_ 107 #endif // GPU_IPC_SERVICE_IMAGE_TRANSPORT_SURFACE_OVERLAY_MAC_H_
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